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UTC 4 : 19 17. Mai 2024
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#Meinung
Stop feeding to mobs
01. Aug 2022, 12:10 (UTC)
1607 16
1 2
Zeitpunkt der letzten Änderungen : 01. Aug 2022, 12:10 (UTC)
# 1

I hate when you're fighting someone and then while youre on the ground from a combo they stop attacking and stare at you until the mobs around you kill you and destroy your crystals, I also dislike when im fighting someone thats very dp heavy and wind up accidentally letting mobs kill the player I'm fighting because it makes me feel like im "BMing" them. 

My suggestion to stop people from dying to mobs while pvping so that the toxic behavior of feeding to mobs or the accidental deaths and lose of crystals is this. Add a two part buff/debuff when you receive damage from another player. This buff/debuff can last maybe 10-30seconds and all it would need to do is give a negative monster damage stat so that most mobs wouldnt be able to take any noticable dmg (to avoid people exploiting this) and the buff part would be a monster dmg reduction that would make it rediculously hard to be killed by mobs. 

A downside i see from this is when someone wants to grief they just hit you and then run away for 20seconds to make you unable to grind during that time, however 20 seconds honestly isnt that long, and realistically the timer could be something like 10seconds and still work fine. (i dont think it would be that bad compared to being cc'd for the max amount of time and losing crystals)

I know a lot of people dislike losing crystals to someone who just thinks its funny to waste your time and money and ik personally i hate when im fighting and someone accidentally dies to a mob, i think it puts a sour taste in mine and then other players mouth when its an accident but causes a 300million silver lose. 

I'd really like to know what more people think about this though.

hopefully if a lot of people agree we can get this changed or if everyone disagrees with me then I wont bring it up anymore lol

thanks for reading my post

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Zeitpunkt der letzten Änderungen : 01. Aug 2022, 15:53 (UTC)
# 3

Situational awareness. You are 64 and a Ninja....? Esc esc or V you have options.

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Zeitpunkt der letzten Änderungen : 29. Dez 2022, 10:39 (UTC)
# 5

I had this very idea because this should not be a tactic for fighting for a rotation or someone who just wants to play nasty. The worst part is we have all these grab classes & a couple that can literally pick you up & place you into a pack of monsters. All of this is even more of a problem in the higher-end grind spots since even the recommended gear means you have a much higher risk of monsters killing you. The problem with the V system is the loooong cool down giving you only one chance to avoid these players that like to play dirty or just the accidental killing of someone to monsters situation which also happens quite often. The ESC ESC method takes too long to get to the menu as you're usually jumped & you're dead in a few seconds not to mention you're still getting hit during the beginning of the time it takes to load into the new area plus the even longer cool down. The broken karma system is already enough of a punishment for PVP & potentially losing 100's of thousands or more in silver is overkill due to how easily this can be & is abused. If not this particular system something needs to be done.

Zeitpunkt der letzten Änderungen : 29. Dez 2022, 19:28 (UTC)
# 6

It's the only way to defend from Karma Bombers though.  As much as I dislike mob feeding (my class isn't very good at it - no grab, and she's squishy by nature, so dies to mobs fast), I think it's a necessary evil until PA can finally figure out how to take power away from Karma Bombers.  AKA rotation griefers.

Tansie's (BD Foundry writer) take on this, from https://www.blackdesertfoundry.com/karma-bombing-broken-mechanics-make-griefing-the-best-option/.

I don't think Tansie's definition of Karma Bombing is definitive enough, IMO, Karma Bombing is an act of griefing in BDO where the griefer takes advantage of the Karma System's flaws, most usually in PvE grind spots, to willfully disrupt another player's gameplay experience, using the Karma System as a tool or avenue in order to do so.

Below example is from the link above (entire article is a good read, ahem Devs):

For example: You have been grinding at a spot for over an hour uninterrupted. Another player shows up a begins to follow you around and try to out farm you to push you out of the spot. You flag up and kill the player (-120k karma), then carry on with your rotation. The player has lost nothing and it only takes them around 30 seconds to resurrect and come back. They begin following you again and even if they aren’t out farming you and they are weaker, they know all they have to do is keep annoying you and you’ll be the one forced to leave. The player is not in a guild, or may be in a guild that you cannot war against, so you are forced into 5 options.

Option 1: Keep killing them until they get bored. This will cause you to go into negative karma and the punishments are simply too severe to make this a viable option, especially since the griefer loses nothing and can then freely attack and harass you when you are in negative karma.

Option 2: Attempt to party with the player. Unfortunately, whilst this option makes the most sense in an MMO, it is the mechanics themselves which discourage it. There isn’t enough benefit to grinding in a party and unless all members pull their weight, the strongest player is the one missing out. It is just not efficient enough due to the way the game is set up.

Option 3: Ignore them and attempt to out farm them. This option is not ideal because you will be the one missing out. Some classes also farm slower and it can be very hard to out farm another player even if they are a lot stronger.

Option 4: Change channel. This is the option that most players will take. You let the griefer win and they get the rotation despite you being stronger and “earning” it. You come away with less karma and have to risk changing into a populated channel, perhaps even becoming the griefer on that one.

Option 5: Fight griefing with more griefing. I feel embarrassed and ashamed that this is even an option, but due to broken mechanics it makes more sense for you to actually flag up and just harass the player, perhaps even letting them die to monsters and losing 1%. This is the only effective way to keep the spot, despite being stronger.

As you can see, the current karma/flagging system not only makes griefing acceptable, but actually encourages it. This is what needs to change!

