There have been posts like yours.
PA, I challenge you to create a PVE ONLY server
https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=18810&_opinionNo=114225
War-free PVE guilds
https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=7269
Please kick AFK players from Node War and Siege channels.
https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=26151&_opinionNo=113071
Notes: this one wants to kick AFK players. That includes Life Skillers out of the server when there are Node Wars and Siege. There are also suggestions which you are trying to make. But PVP will always reject it. This game is run by PVP. Accept it and move on.
PVP disabled server
https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=26049&_page=1
Request: NA PVE Servers
https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=439
Sorry, but the PvP system is why I don't enjoy BDO
https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=5156&_page=1
PVE Non Season Server When?
https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=19136
I got more bookmarked. There was another but got deleted by PA.
I've seen several of these, that's why I talked about lifeskilling instead of PVE in general. PVP, PVE as in grinding, and Lifeskilling are all main features of the game you are constantly encouraged to engage with by design, yet, in true BDO fashion, there is a balance issue:
Unprotected PVP: open world fights may decrease karma, which might lead to equipment loss and enhancement level drops.
Protected PVP: a dedicated server, arenas, RBF, node/conquest wars, GVG.
Unprotected PVE/grinding: you might be caught up in unexpected PVP and die to mobs.
Protected PVE/grinding: Marni's realm, protection in GVG, tears.
Unprotected Lifeskilling: existing anywhere near the border of a safe zone.
Protected Lifeskilling: having a bad lv.49 character with low hp, restricted skills and mobility, that can't gather fast and takes forever to hunt with, probably dies to crabs, and takes up a character slot without increasing your family fame all that much.
(Let's note that many of the protections don't work, could work better, are not perfect solutions etc, personal taste and opinions also come into play and you can't make 100% of your player base happy no matter what)
That's why having a lifeskill server would be nice in my opinion, and restricting it to lifeskill necessary activities (aka: you can't grind, just kill monsters for blood/meat/skin) with a possibly increased difficulty level would make it fair rather than special treatment. It would change nothing for players who don't lifeskill, besides having less hunters to pick on in Arsha and making horse killers' lives sadder, while providing lifeskills with a protected mode of playing. Happy lifeskillers might even make more elixirs to fill in POs from players who are only interested in PVP. There is no need for animosity between people who enjoy different parts of the game either, while in-game conflict only increases that and makes everything worse.
Hopefully this clears up the original intention of the post further.
I've seen several of these, that's why I talked about lifeskilling instead of PVE in general. PVP, PVE as in grinding, and Lifeskilling are all main features of the game you are constantly encouraged to engage with by design, yet, in true BDO fashion, there is a balance issue:
Unprotected PVP: open world fights may decrease karma, which might lead to equipment loss and enhancement level drops.
Protected PVP: a dedicated server, arenas, RBF, node/conquest wars, GVG.
Unprotected PVE/grinding: you might be caught up in unexpected PVP and die to mobs.
Protected PVE/grinding: Marni's realm, protection in GVG, tears.
Unprotected Lifeskilling: existing anywhere near the border of a safe zone.
Protected Lifeskilling: having a bad lv.49 character with low hp, restricted skills and mobility, that can't gather fast and takes forever to hunt with, probably dies to crabs, and takes up a character slot without increasing your family fame all that much.
(Let's note that many of the protections don't work, could work better, are not perfect solutions etc, personal taste and opinions also come into play and you can't make 100% of your player base happy no matter what)
That's why having a lifeskill server would be nice in my opinion, and restricting it to lifeskill necessary activities (aka: you can't grind, just kill monsters for blood/meat/skin) with a possibly increased difficulty level would make it fair rather than special treatment. It would change nothing for players who don't lifeskill, besides having less hunters to pick on in Arsha and making horse killers' lives sadder, while providing lifeskills with a protected mode of playing. Happy lifeskillers might even make more elixirs to fill in POs from players who are only interested in PVP. There is no need for animosity between people who enjoy different parts of the game either, while in-game conflict only increases that and makes everything worse.
Hopefully this clears up the original intention of the post further.
This PvX players would be okay with i guess, but still changes abit of how PA envisioned the game is the issue.
