Black Desert beginnt in Kürze.

Das Spiel wird gestartet, wenn Ihr den Launcher installiert habt.

Installiert den Launcher, um das Spiel zu starten.

Sollte der Launcher bereits installiert worden sein, wird das Spiel gestartet.
Startet den Launcher manuell, wenn er sich nicht automatisch öffnet.

Installation-Guide

1 Ladet die Datei BlackDesert_Installer_NAEU.exe herunter und installiert den „Black Desert“-Launcher.

2 Bitte startet das Spiel, sobald die Installation beendet ist.

Forum

UTC 0 : 3 19. Mai 2024
CEST 2 : 3 19. Mai 2024
PDT 17 : 3 18. Mai 2024
EDT 20 : 3 18. Mai 2024
PVP disabled server
27. Okt 2022, 09:18 (UTC)
14044 466
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Zeitpunkt der letzten Änderungen : 22. Mrz 2023, 07:38 (UTC)
# 301
On: Mar 22, 2023, 07:19 (UTC), Written by Senemedar

Why olvia channels and season channels are not subject to this "philosophy"?

Oh yes: because new players would run away from bdo not after a month but after 3 days.

And as I once wrote: if the PA wants to be stuck in this toxicity, we will be stuck in it.

Sure. We never saw MMORPGs with different rules for their new players. That's totally incredible and unseen before BDO.

... As to why devs chose to do it like that, you have your opinion. Nice to know it, thanks. 

Zeitpunkt der letzten Änderungen : 22. Mrz 2023, 07:59 (UTC)
# 302
On: Mar 22, 2023, 07:37 (UTC), Written by Tihiatstrannik

Now I have a better view why a PvP disabled server won't work.

Wrong logic, it's not the lack of pvp that's the problem but the construction of the game, as I wrote: two players on the spot is already a crowd. This game was never designed for a party.

Of course, there is a pseudo solution to this problem, i.e. private marni zones, but as long as they are limited to 1 hour a day and they are not in all zones, it does not make sense.

Zeitpunkt der letzten Änderungen : 22. Mrz 2023, 11:47 (UTC)
# 303
On: Mar 22, 2023, 07:59 (UTC), Written by Senemedar

Wrong logic, it's not the lack of pvp that's the problem but the construction of the game, as I wrote: two players on the spot is already a crowd. This game was never designed for a party.

Of course, there is a pseudo solution to this problem, i.e. private marni zones, but as long as they are limited to 1 hour a day and they are not in all zones, it does not make sense.

It's also a bad idea to turn it into a heavily instanced single player-like game. Make a world bigger by making it smaller.

Where's the sense here?

Zeitpunkt der letzten Änderungen : 22. Mrz 2023, 12:18 (UTC)
# 304
On: Mar 22, 2023, 11:47 (UTC), Written by Tihiatstrannik

It's also a bad idea to turn it into a heavily instanced single player-like game. Make a world bigger by making it smaller.

Where's the sense here?

Since when mmo games are party games? Every mmo has solo and party content.

In bdo you have party content / interactions between players:

- world bosses

- field bosses

- hunting bosses

- guild bosses

- "dungeons" (the previous ones were removed, why? because no one wanted a party, even atoraxxion has solo versions)

- horse racing (in two versions).

But the core of the game i.e. grind mobs is solo activity and players don't want to see other players next to them. The problem is also that we are forced to play on too low zones, i.e. one hit kill, e.g. in order to get infinity potions.

Today no one wants a party because no one wants to play with random people. Problem might not exist if the content of the party wasn't so difficult and requiring end game items. And atoraxxion is the best example here. No one will take you to the party if you don't show on ss on discord what items you have. It shouldn't work like that. Atoraxxion should be scaled so that 5 random players can complete it.

Zeitpunkt der letzten Änderungen : 22. Mrz 2023, 12:25 (UTC)
# 305
On: Mar 22, 2023, 12:18 (UTC), Written by Senemedar

Since when mmo games are party games? Every mmo has solo and party content.

