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UTC 19 : 10 18. Mai 2024
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#Drakania
15/09/22 Drakania Feedback
16. Sep 2022, 17:40 (UTC)
927 3
Zeitpunkt der letzten Änderungen : 16. Sep 2022, 17:46 (UTC)
# 1

Drakania’s Discord Feedback:

Explanation: In this feedback I’ll be summarizing the most common feedbacks from the official Drakania Discord according to how many approval it got and how often it was posted, then I might add a few things to the feedbacks based on what I understood and what the community sees as solution and at the end I’ll post a screenshot of all the feedbacks, also showing the emojis of approval (thumbs up) or disapproval (thumbs down).

PS: Because of the big amount of feedback and also repeated feedback (Either being repeated from last week or this week), I won't be counting the upvotes inside the feedback and I'll be summarizing what's being asked for each topic). On top of that, on the screenshots you might see a positive and a negative vote too much, because of the possibility that the creator of the suggestion or someone from the staff gave a thumbs up and thumbs down to encourage people to vote.

PS²: “D:” stands for Dragonblood and “H:” for Hexblood

PS³: Some feedback didn’t change, so I’ll just re-write the feedback from the last weeks in some specific parts.

 

—---------------------------------------------------------------------------

 

Awakening in General

Winged character and falling animation and the skill Flight: Winged character and falling  animation and the skill Flight: The feedback from the very beginning is still the same. A feedback repeated over and over at Drakania Discord channel, but also in streams and youtube videos (as far as my research goes), a common feedback we’ve seen over and over in the community is that a class with wings shouldn’t “fall”. Drakania can turn herself into a dragon, have wings. It completely takes the players out of immersion when they have to go through a fall animation and feel heavily restricted in their freedom during said "Flight". Right  now we have a way to “fall”, but when we start “flying”, we have no way to fly in a straight line in the sky or fly to the sky, only glide really fast towards the floor. This takes the players out of the immersion of being a character with real wings. It’s suggested to have a way to fly upwards, even if mid-flight, one example would be with the skill Doombringer or pressing space) and make the flight don’t feel and look like the character is gliding. People don’t want to “fly” 1ft above the ground but would rather enjoy to feel the signature characteristic of Awakening drakania in a fun and engaging way.

 

Changing Weapon while mounting: It was suggested to allow the class not to switch weapons to pre awakening every time the character mounts on a horse.

 

Player Collision: The collision against players at Dragonwalk (Shift+W) prevents drakania engage and disengages quite often. 

 

Markthanan’s Heart: "When Drakania takes critical damage, her second Dragon heart begins beating, and the ions gathered nearby turn into Drakania's HP to quickly heal her wounded flesh." So unless she got surgery to remove her second heart, it makes no sense to the players why this skill can't be applied to awakening, maybe like the Red Moon from Maehwa now has an awakening version, so should Markthanan’s Heart, so the class could use of Markthanan’s Heart passive.

Awk - Pre-awk transition: Same feedback as last week. Although she has the two instances, playing with pre awakening and awakening, for people who like to mix them both, it's always a lot of fun and there’s so much potential. It’s a nice QoL improvement that could make the gameplay from Awakening Drakania transcend even further into how dynamic and capable her gameplay is and the accessibility from certain Pre-Awakened skills would allow her to still keep in touch with what we see as the chore of her class in general.

Some examples:

  • Absolute Azure Onslaught  via quick slot to go from awk to pre awk

  • Tectonic Slam or Fate Beckons when Absolute: Azure Onslaught is in cooldown to go to awk

  • S+Q to switch with a block to awakening and vice-versa

  • Dragonwalk in pre awakening has no Shift+W, so switching to Awakening pressing Shift+W sounds like a good idea.

  • Shift+Space or space and Markthanan’s Wing to use dragonflight from pre awakening to awakening.

  • Using Fate Beckons while in pre awakened Dragon’s Advance to switch to awakening using Fate Beckons (or another key to not have conflict with Eviscerate).

Skills in the hotbar to switch from Pre Awakening to Awakening:

  • Skills that can be used on awakening at quickslot to switch stances also work in pre awakening to switch to awakening at that particular instance.

Skills in the hotbar to switch from Awakening to Pre Awakening:

  • Markthanan’s Scale, Markthanan’s Breath, Markthanan’s Dominion. 

 

Core Skills: Same feedback as last weeks. Some skills that have a hexblood and dragonblood version would benefit from sharing the possibility of becoming a core skill together, for example: Tip of the Scale (Shift+LMB). 

 

Mobility: Same as last week. We lost a lot of the pre awakening and succession possibility to use certain skills in the middle of Markthanan’s wing, like Onslaught and Markthanan’s Claw. This mechanic in specific added a lot of flexibility and unpredictability when playing pre awakening/succession and was an amazing QoL to have and is being missed on Awakening.

 

Global Lab Comparison: A feedback that keeps being repeated throughout the whole week is how at global lab she was actually fun and looked like it was going to work as a decent class at live servers. Upon arrival at the live server she received a lot of changes and nerfs that made a big amount of the Drakania community lose their hype about the class. On Global lab she had an amazing kit to be a good flex class in group pvp and a good 1v1 duelist, but her lack of protection got even higher and what made her being a class capable of acting as a good flex class disappeared with the flight changes and even the Storm Maul (W+RMB) changes. The class still suffers from a small amount of protection and even smaller ways to CC/Catch people mid-fight. Luckily some of the changes were already reversed and she’s already feeling much better, read more about it at the skill section below.

