1. x11 mobility when our view distance is not far! ( server can't keep up players warping extreme distances or poofing in and out of existence)
2. FPS = DPS
3. Click to move
4. RNG resistances
5. to much protections( PA litterally reverted the changes they had made with the old combat rework when they did the reboot......)
All of this before we even talk about class balance and damage numbers POGGERS
I will never understand the issue people have with RNG resistances. If you are annoyed by them just build your crystals accordingly, if you don´t that´s your fault.
I will never understand the issue people have with RNG resistances. If you are annoyed by them just build your crystals accordingly, if you don´t that´s your fault.
They are looking for a reason for their own failure. Most of these wannables keep hittin' SA and calling it "resisted".
Tho no wonder in 2022 our "next generation" game is not advanced enough to have combatlog or show immune on immune instead of resist...
If technical issues could at least be resolved, then we could really talk about gamedesign because the game, its ruleset, its systems, gamedsign choices and such would operate in a proper environment.
But they won't, so who cares ?
Waste thousands of hours running in circles like a nevrotic hamster (be it for lifeskills or PvE), because that's basically the only thing the game has actually to offer, and don't forget to buy your precious Cron Stones when the paycheck arrives. There's no other horizon.
Pretty sure nobody says "PVP is fine".
The engine's faults, class imbalance, FPS = DPS, etc. have all been discussed everywhere. Forums, streamers, Reddit, among guilds in Discord... Again, I'm pretty darn sure no one says "PVP is fine".
That being said, you whine a lot about PVP here, yet I've never seen you in an RBF, BA, Node War, Arsha, not even AoS. Not like I'm everywhere, but I'd think, for someone who has some big opinions about PVP, I'd think I'd have at least seen you once or twice -- you know, PVP'ing.
... nevrotic hamster ...
Ok, now I have my next set of character names :)
In order to combat lag, they decided to reduce LOD even more last year. This isn't really improving the game, it's making it worse. I believe the visuals of the game has overall been getting worse but it could be my imagination (with exception of the LOD thing).
I don't know what they can do to fix their game, but they need a serious optimization audit to start with. Minimize the data that's required to be transferred back and forth, improve the ping a little and don't overload the servers which I'm assuming they do. The pipeline is very busy and you end up with a lot of what I assume failed attempts to download data and so on the next attempt or two when it does succeed there's a huge jump between characters making it seem like it teleports.
The pressure is too big for the pipe they are using and their first remedy should at least reduce how many players can play per server instance and overall the whole server. I know, it's more expensive but the latency is horrible, the lag is frequent, and half the time you can't even see another character coming towards you. I agree with what was said above, before focusing on improving game mechanics, focus on fixing the game. I made a post a few days ago about random things that causes errors and warnings, flooding the log files. This will cause a drastic decrease in performance, guranteed. Fix these things please!
@Serendipity @CatDK Stop talking when you are clueless. Ignore resistance crystals are way weaker than resistance options. And idk how it is surprising to you that determining the outcome of the fight by rng roll is unfun for people. Trolling or?
They are looking for a reason for their own failure. Most of these wannables keep hittin' SA and calling it "resisted".
Tho no wonder in 2022 our "next generation" game is not advanced enough to have combatlog or show immune on immune instead of resist...
People that are already cced on the ground don't have SA but keep coping you are the enlightened player and everybody else is clueless.