In bdo you have party content / interactions between players:

- world bosses

- field bosses

- hunting bosses

- guild bosses

- "dungeons" (the previous ones were removed, why? because no one wanted a party, even atoraxxion has solo versions)

- horse racing (in two versions).

But the core of the game i.e. grind mobs is solo activity and players don't want to see other players next to them. The problem is also that we are forced to play on too low zones, i.e. one hit kill, e.g. in order to get infinity potions.

Today no one wants a party because no one wants to play with random people. Problem might not exist if the content of the party wasn't so difficult and requiring end game items. And atoraxxion is the best example here. No one will take you to the party if you don't show on ss on discord what items you have. It shouldn't work like that. Atoraxxion should be scaled so that 5 random players can complete it.

odd coz i always find parties and groups, maybe its just you(actually it is 100% you)
i am in  3 different discord that are for randoms grouping for dungeons
maybe because your such a whiner with ZERO real imput people dont want to play with you ^_^

Zeitpunkt der letzten Änderungen : 22. Mrz 2023, 13:00 (UTC)
# 306
On: Mar 22, 2023, 12:25 (UTC), Written by BitterBlossoms

i am in  3 different discord that are for randoms grouping for dungeons

If you need 3 discords to find people who want to play it means the game structure is bad.

Zeitpunkt der letzten Änderungen : 22. Mrz 2023, 14:46 (UTC)
# 307
On: Mar 22, 2023, 07:37 (UTC), Written by Tihiatstrannik

My theory is that the seasons and olvia are for starters only. Do what you can to level up and gear up to at least 240 AP 310DP +/- and continue onwards in the wilderness.

However the Olvia and Seasons PvE do not offer the full game experience at all.

It's funny. I didn't get into any of this "toxic" encounters on the seasonal pvp realm. And I am here from several weeks.

But on the PvE seasonals I sometimes, but not always encountered other players on my rotations that were trying to "delete" my progression for some unknown intention. I tried to reach them, but no answer. Plainly ignored. Instead... I decided to outgrind them and force them out and be the same toxic PvE-er. They quit, but still I was not happy to see such a display.

Now I have a better view why a PvP disabled server won't work.

If they are in a guild, you can dec on them. A lot of people don't know you can still kill seasonal characters this way. However, you are correct, on a single PvE server where grindspots are protected, this kind of behavior is inevitable.

Zeitpunkt der letzten Änderungen : 22. Mrz 2023, 15:42 (UTC)
# 308
On: Mar 22, 2023, 07:59 (UTC), Written by Senemedar

Wrong logic, it's not the lack of pvp that's the problem but the construction of the game, as I wrote: two players on the spot is already a crowd. This game was never designed for a party.

Of course, there is a pseudo solution to this problem, i.e. private marni zones, but as long as they are limited to 1 hour a day and they are not in all zones, it does not make sense.

Senemedar has a good point. Black Desert is not built for party systems, which means the only way to make a proper PvP system in the game is to ensure all classes can fight one-on-one on even turf. Toxic PK'ers exist mostly because there is a skew between classes on solo effectiveness. The Shai may be the dedicated life-skiller and HP support, but other classes like Ranger don't work well for it either because they are only functioning at their best if they are supporting another player at range. This makes a fine dynamic for tournaments but also invites a second-rate player with a striker to walk up next to a ranger minding their own business, forcing a PvP, and stun-chaining them into oblivion without warning. That's a recipe for toxic PvP, and its why PvE'ers are so salty.

(Sidenote: It's also the reason I have no compunction against calling PK'ers second rate and unfit to call themselves skilled, and after 10 minutes of spamming this to them in depth, they usually log off and I've done the server a favor. Just a hint for anyone who wants to drive this home while playing on the servers. You don't even need to use profanity, so it's not as if you can get in trouble for it either if you go about it right.)

