Probably he just want to kill us when we using lifeskill gear and if there be a pvp off server than there won't be weak lifeskill players there for him to harass. Or he is just jealous we can enjoy other aspect of this game.
If you do lifeskill, reduced drop rates shouldn't matter, right? XD
Anyway, that's still the same answer : if you totally get rid of one risk during your grind, it's only right to get less benefits.
If you do lifeskill, reduced drop rates shouldn't matter, right? XD
Anyway, that's still the same answer : if you totally get rid of one risk during your grind, it's only right to get less benefits.
why? So, if you remove crystals, your rng should drop, right?
WHY?
Risk vs Reward. If you are 100% safe from risk there should be less of a reward. Normal servers has a minor risk of someone attacking them so they get no penalty. Arsha has a greater risk so they get a bonus. If you remove the risk all together then you should have some sort of draw back. I also think Marni realms should be a negative drop rate and drop amount, or cap the drop rate at 250% and drop amount at 200%.
why? So, if you remove crystals, your rng should drop, right?
It seems you are starting to understand what is being said good job.
If you remove your Girin or Bongwan crystal your drop rate does drop already.
Removing crystsals removes the penalty of crystal breakage when you die, but it also lowers your effectiveness lowering your reward. When you risk crystals while grinding your reward goes up due to a more efficent grind.
It seems you are starting to understand what is being said good job.
If you remove your Girin or Bongwan crystal your drop rate does drop already.
Removing crystsals removes the penalty of crystal breakage when you die, but it also lowers your effectiveness lowering your reward. When you risk crystals while grinding your reward goes up due to a more efficent grind.
Great. So anything that reduces risk should reduce rewards? Like using Iframe - drop rng? block, - drop rng, etc?
Risk vs Reward. If you are 100% safe from risk there should be less of a reward. Normal servers has a minor risk of someone attacking them so they get no penalty. Arsha has a greater risk so they get a bonus. If you remove the risk all together then you should have some sort of draw back. I also think Marni realms should be a negative drop rate and drop amount, or cap the drop rate at 250% and drop amount at 200%.
You are simply repeating your point, not explaining why
why? So, if you remove crystals, your rng should drop, right?
If you decide to screw you up, that's on you and you'll be less efficient. But if the rules of the servers make your grind more dangerous or less dangerous, I don't see why drop rate and amount can not evolve accordingly.
Your choice VS rules for everyone. It makes a big difference.
Great. So anything that reduces risk should reduce rewards? Like using Iframe - drop rng? block, - drop rng, etc?
As far as I know, Iframes, blocks and others defences are the same on any server, Arsha, regular channels, seasons, Marni...
if they ever add pve servers ill come back to play and so will a huge influx of players that will probably spend a ton of money, forced pvp is not fun.
if they ever add pve servers ill come back to play and so will a huge influx of players that will probably spend a ton of money, forced pvp is not fun.
They have them now, it is called the marni realm, seasonal servers, and Olvia servers. What is your excuse for not playing? Also how often do people actually get attacked when not in a safe zone, once a month, once a year? I would be surprised if someone who doesn't grind over the top of other people gets attacked more than 3 times a year.
If you decide to screw you up, that's on you and you'll be less efficient. But if the rules of the servers make your grind more dangerous or less dangerous, I don't see why drop rate and amount can not evolve accordingly.
Your choice VS rules for everyone. It makes a big difference.
As far as I know, Iframes, blocks and others defences are the same on any server, Arsha, regular channels, seasons, Marni...
Why should people who want no pvp be punished with lower rng, though. Yest, it's lower risk, but lots of things are lower risk without reducing rng.
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