Its still fully up to PA i know for sure if they add a pure PvE server without restrictions this will have a less than favourable impact , PvX players will just move on an the mmo will have lifeskillers only leading to a dead economy anyway. If not the game would have less than half the player base. Would make upcomming PvX mmos more popular until the anti pvp players turn up an do the same thing all over again
Pve Server is not good I say Griefer player we have pve Server season and olvia channel more is not good for bdo
I've seen several of these, that's why I talked about lifeskilling instead of PVE in general. PVP, PVE as in grinding, and Lifeskilling are all main features of the game you are constantly encouraged to engage with by design, yet, in true BDO fashion, there is a balance issue:
Unprotected PVP: open world fights may decrease karma, which might lead to equipment loss and enhancement level drops.
Protected PVP: a dedicated server, arenas, RBF, node/conquest wars, GVG.
Unprotected PVE/grinding: you might be caught up in unexpected PVP and die to mobs.
Protected PVE/grinding: Marni's realm, protection in GVG, tears.
Unprotected Lifeskilling: existing anywhere near the border of a safe zone.
Protected Lifeskilling: having a bad lv.49 character with low hp, restricted skills and mobility, that can't gather fast and takes forever to hunt with, probably dies to crabs, and takes up a character slot without increasing your family fame all that much.
(Let's note that many of the protections don't work, could work better, are not perfect solutions etc, personal taste and opinions also come into play and you can't make 100% of your player base happy no matter what)
That's why having a lifeskill server would be nice in my opinion, and restricting it to lifeskill necessary activities (aka: you can't grind, just kill monsters for blood/meat/skin) with a possibly increased difficulty level would make it fair rather than special treatment. It would change nothing for players who don't lifeskill, besides having less hunters to pick on in Arsha and making horse killers' lives sadder, while providing lifeskills with a protected mode of playing. Happy lifeskillers might even make more elixirs to fill in POs from players who are only interested in PVP. There is no need for animosity between people who enjoy different parts of the game either, while in-game conflict only increases that and makes everything worse.
Hopefully this clears up the original intention of the post further.
theres way simpler solutions to all of this than to create new dedicated lifeskill servers with seperate rulesets.
in order for "unprotected lifeskilling" to be the exact same as "unprotected pve" all they have to do is make it that your lifeskilling equipment is in seperate slots "under" your actual gear so you can actually defend yourself if engaged by another player since you still have all your stats available to you - then maybe offer one hour of marnis realm per day for common gathering locations and boom its perfectly equal now without watering down the games core design.
theres way simpler solutions to all of this than to create new dedicated lifeskill servers with seperate rulesets.
in order for "unprotected lifeskilling" to be the exact same as "unprotected pve" all they have to do is make it that your lifeskilling equipment is in seperate slots "under" your actual gear so you can actually defend yourself if engaged by another player since you still have all your stats available to you - then maybe offer one hour of marnis realm per day for common gathering locations and boom its perfectly equal now without watering down the games core design.
This would also be helpful. You still couldn't park your character for afk activities wherever you want, but active lifeskilling would have a protected option and you would not have that much of a disadvantage when PVP starts elsewhere.
This would also be helpful. You still couldn't park your character for afk activities wherever you want, but active lifeskilling would have a protected option and you would not have that much of a disadvantage when PVP starts elsewhere.
well you arent supposed to be able to afk anywhere and be safe, thats what safezones are for right
well you arent supposed to be able to afk anywhere and be safe, thats what safezones are for right
Exactly, that's why afk-fishers at Heidel don't earn money: they take no risk.
That's why afk-trainers in cities grow slowly: they don't take any risk.
That's the purpose of safe and unsafe zones.
Off-topic: somebody asked me once if it was still worth afk-fishing compared to other lifeskills. Everybody around said NO, I was the lonely one saying YES, considering I make at least 50M for a few hours afk... I consider this great! Because I take the risk to fish in unsafe zones! Taking risks pays!
(I should try being 24h afk-fishing to give a precise amount of money earned...)
And it might be hard for you to underst but there are people who like the game to be PvPvE. And clearly most of them.
A poll on the old Kakao forum clearly showed that 75% of players do not want open pvp.
Also: nobody removes pvp from BDO, as I wrote many times before: you have tons of pvp modes in BDO.
BDO is here 8 years with basicaly steady population.
"Sure", steady one month players population who leave as soon as they have to leave Olvia's channels.
TE said lifeskillers use Arsha server for the buff but in wich way does that buff affect any lifeskills ? Its only for loot on PVEing mobs right ?
Im confused
TE said lifeskillers use Arsha server for the buff but in wich way does that buff affect any lifeskills ? Its only for loot on PVEing mobs right ?
Im confused
There are higher RNG chances for different activities, ex. boss hunting mobs in Narcion spawn more frequently
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