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UTC 5 : 54 19. Mai 2024
CEST 7 : 54 19. Mai 2024
PDT 22 : 54 18. Mai 2024
EDT 1 : 54 19. Mai 2024
#Seher
Going back in time with Succession Sage
16. Okt 2022, 22:07 (UTC)
506 2
Zeitpunkt der letzten Änderungen : 16. Okt 2022, 22:07 (UTC)
# 1

The recent changes to Succ Sage have broadened the disparity between Succession Sage's one strength and his many weaknesses.

Being over-the-top powerful thanks to E-Buff tactics in large-scale and the addition of 2 seconds of lingering super armour is already agitating members of the community again, just like release, whilst ignoring key issues and bugs such as the rift chain hitbox bug.

Please reconsider this change, and instead consider the Mobile Kit many sage players have asked for for over a year, which has tools that work and make him a worthwhile addition to the roster.

If the mobile kit is not an option, Succession Sage has the room for more APM and additional skill inputs to allow for skill cancelling, improved mobility outside of his one movement skill, and his usual plays in large scale.

You have made other slower classes such as Guardian capable of defending themselves, evading, creating distance and surviving, because you've given them the tools to perform, so why not Succ Sage?

You haven't pigeonholed any other classes into one large-scale-only playstyle, you've made other classes more capable in some areas and *slightly* less capable in others whilst giving them the potential to improve and do better, if they put the effort in.

Many apparently pvp-focused classes have had their PvE improved considerably, AoEs improved for large scale and grinding, damage and speed sent sky-high, which helps with all areas of play, as well as new skills on top of the good sized kits they have already.

This leaves everyone better equipped for everything, despite the common argument of 'your class shouldn't be great at everything.' I'd be inclined to agree with the sentiment, if that were the case across the board, but its objectively not.

What Succ Sage needed, is not to be spectacular in any one thing, just to be able to do majority content like I'd hope you'd want for all players, instead of having whether they can succeed decided for them at the class selection screen. Is this not what balance is about?

Brand new Succ Sage players play exactly the same as seasoned players, and fall into the exact same pitfalls due to slowness, lack of utility and lack of cancels, so just 'being better' or 'trying harder' aren't options because performance is hard-gated by the small, limited kit that's been provided. This kit doesn't belong in the current meta, it may have worked for the old one, but succ sage is an outlier now.

26 122
Zeitpunkt der letzten Änderungen : 16. Okt 2022, 22:11 (UTC)
# 2

I'm beyond disappointed with direction PA has moved Sage Succession. It is hands down the most boring and inept class in the entire roster now. As a person that's mained this class or kept tagged since March 17th of 2021, I can say this is hands down the most disheartening point since launch. Whomever thought making this class entirely reliant on Ebuff and resetting said ebuff so you're a relevant class for 1 min every 2 1/2 minutes needs to really walk back this decsision.

He's absoltely incapable of consistent or even average PVE numbers and it's hilarious to see people suggest he's #2 at Hexe on Garm w/ only 8 hours and zero proof anywhere else that it's even capable. I'm tripple pen blackstar now and will openly admit, even taking non-meta classes to the same spots with same exact gear on a tagged character EASILY yields 3-4k more trash. Likewise, in PVP, without full evasion and ebuff you're ineffective without heavily outgearing your opponent. When ppl say he's A+ in Siege/NW, why do they always add with the caveat "With gear"? Because he's a class that literally requires you to go unfocused rotating the same 3-4 skills and waiting for ebuff despite 80-90% of your kit being melee/midranged....and he's lost every single slow, the only way for such a slow class to level the playing field because he cannot cancel any skills, he cannot chain cancel any and he cannot startup cancel anything other then Ator's Mark. It's literally why this class is SOLELY relegated to NW....and even then, you need to outgear or rely on ebuff to even be effective in that lol...god forbid you're focused in it, b/c w/o gear advantage or e/z...there's no point in even resisting....you throw out Illusion Compression, the skill we're having to possibly choose to lose for Magus, and pray it cc's. If it doesn't, no point in running in Super Armor Riftchain...they just have to grapple the animation of where you were or hit it with a dps skill and despite you being 5-6 character lengths away...still fly back in to the grab or die.

Now they go to release Magus skill which replaces his best catch...and it's Super Armor? Sage already eats so much damage entry to the exact same grind spots as other classes requires 20-30+ more gear TO STILL UNDER PERFORM....and now you're adding yet another very slow skill to be used exactly where? In the spots he already can't grind? It's clear no one over there is testing this class, because if they were, there wouldn't be a litany of bugs like Riftchain SA hitbox bug...or hell, this new Magus skill would be FG to be somewhat useful and prevent the massive damage we're going to have to eat to even cast it. I'm very disappointed in the decsion making when it comes to this class.

 

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