1. Whelp, I lost more magical frenzy draught due to own stupidity than to pvp, tbh. And, from the stories I've heard (as my interactions with other players has been mostly positive in the last 2 years), the toxicity is quite unaffected by the loss of 1/2 buffs from consumables.
[...]4. Karmbombing is not an issue that can be solved with permabuffs from potions. It's part of the pvp's toxicity stat that every player has. Also easy to sort out by just declaring on the bomber's guild. Also also, it's quite often, I think, that one resorts to... uhm... exploiting the karma system out of the frustraion of losing the fight (and the spot), not the draught buff. After all, the other buffs still tick down while one's busy trying to get a war dec.
I'd rather see PA tackling the pvp toxicity itself, rather that looking to plug holes that can lead to new cracks somewhere else :)
Fair enough :) These are all really good counter points, thank you! I don't have a ton of experience with owPvP so I really appreciate the added input.
And I agree with your main concern - this is the sort of change that might be convenient for players like myself in the short term but could in fact cause other unforseen issues down the line. Plus toxicity will always find a way to exist, that's very true, so maybe that was kind of a mute point ^^;
But I'm curious - do you think the increased accessibility of consensual PvP might be worth it on its own? I guess I'm wondering if the loss of Immortalities would be a worthwhile trade-off for players having more options/freedom while out in the field.
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