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1 Ladet die Datei BlackDesert_Installer_NAEU.exe herunter und installiert den „Black Desert“-Launcher.

2 Bitte startet das Spiel, sobald die Installation beendet ist.

Forum

UTC 8 : 5 19. Mai 2024
CEST 10 : 5 19. Mai 2024
PDT 1 : 5 19. Mai 2024
EDT 4 : 5 19. Mai 2024
#Meinung
RTX & Directx 12 please Day-1
07. Jan 2023, 17:12 (UTC)
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Zeitpunkt der letzten Änderungen : 07. Jan 2023, 17:12 (UTC)
# 1

You got AMD Fidelity. But why no ray tracing and dlss? Also the directx 12. Come on its 2023.

Zeitpunkt der letzten Änderungen : 07. Jan 2023, 17:36 (UTC)
# 2

ummm, that's not how it works...

Zeitpunkt der letzten Änderungen : 07. Jan 2023, 17:40 (UTC)
# 3
On: Jan 7, 2023, 17:36 (UTC), Written by erulisse

ummm, that's not how it works...

Wym that's not how it works

Zeitpunkt der letzten Änderungen : 07. Jan 2023, 17:57 (UTC)
# 4
On: Jan 7, 2023, 17:40 (UTC), Written by MartinGarrix

Wym that's not how it works

Ray Tracing and DLSS are two entirely different technologies. DLSS is a bit complicated to implement versus FSR. Ray Tracing requires a lot of work as well and I can't imagine how much time a game like BDO would take to implement both. They have FSR but only an old version of it which is pretty terrible to look at. If your computer can handle raytracing then it can handle the game without DLSS or FSR, I know mine can. However, no matter what, the game is only as quick as the server to client communication so no matter what even with DLSS or FSR, it will still have frame drops seemingly at random. Additionally, this game is CPU bound so no matter how great of a GPU you have, the game will still be limited to its CPU.

Ray tracing would likely have very little negative impact on performance for computers that can handle it, in fact it might even be faster at rendering depending on how they implement it. It's not a matter of whether or not they should implement DLSS or FSR2, it's a matter of improving the game engine so it's no longer CPU bound and that alone would be very, very, very difficult to achieve. While in an ideal world, we'd have it all, it's just very expensive to implement all of this with no real monetary incentive. Think about it, if someone can't afford a good computer, they probably won't be buying from the cash shop.

Zeitpunkt der letzten Änderungen : 08. Jan 2023, 00:21 (UTC)
# 5
On: Jan 7, 2023, 17:57 (UTC), Written by Tooshaitopost

Ray Tracing and DLSS are two entirely different technologies. DLSS is a bit complicated to implement versus FSR. Ray Tracing requires a lot of work as well and I can't imagine how much time a game like BDO would take to implement both. They have FSR but only an old version of it which is pretty terrible to look at. If your computer can handle raytracing then it can handle the game without DLSS or FSR, I know mine can. However, no matter what, the game is only as quick as the server to client communication so no matter what even with DLSS or FSR, it will still have frame drops seemingly at random. Additionally, this game is CPU bound so no matter how great of a GPU you have, the game will still be limited to its CPU.

Ray tracing would likely have very little negative impact on performance for computers that can handle it, in fact it might even be faster at rendering depending on how they implement it. It's not a matter of whether or not they should implement DLSS or FSR2, it's a matter of improving the game engine so it's no longer CPU bound and that alone would be very, very, very difficult to achieve. While in an ideal world, we'd have it all, it's just very expensive to implement all of this with no real monetary incentive. Think about it, if someone can't afford a good computer, they probably won't be buying from the cash shop.

Ray tracing isnt faster because it renders each individual ray of light(depending on type) an bounce patterns if anything it would make performance worse. PA has a shader that does mimics raytracing on remastered an ultra which isnt as heavy. But ray tracing in BDO wont work well since litterally no GPU rn would be able to handle it in any situation with lots of people around.

DLSS on the other hand thats not going to work out well... To many variables in BDO for the machine learning to take advantage of.

Direct X 12 would need a full engine rework as the engine still utilizes some of DX 9. But this would be a good thing as it will allow for direct storage an other technologies which will help remove pop-ins and other limitations of dx11 lower polygon count

Zeitpunkt der letzten Änderungen : 07. Jan 2023, 20:44 (UTC)
# 6
Am 07. Jan 2023, 19:59 (UTC), von TitanOfWar

DLSS on the other hand thats not going to work out well... To many variables in BDO for the machine learning to take advantage of.

Do you even know how DLSS works? I have integrated DLSS (version 2, not 3, those are independent and do competely different things)  in a renderer and it is not that complicated. Basically you need a color buffer, a depth buffer and a motion vector buffer that records where a pixel in the current frame was in the frame before. There are a bunch of other buffers you can provide but they are not important and can be skipped. Then the main trick is to jitter the camera each rendered frame a littlebit and the DLSS2 algorithm will calculate a higher resolution image from those jittered samples. The main tricky part where the AI stuff comes in is how to get a good result from this when objects are moving around, that´s what the motion vector pass is used for. But all this is completely independent of the rest of the game or how the input image looks like. If your engine doesn´t already provide the motion vector buffer it is a bit of work, took me a week or so in our case. But if your engine already provides this buffer integrating DLSS is probably just a few days of work.

I haven´t yet integrated FSR 2 but it works pretty much the same way with the benefit on not being limited to Nvidia Hardware. So PA should probably integrate that so everybody can benefit from it.

