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Startet den Launcher manuell, wenn er sich nicht automatisch öffnet.

Installation-Guide

1 Ladet die Datei BlackDesert_Installer_NAEU.exe herunter und installiert den „Black Desert“-Launcher.

2 Bitte startet das Spiel, sobald die Installation beendet ist.

Forum

UTC 17 : 34 02. Mai 2024
CEST 19 : 34 02. Mai 2024
PDT 10 : 34 02. Mai 2024
EDT 13 : 34 02. Mai 2024
#Meinung
Suggestion: let us choose the set of movement animations we prefer in settings (04.01.2023 - removal of natural character movement)
05. Jan 2023, 23:35 (UTC)
607 4
Zeitpunkt der letzten Änderungen : 06. Jan 2023, 12:32 (UTC)
# 1

As of 4th of January's update the more natural weighted movement animations were removed from newer classes, including the stopping animation when running. Just like the change to weighted movement a while ago, this made some players happy and others (like me) not so much. The animations of these classes are now similar to those from games from over a decade ago. I do not wish to play a modern "nextgen" MMO with e.g. WoW's or Guild Wars's movement animations.
There's gotta be a better solution than downgrading the game to satisfy one part of the playerbase over another in such a basic issue.

Therefore I'd like to suggest the gamedevs allow us to choose the set of movement animations we prefer via the game's settings. 
Maybe in the Quality of Life menu there could be an option to choose two, or three different sets of movement animations for one's characters.


For example:

Classic movment animation (movement animations of old classes)
Natural movement animations (weighted movement animations introduced for newer classes)
[the two above could be one setting as well - basically like the game was before last update]

Improved movement animations (barebones animations resp. character stops instantly; nothing "clunky" at all; etc.)

This surely would make everyone content and do a nextgen MMO like BDO justice. 

Link to patchnotes: https://www.naeu.playblackdesert.com/en-US/News/Detail?groupContentNo=4579&countryType=en-US

Zeitpunkt der letzten Änderungen : 06. Jan 2023, 01:31 (UTC)
# 2

As much as I would like the option to toggle between both, I doubt theyll put in the effort to do this. Like with the walk animations, it's much easier/cheaper for them to manage 1 uniform animation, than to have to manage 2 sets of animations for like 25-26+ classes.

Zeitpunkt der letzten Änderungen : 06. Jan 2023, 02:08 (UTC)
# 3

I hate the fact they're going the cheap route.  Not when we were given quality for such a long time.

Zeitpunkt der letzten Änderungen : 06. Jan 2023, 12:47 (UTC)
# 4

As of late, they don't have enough time to spend on polishing anything new. Woosa's leg goes through the pearl outfit, for example. Her fan is attached to Orzeca's cape. All new weapons just hover, as opposed to how the old classes have them (with scabbard and all that). Hell! Secrua's hairstyle straight-off clips through shoulders, the chainmaille's rigged as if it cloth. And we can continue ad-nauseam.

PA cuts as many corners as it can to deliver new content, both to the players and to pearl store. Which is a big loss, for both the quality of the game and the immersion, but... I don't see them going back to fine-tunning. In regards to pearl items, they could, if people wouldn't buy an outfit based on how much skin it shows (ooor if more people would actually buy the new outfits for pearls instead of spamming the chat with "wtb x max po"). As for the game environment, ugh! We're impatient. So much so that we'd have massive unrest if we'd get better, highly polished, content twice as slow... At least I think we would.

I support your suggestion, but I think it's bound to be just another item in the bag of "It would be better if..."

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