 

Skill:

Dragon Flight: Same feedback as last week.dragon flight the skill is named flight, but after a while her wing, which is part of her body, simply disappears and she falls after the stamina limit has been reached. My suggestion is that in case she's flying away from the floor, she gets a gliding fall animation like Lahn. We did get a fall animation that denies the hp loss, but would still be better to have multiple ways to fall, just like Lahn does. Plus: make it usable while jumping with shift+Q, she can fly but can't even jump and press space to fly while still jumping , so at the moment feels more like she glides, not even good enough, and doesn’t really “fly”. We don’t even see her wings flapping like flying animals do. Takes the player out of the immersion of playing the class when they see it having wings, transforming herself into a dragon as one of her real forms, etc, when we see her having a fall animation and only a fall resistance of ~2 seconds. Shift+space could transition from pre awakening to awakening after using Markthanan’s wing.

Storm Mawl: People want Storm Mawl to revert to its original state from when the class was released at Global Lab. People rather have it protected than having the unnecessary float.

Flow: Concealed Claw: Making it a super armor for a healthier Hexeblood gameplay. The class doesn’t have many protections, so adding a few more is always welcome.

Doombringer: A very cool skill with very little impact. One of the most suggested changes would be to allow it to be canceled by Dragon Flight at any point and maybe have a float or any kind of CC.

Cloud Strife: Flow from a skill that’s Super Armor, should also have Super armor or Front guard.

Tectonic Slam: Still feels awkward to use this skill before some Dragonblood skills.

Refraction: When used while using the Q block, you have to unblock to do it while every other skill works fine, making the class feel clunky.

Fate Beckons: Suggested to lock stamina regeneration instead of using stamina (Suggestion from previous weeks) and have better flow between other skills and this skill.

Markthanan’s Scale: Suggested to have an Awakening alternative.

Abyssal Advance: Usable without switching back to pre awakening, since there’s no way besides C to switch from pre-awakening to awakening.

Absolute: Soaring Assault: Allow use of Soaring Assault from awakening with LMB after Refraction, without swapping stances similar to how Striker can use Mass Destruction without swapping. This would give the class a very useful critical chance buff.

H:Tip of the Scale: Less movement, it moves too much in the first parts, the last one is okay, because it’s useful.



Succession in General

Succession Nerfs: Although the class was pretty strong when it comes to damage, nerfing it is understandable, but nerfing ion generation, which was already one of the mechanics that slowed Drakania in every kind of PvE and PvP content in the game, made her even weaker in what she was already weak and not as pleasing to play as it was post-nerf. The only content the class is useful right now is Node and Siege War and the concept of being a class that once reached the battlefield, people should notice, since it was where she was good at, now she’s a forgotten class, is not there anymore. She isn’t a game changer in Siege or Node War anymore, instead, we went back to the old meta of Musa, Berserker and Valkyrie being the “stand outs”, with Drakania being nothing but a joke. It’s not a fun nor healthy gameplay to play a class where you need to run away and charge something (Ion in this case) for a very long time, mainly when you’re playing a class that’s supposed to be in the frontline.

 

Charging Ion: Ever since the class released, people keep asking to change the Ion charge system, so we can have more ways to charge ions, like through certain skills like Markthanan’s Dominion, Markthanan’s Breath, Embers and more ways to charge Ion outside of Battle, like we had our Prime:Dragon’s Fury and Markthanan’s Scale (it’s suggested to reverse the changes made for these skills). Skewer and Abyssal Fang are two skills that Drakania players only use because it’s mandatory, but it’s still visually unpleasant and extremely risky to use in any content of the game if not in 1v1 after CC’ing someone. Another suggestion that’s catching people’s attention is allowing the class to recover Ion by using another main mechanic from the class: Cleansing Slows; and another idea would be to regenerate a certain amount of Ion every one or a few seconds naturally when in-battle. There are suggestions to make Skewer and Abyssal Fang that you can find on the screenshots, but there has been multiple feedback on these skills from months ago that has never been addressed.

 

Using Ion: Since charging Ion has been extremely nerfed, would also be nice to have a way to select which skills we want to use Ions and which skills we don’t want to, so it’s easier to manage.



Skill:

Prime: Eviscerate: Some skills don’t allow us to charge Eviscerate when using it after them. Make it so we can actually charge it and if we don’t want to, just tap the skill instead of holding the keys to charge and collision feels awkward.

Prime: Abyssal Fang: Make it an 360 AoE skill and protected (if not given any other protected way to charge Ion).

Prime: Skewer: Make it protected (if not given any other protected way to charge Ion).

Prime: Brimbolt Raze: Less cooldown (Since it’s our only way to charge Ion safely now).

Markthanan’s Breath: Recover Ion (possibly according to enemies hit or 3 to 6 Ion).

Prime: Markthanan’s Flourish: The class was already one of the worst classes in PvE. It got even worse after losing the down attack from this skill.

Prime: Embers: Recover Ion (Possibly protected),

Screenshots:

Zeitpunkt der letzten Änderungen : 16. Sep 2022, 20:48 (UTC)
# 2

Awa Drak needs a bit more love from PA :)

Lv Privat
Pelat
Zeitpunkt der letzten Änderungen : 17. Sep 2022, 01:39 (UTC)
# 3

All we need is few more way to charge our ion

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