Zeitpunkt der letzten Änderungen : 22. Mrz 2023, 17:25 (UTC)
# 309
On: Mar 22, 2023, 15:39 (UTC), Written by DeepThought

Senemedar has a good point. Black Desert is not built for party systems, which means the only way to make a proper PvP system in the game is to ensure all classes can fight one-on-one on even turf. Toxic PK'ers exist mostly because there is a skew between classes on solo effectiveness. The Shai may be the dedicated life-skiller and HP support, but other classes like Ranger don't work well for it either because they are only functioning at their best if they are supporting another player at range. This makes a fine dynamic for tournaments but also invites a second-rate player with a striker to walk up next to a ranger minding their own business, forcing a PvP, and stun-chaining them into oblivion without warning. That's a recipe for toxic PvP, and its why PvE'ers are so salty.

(Sidenote: It's also the reason I have no compunction against calling PK'ers second rate and unfit to call themselves skilled, and after 10 minutes of spamming this to them in depth, they usually log off and I've done the server a favor. Just a hint for anyone who wants to drive this home while playing on the servers. You don't even need to use profanity, so it's not as if you can get in trouble for it either if you go about it right.)

Awaken ranger is a duelist(one of the  best if not the best rn) you may want to specify which variant of ranger.

Also if you think PvErs arent toxic you're mistaken. A minority on both sides that cause issues. More from specific PvE players who will run into your rotation an decides it is theirs even though you have been there multiple hours, if you flag instant drops gear and they will grief until said person is negative karma so they can either feed them to mobs or kill them then take the spot. Both have toxic players unfortunately one side is heavily favoured because of the current karma system. It isnt the PvP/PvX players either.

Zeitpunkt der letzten Änderungen : 22. Mrz 2023, 18:48 (UTC)
# 310
On: Mar 22, 2023, 04:03 (UTC), Written by HatBOI

I feel like not all of my comment was read, but anyway...Was here in 2018, which isn't as old as some of the old time veterans, but I know how much harder the game was, and I caught the moment where, after fighting other players, grinding the heck out of mobs and finally getting my first PENs (most of my gear was still TET, but specially that first PEN weapon *chefs kiss*, felt great to finally have), and then after all that hard work, PA just started giving out what I had worked for like it was candy to everyone, and it only got worse. Did I catch those big PvPs for grind zones? No, I did not, seems like too much tryharding for me, but that's me, and I can see the appeal of such style of gameplay, but I'd probably go to other places for such a PvP focused experience, I came here for the mix of it, and I did get a mix, I merely don't see a problem with giving what both sides want, cause at the moment, PA isn't doing much for anything in this game, apart from diluting it more and more, at this point, whatever "vision" they claim or claimed, is a complete fantasy.

I've done it all mostly, owPvP (given, now at 700+ GS I really gotta get better at PvP, used to win most fights back in the day and b4 all this gear and now I am getting my bum handed to me a lot, but working on optimizing and stuff), GvGs, NWs and Sieges. For PvE, grinded more than pretty much anyone coming in after the game started to become much, MUCH easier, will ever have to, did all Attoraxxion, including Elvia modes, etc etc...

If you notice, apart from where I may stand on the matter, to me, not much changes, I really won't be affected since I enjoy both sides, I see that the effort that felt that used to be put into this game is no longer there, PvE or PvP haven't really gotten much of anything worthwhile, specially PvP, srly, they really gotta add some more spice to the PvP scene, even the beauty of the new regions, I have yet to see regions after Valencia look as good as the old regions...I enjoy both sides of the game, although it's true some days I just want to be left alone, and that's why, I go to places where, unless someone that's actively looking for just murder target, no one really will show up, and if I win or the other person wins, is irrelevant, I can just switch if I lose or don't want to deal with someone constantly returning for another beatdown, or just switch if I don't want to deal with the whole situation, in a dead grind zone, the chances of switching and that place having someone there are lower than hitting PEN BS with a low stack.

At the end of the day, I have my fun, not everyone has fun the same way, and I don't see the problem with people getting to enjoy the game how they want, for those that want the original version, the channels will still be there. Why would I want people that don't want to participate in whatever the content is that I'm enjoying to be there? As some other people have stated, they don't add to the content, and just become disgruntled, which is what happens to a considerable amount of players during forced PvP, although there are situations where, said players are just asking for it, and I have had to PK or even go red a few times, I am not an innocent Hat Boi class enjoyer here.

