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UTC 12 : 47 26. Apr 2024
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#Meinung
Please stop taking away our buffs when a player kills us
14. Jan 2023, 17:14 (UTC)
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Zeitpunkt der letzten Änderungen : 14. Jan 2023, 17:14 (UTC)
# 1

Title: Please stop taking away our buffs when a player kills us

Suggestion:

Imagine spending 10mil+ on a draught or something and next thing you know someone just comes around and one-shot kills you. People argue that the worst thing about that is just the time you lose from going back from respawn to your location but honestly it's the draughts and other buffs that disappear when you die.

I'm not much of a PvPvE player, I mainly PvE unless someone is in trouble then I'll answer to the damsel in distress and I won't really complain about open world PvP because even though I rarely participate in it, I know it's part of this game and part of what makes BDO, well... BDO. To me it brings back nostalgia of Ultima Online and that was possibly my favorite MMORPG of all time until EA took it over. BTW UO was a full-drop MMO and the first MMORPG ever made, this is a late 90s / early 2000s game. Anyway, without stepping on anyone's toes who love the thrill of open world PvP, I just don't understand why we have to lose millions of silver worth of buffs when another player kills us when we didn't instigate anything. To me, other than mob feeding, this is the biggest downer.

What do you guys think? Should they remove the penalty of losing your buffs for being murdered by another player or should it be kept?

Zeitpunkt der letzten Änderungen : 14. Jan 2023, 18:34 (UTC)
# 2

Well if draughts and perfumes persisted after death then there would be no reason for immortals. But krog set buffs and npc damage buffs absolutely should persist 

Zeitpunkt der letzten Änderungen : 15. Jan 2023, 21:31 (UTC)
# 3

Support. Buffs should only disappear from a PvE death (arguable), and not a PvP one. Not only does the current system punishes unsuspecting PvE'ers, but it also punishes anyone that partake in consensual PvP.

To improve this, PA has 2 choices:

1. Remove Corrupt Oil of Immortality from the game, and make all buffs persist post PvP death by default.
Or
2. Make Corrupt Oil of Immortality extremely more accessible, since in its current state it's very unrealistic to obtain for regular use.

Zeitpunkt der letzten Änderungen : 15. Jan 2023, 21:04 (UTC)
# 4

+1! Buffs should absolutely persist after PvP deaths.

I'm also an advocate for the removal/consolidation of any and all unnecessary items. I really believe that the decision to create hoards of single-use items, each solving one tiny little problem, is one of PA's biggest blunders. It's just made everything so messy and convoluted.

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Zeitpunkt der letzten Änderungen : 16. Jan 2023, 09:46 (UTC)
# 5

I don't think 1 draught is what can make it frustrating to die in pvp while grinding, but probably having a full elixir rotation can be quite unpleasant. Then again, if everything is safe and everything is free, I dunno... Make the game too forgiving and even easier to handle and you'll have a group of people that cry about difficulty and will ask for even more forgiveness from the game mechanics and the other group who'll complain about the game becoming boring to tears.

I'm guessing you'd want Ellie back, to sell you frenzy draughts for 1 silver, so losing 4 minutes of it won't punch a whole in your budget. Even if that budget goat bloated with all the buffs to the value of trash loot and the ease of acquiring it.

Zeitpunkt der letzten Änderungen : 19. Jan 2023, 20:06 (UTC)
# 6

delete immortals there can only be 1

Zeitpunkt der letzten Änderungen : 19. Jan 2023, 20:15 (UTC)
# 7
On: Jan 16, 2023, 09:46 (UTC), Written by Harth

I don't think 1 draught is what can make it frustrating to die in pvp while grinding, but probably having a full elixir rotation can be quite unpleasant. Then again, if everything is safe and everything is free, I dunno... Make the game too forgiving and even easier to handle and you'll have a group of people that cry about difficulty and will ask for even more forgiveness from the game mechanics and the other group who'll complain about the game becoming boring to tears.

I understand the sentiment, but I don't think that this change in particular would be making it too safe. PvP over grind zones will always be risky with the ever-present threat of mob feeding. I feel that buffs staying after PvP deaths would at least make griefing a little bit less toxic - the griefers already don't have full buffs/don't care if they lose them, it's the people grinding peacefully that lose the most in this scenario.

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Novinae
Zeitpunkt der letzten Änderungen : 19. Jan 2023, 20:56 (UTC)
# 8
On: Jan 19, 2023, 20:15 (UTC), Written by Desymoo

[...] I feel that buffs staying after PvP deaths would at least make griefing a little bit less toxic - the griefers already don't have full buffs/don't care if they lose them, it's the people grinding peacefully that lose the most in this scenario.

Oor, no longer worrying about wasting a major elixir rotation, will be more inclined to waste their and their opponent's time and buffs in duels. I don't know. I'm quite in favor of alchemists having a market, even if I don't contribute to it.

I'm also opposed to risking nothing everywhere, all the time - which is kinda what a part of the community keeps asking for. No crystal breakage, no buff loss, nothing. Just more convenience, more freebies. Someone was even asking for a return to long lasting summons (so they can probably go back to afk grinding like in "the good ol' days").

The immortality oil isn't a solution, as you can't prevent the buffs from party elixirs from getting wasted with it. And those are more costly than a Beast's.