As raytracing goes: I doubt PA will ever integrate it since it is really quite a lot of work and without proper denoising it is useless for games. In my opinion BDO will probably mostly benefit from having better shadows and maybe reflections on the water. The biggest impact raytracing can have is in interior scenarios where there is some indirect lighting and lots of reflections. We really don´t have a lot of those in BDO so as a developer I really wouldn´t waste resources on adding that. Also the cost of raytracing is pretty high, especially since it scales with resolution. Goind from FullHD to 4K will drop your performance by a factor of 4 if everything is raytraced. I would rather see them optimize all their effects so Kzarka won´t get reduced to slideshow on my 3090 when all the effects are visible.

Zeitpunkt der letzten Änderungen : 07. Jan 2023, 21:19 (UTC)
# 7
On: Jan 7, 2023, 20:44 (UTC), Written by Serendipity

Do you even know how DLSS works? I have integrated DLSS (version 2, not 3, those are independent and do competely different things)  in a renderer and it is not that complicated. Basically you need a color buffer, a depth buffer and a motion vector buffer that records where a pixel in the current frame was in the frame before. There are a bunch of other buffers you can provide but they are not important and can be skipped. Then the main trick is to jitter the camera each rendered frame a littlebit and the DLSS2 algorithm will calculate a higher resolution image from those jittered samples. The main tricky part where the AI stuff comes in is how to get a good result from this when objects are moving around, that´s what the motion vector pass is used for. But all this is completely independent of the rest of the game or how the input image looks like. If your engine doesn´t already provide the motion vector buffer it is a bit of work, took me a week or so in our case. But if your engine already provides this buffer integrating DLSS is probably just a few days of work.

I haven´t yet integrated FSR 2 but it works pretty much the same way with the benefit on not being limited to Nvidia Hardware. So PA should probably integrate that so everybody can benefit from it.

As raytracing goes: I doubt PA will ever integrate it since it is really quite a lot of work and without proper denoising it is useless for games. In my opinion BDO will probably mostly benefit from having better shadows and maybe reflections on the water. The biggest impact raytracing can have is in interior scenarios where there is some indirect lighting and lots of reflections. We really don´t have a lot of those in BDO so as a developer I really wouldn´t waste resources on adding that. Also the cost of raytracing is pretty high, especially since it scales with resolution. Goind from FullHD to 4K will drop your performance by a factor of 4 if everything is raytraced. I would rather see them optimize all their effects so Kzarka won´t get reduced to slideshow on my 3090 when all the effects are visible.

I wasnt going to explain the motion vectors or anything indepth about DLSS, as i simply put it as machine learning(yes i know it wrong to a point) also i would say that BDO engine is to old to even take advantage of DLSS as i wouldnt be supprised if they have no support for motion vectors at all. 

Also PA are understaffed in KR so chances are wont happen. Unless they do something about either the dx11 polygon count limitations or game engine limitations which i suspect it isn't actually a polygon count issue but a game engine limitation it self. There isnt much point using any enhancements like Raytracing , PA need to do something about pop-ins an other graphical issues that are slowly getting worse over time. 

Edit: also who downvoted them need to do research on DLSS and Raytracing as everything said is accurate.

Zeitpunkt der letzten Änderungen : 07. Jan 2023, 22:32 (UTC)
# 8

I am not sure if the engine does support motion vectors or not. It does support TAA so chances are that it already does. But even if it doesn´t, it shouldn´t be too difficult to add. The rendering engine I integrated it to is even older, using OpenGL 4.3, and it wasn´t too hard to add. Bascially all you need to do is have your transform matrices of the current frame and the previous frame passed to the shaders (easy) and then in the shader just transform the position twice and take the difference.

The current FSR1 implementation gives a decent performance jump, at least on a 4K screen. That´s pretty much what you can expect from DLSS as well, just with a much better, more consistent quality. It won´t do wonders however, there you are right, the engine seems to have some severe bottlenecks and being a DX11 engine pretty much always means you are bottlenecked by your CPU anyways.

And I agree, the pop-ins are terrible.  

Zeitpunkt der letzten Änderungen : 07. Jan 2023, 22:55 (UTC)
# 9

How about continuing to use open sourced technology instead of wasting money implementing closed source garbage that a fraction of the playerbase can even benefit from. This entire topic is idiotic honestly

its an MMO you want whatever you implement to last and be viable for a long time and be usable by everyone, DLSS and Ray Tracing are both worthless Gimmicks used by Nvidia to justify grossly overpriced mediocre products that should be laughed at

Zeitpunkt der letzten Änderungen : 08. Jan 2023, 00:18 (UTC)
# 10
On: Jan 7, 2023, 22:45 (UTC), Written by WolfRocket

How about continuing to use open sourced technology instead of wasting money implementing closed source garbage that a fraction of the playerbase can even benefit from. This entire topic is idiotic honestly

its an MMO you want whatever you implement to last and be viable for a long time and be usable by everyone, DLSS and Ray Tracing are both worthless Gimmicks used by Nvidia to justify grossly overpriced mediocre products that should be laughed at

Ray tracing is both amd an nvidia and intel it isnt closed source.  Also 4090 outperforms  the 7900xtx in rasterisation and 4080 is switching between the two but ray tracing is in favor of Nvidia. But both amd and nvidia are overpriced rn so cant just attack nvidia. Amd is enabling nvidia to. No company is your friend.

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