All in all, the population is diluted as heck and divided as it is, a PvE server or PvP servers reserved for NWs and Sieges (as basically asked in another post asking to kick players not participating in the PvP) will not change a thing on that matter.

To even have a chance to go back to those grind zones fights, they could still have said servers to appease both sides that are heavily focused on one activity or the other. The problem is, for that particular situation you mentioned, imo, TOO MANY DAMN CHANNELS!!!!! They could have what is being asked in this post and others, be it for PvE or PvP, and still have more players than would even be healthy on each channel for those big open world PvP battles of old if they just didn't have soo many freaking channels. Imagine, if you will. Give that 1 PvE server, give that 1 PvP server. Reduce the total number of channels by like 50%. Now the concentration of the playerbase is much higher. In the original channels, the density of players, and the fact that, there aren't as many channels (which equals not as many resources/grind zones/whatever) would give what you and others are looking for, that mostly pure PvP Open World experience with a side of PvE, while at the same time, giving the other players the what you might call "different game philosophy" gaming of the same game. PA already has the tools to actually appease everyone, without losing what some people seem to think they'll lose, which is, players to interact with. At that point, even if there would be protests against this and that, PvE server will have the issues some of us already know. PvP server would be basically NWs and Sieges and whatever. Regular servers would be there for the full experience, and with less channels, as I mentioned, a PvE server would not hurt the "vision", still appease those players, which would mean more players, which would mean more potential PvP enjoyers, probably a lot would have a go at PvP every now and then, on open world or on NWs and Sieges, etc.

On a light-hearted note, about the Dev quote - "DO NOT CITE THE DEEP MAGIC TO ME WITCH, I WAS THERE WHEN IT WAS WRITTEN" : )

I read your previous comment and I do appreciate that this feels like an actual discussion than banter / toxicity.  If I got this correct, you are saying:

(Paraphrased):  "If people enjoy PvE only, PA has the tools needed to make this happen.  PA should make this happen to make those people happy, because PvP encounters make them disgruntled".

I feel like maybe you didn't read my whole post, but I digress since finger pointing isn't my aim here.  The reason PA choose not to do this, again, is game design philosophy.  This exact game design has been stated by the devs.  IDK what's hard to understand about that.  Yes, OK, people may not like PvP, but then, why do they choose to play a game that's designed to be PvX?  PvX = PvE and PvP intertwined.  The devs clearly stated the game's design, yet people ask for them to change it, which, to me, is complete lunacy.  And dev quotes are the most powerful evidence because it's direct words from the people who literally make the game we're playing.  Sorry if this evidence kills your opinion, but it is what it is.  Anyway....

To me, this request for full PvE only in BDO is like someone playing League of Legends and asking Riot to make mode where all people do is farm minions and jungle camps.  It changes the entire game completely!  Why don't people play Diablo, Warframe, PoE, WoW, of the plethora of other PvE only games if that's what they want instead?  Why play BDO, a PvX game?  Why change BDO, which, may I remind you, is a very, very unique MMO in today's MMO landscape -- only one of its kind to feature slick action combat and a fully PvX Open world?  Like, no one is forcing you to play a PvX game, so if PvE only is what you're after, why aren't the playing Animal Crossing or Super Mario?? (sarcastic, but you get the point)

Again, PA has introduced things to try to appease the PvE only lovers / PvP fearful players without compromising this game design (PvX) it's had since day 1 -- literally since day 1 (how much more obvious does it get that this is how the game is intended to be?).  They introduced a lot of things -- so many channels, so many grind zones, Season, Olvia, etc.

On a realistic note -- If a PvE only channel is what you, or others, really want, convince the Koreans.  This is a Korean MMO and PA will cater to them.  Koreans don't seem to have an issue with BDO being PvX.  So convince the Koreans first, then maybe PA will do something to make BDO softer and more carebear than it already is.

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