So, until PA can actually fix this broken Karma AKA Griefer vs Griefer system, I'd say mob feeding is a necessary evil, sadly.

Tansie and others have stated suggestions to fix this issue with those suggestions having some understandable counter-arguments against them.  IMO:  Simply allowing individual players to place a "dec" on other individual players ((similar to GvG dec, but just between two players with limitations to prevent abuse)) will solve this issue to a great degree and would justify removing this necessary evil, since a viable course of action that isn't griefing, but self-defense, would instead be available.  I have not heard a single viable argument against this and would like to see one.

Zeitpunkt der letzten Änderungen : 02. Apr 2023, 08:06 (UTC)
# 7

i think it'd be cool if you could kinda like "claim" set rotations of mobs and if someone else started to kill those mobs they'd lose some karma for it and youd be able to atk them while they are within your area. they could make it like a 45-60m claim on a rotation and just apply it to whoever kills a certain amount of mobs in that area while it isnt being claimed, this wouldnt fix ALL the issues, but i think that people wouldnt really greif the same way since theyd lose karma for doing it as well. Also i feel like they should make it where if someone flags on you and dies or vice versa there should be some kind of punishment other than spawning 30seconds away, just force a town spawn or something. could also make it where you cant flag on someone until after attempting a duel with said person. Like i said earlier this wouldnt fix it completly but i think it would help a lot.  side note, IF SOMEONE FLAGS, WE SHOULD JUST BE ABLE TO HIT THAT PERSON, having to WAIT until you are hit to hit the guy who's rearing his punch back to hit you is just dumb.

Zeitpunkt der letzten Änderungen : 02. Apr 2023, 10:29 (UTC)
# 8

It can't get removed alone if bodythrowing (coming back endlessly to be a pure nuisance to the player grinding on the spot) is not taken care of at the same time.

Both can be used for self-defence and for nuisance, but they're linked.

Some months ago, I proposed a system, if you want to look at it :

https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=23477&_opinionNo=0

Zeitpunkt der letzten Änderungen : 29. Jul 2023, 04:15 (UTC)
# 9
On: Dec 29, 2022, 19:20 (UTC), Written by PeaceInChaos

It's the only way to defend from Karma Bombers though.  As much as I dislike mob feeding (my class isn't very good at it - no grab, and she's squishy by nature, so dies to mobs fast), I think it's a necessary evil until PA can finally figure out how to take power away from Karma Bombers.  AKA rotation griefers.

Tansie's (BD Foundry writer) take on this, from https://www.blackdesertfoundry.com/karma-bombing-broken-mechanics-make-griefing-the-best-option/.

I don't think Tansie's definition of Karma Bombing is definitive enough, IMO, Karma Bombing is an act of griefing in BDO where the griefer takes advantage of the Karma System's flaws, most usually in PvE grind spots, to willfully disrupt another player's gameplay experience, using the Karma System as a tool or avenue in order to do so.

Below example is from the link above (entire article is a good read, ahem Devs):

For example: You have been grinding at a spot for over an hour uninterrupted. Another player shows up a begins to follow you around and try to out farm you to push you out of the spot. You flag up and kill the player (-120k karma), then carry on with your rotation. The player has lost nothing and it only takes them around 30 seconds to resurrect and come back. They begin following you again and even if they aren’t out farming you and they are weaker, they know all they have to do is keep annoying you and you’ll be the one forced to leave. The player is not in a guild, or may be in a guild that you cannot war against, so you are forced into 5 options.

Option 1: Keep killing them until they get bored. This will cause you to go into negative karma and the punishments are simply too severe to make this a viable option, especially since the griefer loses nothing and can then freely attack and harass you when you are in negative karma.

Option 2: Attempt to party with the player. Unfortunately, whilst this option makes the most sense in an MMO, it is the mechanics themselves which discourage it. There isn’t enough benefit to grinding in a party and unless all members pull their weight, the strongest player is the one missing out. It is just not efficient enough due to the way the game is set up.

Option 3: Ignore them and attempt to out farm them. This option is not ideal because you will be the one missing out. Some classes also farm slower and it can be very hard to out farm another player even if they are a lot stronger.

Option 4: Change channel. This is the option that most players will take. You let the griefer win and they get the rotation despite you being stronger and “earning” it. You come away with less karma and have to risk changing into a populated channel, perhaps even becoming the griefer on that one.

Option 5: Fight griefing with more griefing. I feel embarrassed and ashamed that this is even an option, but due to broken mechanics it makes more sense for you to actually flag up and just harass the player, perhaps even letting them die to monsters and losing 1%. This is the only effective way to keep the spot, despite being stronger.

As you can see, the current karma/flagging system not only makes griefing acceptable, but actually encourages it. This is what needs to change!

So, until PA can actually fix this broken Karma AKA Griefer vs Griefer system, I'd say mob feeding is a necessary evil, sadly.

Tansie and others have stated suggestions to fix this issue with those suggestions having some understandable counter-arguments against them.  IMO:  Simply allowing individual players to place a "dec" on other individual players ((similar to GvG dec, but just between two players with limitations to prevent abuse)) will solve this issue to a great degree and would justify removing this necessary evil, since a viable course of action that isn't griefing, but self-defense, would instead be available.  I have not heard a single viable argument against this and would like to see one.

Now it will get banned.  have a nice day

Zeitpunkt der letzten Änderungen : 29. Jul 2023, 12:36 (UTC)
# 10

You have to try the Git Gud method.

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