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UTC 3 : 59 19. Mai 2024
CEST 5 : 59 19. Mai 2024
PDT 20 : 59 18. Mai 2024
EDT 23 : 59 18. Mai 2024
#Meinung
Red Battlefield Overhaul
22. Jul 2022, 09:55 (UTC)
1293 19
1 2
Zeitpunkt der letzten Änderungen : 22. Jul 2022, 09:59 (UTC)
# 1
This thread is about my ideas for a better Red Battlefield experience.
Red Battlefield still have many players enjoying it and like to see it being relevant content.
feel free to add your own ideas and feedback to this thread.
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Maps:
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-add valencia/calpheon/media siege castles as maps in form of a time limited siege gamemode.
-remove garmoth from garmoths nest map
-remove the debuff while defending a node in valencia city
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Mechanic:
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-remove afk kick timer, since it only tracks movement and not playeractions.
-set spawn protection buff to 10 seconds. even less according to mapsize.
-put everyone into a raid, so we see names and hp bars. therefore set the limit of participants to 20vs20, we have enough empty channels to cover up lower participants per round.
-track damage dealt/taken, k/d and healing like in aos and add a scoreboard
-add a report function for afk or toxic players
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Ranking and Rewards:
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-remove energy recovery from daily quest
-overhaul the rewardsystem according to points (kills) on the leaderboard
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Player with 0-1000 
WIN: 50.000.000 silver / 5 seals
LOSS: 5.000.000 silver
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Player with 1001-3000 
WIN: 60.000.000 silver / 5 seals
LOSS: 6.000.000 silver
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Player with 3001-6000 
WIN: 80.000.000 silver / 5 seals
LOSS: 8.000.000 silver
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Player with 6001-10.000 
WIN: 100.000.000 silver / 5 seals
LOSS: 10.000.000 silver
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Player with 10.001-20.000 
WIN: 120.000.000 silver / 5 seals
LOSS: 10.000.000 silver / 1 seal
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Player with 20.001-40.000 
WIN: 140.000.000 silver / 5 seals
LOSS: 10.000.000 silver / 1 seal
.
Player with 40.000-60.000
WIN: 160.000.000 silver / 5 seals
LOSS: 10.000.000 silver / 1 seal
.
Player with 60.001-80.000
WIN: 180.000.000 silver / 5 seals
LOSS: 10.000.000 silver / 1 seal
.
Player with 80.001-100.000
WIN: 200.000.000 silver / 5 seals
LOSS: 10.000.000 silver / 1 seal
.
Player above 100.001
WIN: 200.000.000 silver / 10 seals
LOSS: 10.000.000 silver / 2 seals
Zeitpunkt der letzten Änderungen : 22. Jul 2022, 10:44 (UTC)
# 2

Nice one. +1 to most of it except reward. Maybe 200 000 000 is too much for 10 min round. Ofc it wont be for everyone but should be considered.

I realy like the idea with castles. Fun teritory but with less obsticales like Valencia.

Zeitpunkt der letzten Änderungen : 22. Jul 2022, 11:35 (UTC)
# 3

but if the point system won't change 100k points isn't easy to achieve. Based on my Rbf experiences I never saw ppl with more than ~4000 points. So I guess it's not a big deal giving out 200mil for people who destroy ppl.

I dunno bout the AFK kick change tho. Either it could be ok with other changes like removing the energy reward so fewer lifeskillers log in to stay AFK + report systems to challenge that. But what does not kicking people who won't move benefit the RBF?. If you want to fight you have to move and act on the battlefield. If you're in RBF standing still in base and browsing something u are clearly not fighting. So in my opinion that would counter the idea behind RBF. 

Zeitpunkt der letzten Änderungen : 22. Jul 2022, 11:35 (UTC)
# 4

- Unify the playlist as shown here: 

- Remove the DR mechanic (to keep it consistent) and reduce the hp added.

Zeitpunkt der letzten Änderungen : 22. Jul 2022, 11:37 (UTC)
# 5

* debuff for defending a node shouldbe removed just for starting nodes.

* clutter on maps should be removed (various sticks, bricks, chairs, pots, etc)

* camera going into your characters asshole should be reworked when u turn you back to a solid object. it should automatically  at least go to bird perspective.

* spawn protection should last designated time OR 20 meters from your first spawn (1 for blue, 5 for red team) or up until maximum of 30% of map in castle ruins map. people jsut abusing spawn protect on fast mobile classes to basically reach almsot enemy base is just apsurd. and is ruining the fun.

100 1800
Lv 66
Seeryus
Zeitpunkt der letzten Änderungen : 22. Jul 2022, 12:17 (UTC)
# 6

Rewards for kills while kills have nothing to do with RBF goal, nice one. The only change PA need to do for RBF is punish kill farming clowns.

Zeitpunkt der letzten Änderungen : 22. Jul 2022, 12:27 (UTC)
# 7
On: Jul 22, 2022, 12:17 (UTC), Written by Potato

Rewards for kills while kills have nothing to do with RBF goal, nice one. The only change PA need to do for RBF is punish kill farming clowns.

thats why you dont get anything on a loss, so people actually care about winning the match.

Zeitpunkt der letzten Änderungen : 22. Jul 2022, 12:44 (UTC)
# 8
On: Jul 22, 2022, 12:27 (UTC), Written by spregtseuchweg

thats why you dont get anything on a loss, so people actually care about winning the match.

once again, RBF's goal not to get amount of kills, if you come RBF to farm kills you should be penalized.

Zeitpunkt der letzten Änderungen : 22. Jul 2022, 12:59 (UTC)
# 9
On: Jul 22, 2022, 12:44 (UTC), Written by Potato

once again, RBF's goal not to get amount of kills, if you come RBF to farm kills you should be penalized.

what is rbf about? roleplaying?

Zeitpunkt der letzten Änderungen : 22. Jul 2022, 14:15 (UTC)
# 10

AoS gear PVP was pretty fun, add a RBF with same gear mechanics

1 2
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