Zeitpunkt der letzten Änderungen : 19. Jan 2023, 22:56 (UTC)
# 9
On: Jan 19, 2023, 20:56 (UTC), Written by Harth

Oor, no longer worrying about wasting a major elixir rotation, will be more inclined to waste their and their opponent's time and buffs in duels. I don't know. I'm quite in favor of alchemists having a market, even if I don't contribute to it.

I guess the idea is that at least the PvP would *feel* a little less bad, even if it was happening more often. You'd still have your buffs after dying, so at least you could pick up and move somewhere else if someone was harrassing you, with fewer hard feelings. I'm not convinced it would hurt the elixir market either, might even help it, as more people would feel comfortable using their full rotations in more places, thus increasing overall demand.

But you're right, I'm under no illusion that a change like this would have zero downsides. Could in fact ruin the elixir market, could make griefing worse, nobody really knows until it's implemented. Maybe it would be helpful to build a list of potential pros and cons for a change like this so that the devs could weigh it for themselves:

Potential Pros:

1. PvP would feel *slightly* less toxic for a lot of people. (definitely subjective)

2. Consensual PvP would be more accessible mid-rotation.

3. Safer buffs = more demand on elixir market. Maybe a good thing?

4. Might not improve some forms of griefing, but *could* actually reduce the amount of karma bombing. If a higher gs player comes to someone's spot and nukes them, removing their buffs, of course they might karma bomb out of spite - they have nothing to lose anymore. However, if they get nuked but they still have major buffs ticking down when they respawn, they'd be more likely to try and find another spot to get full value out of their rotation. Could honestly reduce both the amount of karma bombing and mob feeding, as mob feeding is most often used as a last resort against karma bombers (at least as far as I understand it).

Potential Cons:

1. PvP might feel *slightly* less dangerous/exciting for some people. (Also highly subjective)

2. Increasing the accessibility of PvP could inevitably make griefing a lot worse.

3. Increasing demand on the elixir market might in fact ruin profits for alchemists. (I genuinely don't know enough about BDO's weird economy to be able to say, but the value of expensive elixirs could perhaps be preserved by moving them to higher alchemy tiers?)

**I'm clearly biased so I'm sure there's a bunch I missed, would be happy to edit with additions**

9 143
Lv Privat
Novinae
Zeitpunkt der letzten Änderungen : 20. Jan 2023, 06:22 (UTC)
# 10
On: Jan 19, 2023, 22:56 (UTC), Written by Desymoo

Potential Pros:

1. PvP would feel *slightly* less toxic for a lot of people. (definitely subjective)

2. Consensual PvP would be more accessible mid-rotation.

3. Safer buffs = more demand on elixir market. Maybe a good thing?

4. Might not improve some forms of griefing, but *could* actually reduce the amount of karma bombing. If a higher gs player comes to someone's spot and nukes them, removing their buffs, of course they might karma bomb out of spite - they have nothing to lose anymore. However, if they get nuked but they still have major buffs ticking down when they respawn, they'd be more likely to try and find another spot to get full value out of their rotation. Could honestly reduce both the amount of karma bombing and mob feeding, as mob feeding is most often used as a last resort against karma bombers (at least as far as I understand it).

1. Whelp, I lost more magical frenzy draught due to own stupidity than to pvp, tbh. And, from the stories I've heard (as my interactions with other players has been mostly positive in the last 2 years), the toxicity is quite unaffected by the loss of 1/2 buffs from consumables. 

2. Definitely agree to that.

3. I dunno, demand was high before too, for some, but the ingredients' scarcity would make the prices inhibitively low, especially if the alchemist also uses them for grinding or in dungeons. What's certain is that the Immortality Oils will no longer have a reason to exist (and, man! are they hard to come by, ingredients wise).

4. Karmbombing is not an issue that can be solved with permabuffs from potions. It's part of the pvp's toxicity stat that every player has. Also easy to sort out by just declaring on the bomber's guild. Also also, it's quite often, I think, that one resorts to... uhm... exploiting the karma system out of the frustraion of losing the fight (and the spot), not the draught buff. After all, the other buffs still tick down while one's busy trying to get a war dec.

On: Jan 19, 2023, 22:56 (UTC), Written by Desymoo

Potential Cons:

2. Increasing the accessibility of PvP could inevitably make griefing a lot worse.

3. Increasing demand on the elixir market might in fact ruin profits for alchemists. (I genuinely don't know enough about BDO's weird economy to be able to say, but the value of expensive elixirs could perhaps be preserved by moving them to higher alchemy tiers?)

**I'm clearly biased so I'm sure there's a bunch I missed, would be happy to edit with additions**

2. Pretty sure the silver and time cost of rebuffing with an elixir rotation is what encourages some players to be civil in some spots. So, yeah.

3. Uhm... I dunno, most draughts are easy to make. If the pvp loss of their effects is gone, the demand for them might drop a bit (assuming there's a big amount of them being wasted on pvp). The demand for Immortalities will drop for sure. Elixirs might be unaffected, as they aren't used that much mid-game.

I'd rather see PA tackling the pvp toxicity itself, rather that looking to plug holes that can lead to new cracks somewhere else :)

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