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UTC 20 : 3 01. Mai 2024
CEST 22 : 3 01. Mai 2024
PDT 13 : 3 01. Mai 2024
EDT 16 : 3 01. Mai 2024
Horse auto pathing
31. Aug 2022, 15:22 (UTC)
2016 11
1 2
Zeitpunkt der letzten Änderungen : 31. Aug 2022, 15:22 (UTC)
# 1

I have noticed that if i unequip the riding crop and use auto sprint almost every spot is able to be ran through (even orc bridge), so i would propose a change to riding crop that makes it have a turn % increase on top of the speed increase that it currently has. This would most likely fix nearly all autopathing issues that still exist

Zeitpunkt der letzten Änderungen : 03. Sep 2022, 17:08 (UTC)
# 2

huh, ill try this out too, it won't surprise me if the item buggs auto pathing.

Crop doesn't apply if you use autosprint tho.

43 1651
Lv 61
Adonaj
Zeitpunkt der letzten Änderungen : 04. Sep 2022, 08:18 (UTC)
# 3

Dont use auto sprint on roads that have spots you hang up. The biggest one? The bridge right here!
There are more but this one I seem to pass coming from pretty much everything.

Zeitpunkt der letzten Änderungen : 04. Sep 2022, 09:51 (UTC)
# 4
On: Sep 4, 2022, 08:18 (UTC), Written by Talshani

Dont use auto sprint on roads that have spots you hang up. The biggest one? The bridge right here!
There are more but this one I seem to pass coming from pretty much everything.

OP said if you unequip the riding crop, autosprint won't get stuck at that bridge for example

43 1651
Lv 61
Adonaj
Zeitpunkt der letzten Änderungen : 04. Sep 2022, 17:35 (UTC)
# 5

They started to improve autopathing in the previous patch but from my observation, it's the repositioning of the navmesh rather than the logic behind it. I believe the pathfinding system was designed with a certain max speed in mind, I think Tier 5 horses and whatever the first boats first were available? Going too fast will get you stuck anywhere, even with perfect turn/brake. People have made countless threads about this subject and only now they have been working on improving it. I don't know if they have plans on improving it further but I hope they make this as one of their priorities as autopathing is very unreliable.

The best is in Calpheon, trying to navigate to the church when you're next to it, it wants to bring you all the way around the city. LOL

Some of the threads on this subject:

https://www.naeu.playblackdesert.com/en-US/Forum?_categoryNo=7&_tagList=&_orderType=False&_sortType=6&_searchDay=0&_pageNo=1&_pageSize=25&_searchType=2&_searchText=autopath

lol

Zeitpunkt der letzten Änderungen : 05. Sep 2022, 14:36 (UTC)
# 6
On: Sep 4, 2022, 08:18 (UTC), Written by Talshani

Dont use auto sprint on roads that have spots you hang up. The biggest one? The bridge right here!
There are more but this one I seem to pass coming from pretty much everything.

thats what i mean without a riding crop equipped you can just autopath (auto sprint) past that bridge

Zeitpunkt der letzten Änderungen : 05. Sep 2022, 14:38 (UTC)
# 7
On: Sep 4, 2022, 17:35 (UTC), Written by Tooshaitopost

They started to improve autopathing in the previous patch but from my observation, it's the repositioning of the navmesh rather than the logic behind it. I believe the pathfinding system was designed with a certain max speed in mind, I think Tier 5 horses and whatever the first boats first were available? Going too fast will get you stuck anywhere, even with perfect turn/brake. People have made countless threads about this subject and only now they have been working on improving it. I don't know if they have plans on improving it further but I hope they make this as one of their priorities as autopathing is very unreliable.

The best is in Calpheon, trying to navigate to the church when you're next to it, it wants to bring you all the way around the city. LOL

Some of the threads on this subject:

https://www.naeu.playblackdesert.com/en-US/Forum?_categoryNo=7&_tagList=&_orderType=False&_sortType=6&_searchDay=0&_pageNo=1&_pageSize=25&_searchType=2&_searchText=autopath

lol

yea im mainly hoping the devs might see the idea and realize the issue isnt gone after after the patch for it. It just got better, still aint perfect though.

Der Verfasser hat den Inhalt gelöscht.
Zeitpunkt der letzten Änderungen : 26. Apr 2023, 12:31 (UTC)
# 9
Hello,
 
We have improved some auto-path routes where horses were getting stuck all the time, including the bridge near orcs:
 
Southern Neutral Zone near Orc Camp
Before After
Balenos River at the South of Western Guard Camp
Before After
Upper Demi River at Southern Calpheon
Before After
 
If you find any other auto-paths where the mount gets stuck let us know and we will suggest changes to the devs.
 
Thank you.
Zeitpunkt der letzten Änderungen : 27. Apr 2023, 05:44 (UTC)
# 10

Southern Neutral Zone still has issues, depending on the mount speed. Thing is, the fence placement allow the horses to either squeeze between it and the bridge or just guide the horse straight into the bridge head. On top of that, the bridge width is even narrower after the entry, due to the walls being on the inside of it.

So I don't know how that can be addressed other than by doing what the OP suggests: adding Turn +% to the riding crops since they, the crops, are, after all, the root cause of these issue.

1 2
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