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UTC 10 : 40 19. Mai 2024
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#Meinung
[Skill Addition] Shai disengage
17. Jan 2023, 13:43 (UTC)
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Zeitpunkt der letzten Änderungen : 17. Jan 2023, 13:43 (UTC)
# 1

Title:[Skill Addition] Shai disengage skill
Family Name: Snoods

Region (NA/EU): EU (play on NA too)

Suggestion/Comments: - Shai needs a disengage, Her current toolset does not for fill her design philosophy (e.g. Support / non pvp)

 

Solution;

-Large and Repeatable backward-moving only hop.

-This hop should have SA, if not SA and I-frame when not on cool down.

-Skill should buff evasion while not on cooldown. (15% for 10-20 seconds)

This should be a powerful non aggressive skill. Sorceress has I-frame,

berserkers has his flying, Musa has its dash, warrior has its Q block,

Woosa has its stepping

-Suggested Key?  S + Space

 

Considerations;

Although all other classes’ skills are not really restricted due to other possible uses,

we know PA treats shai different. Get over it other classes, you aint down that bad.

This is why shais Disengage would be backward moving only.

This means if shai wishes to use it as a protected engage or to chase someone down

They have to do it while facing the wrong direction.

 

This is a fair and restrictive counter balance to avoid giving shai a powerful chase or engage.

Do not use the snarky video as a reason to ignore this (I’m a content creators and I have to do things my way). To avoid this in the future, don’t let it get to a point where i have to step in? Ez!

My points are fair and clear.

Zeitpunkt der letzten Änderungen : 17. Jan 2023, 13:51 (UTC)
# 2

+1

You want Shai to be made into a full class?

You want PA to finally finish her skill kit, so she can stop being a failed experiment?

Yeah, we all want this. 

Zeitpunkt der letzten Änderungen : 17. Jan 2023, 14:49 (UTC)
# 3
On: Jan 17, 2023, 13:43 (UTC), Written by Snoods

Title:[Skill Addition] Shai disengage skill
Family Name: Snoods

Region (NA/EU): EU (play on NA too)

Suggestion/Comments: - Shai needs a disengage, Her current toolset does not for fill her design philosophy (e.g. Support / non pvp)

 

Solution;

-Large and Repeatable backward-moving only hop.

-This hop should have SA, if not SA and I-frame when not on cool down.

-Skill should buff evasion while not on cooldown. (15% for 10-20 seconds)

This should be a powerful non aggressive skill. Sorceress has I-frame,

berserkers has his flying, Musa has its dash, warrior has its Q block,

To start with, the AI reading your script is annoying as hell. Lack of punctuation and the rapid fire delivery, overlapped with different other text on the screen makes the whole video an unwatchable mess for me.

But more important, if you mention warrior's Q block, you shot yourself in the foot. Just bongo up, then! Problem solved. 2nd thing, you have your disengage: skating. You should maybe get a SA while mounting or something, but that's about it. So maybe think again on what the shai needs. Cus they are lacking stuff, protections and quite a few skills too, compared to other classes, in numbers, at least. That stuff certainly isn't the warrior's Q block equivalent.

Zeitpunkt der letzten Änderungen : 17. Jan 2023, 15:26 (UTC)
# 4

Turns 180 degrees, uses skill backwards

Gg you just gave shai an iframe engage :)

Zeitpunkt der letzten Änderungen : 17. Jan 2023, 15:42 (UTC)
# 5

I do like the idea, i would love another movement skill, Yippie is not really usable.
Would love this in PVE.

Zeitpunkt der letzten Änderungen : 17. Jan 2023, 16:39 (UTC)
# 6

As a shai main on EU, I'm tired of getting drive by ganked when not even grinding.  Zerk rides up, grabs and kills, and you can't get away.  Shai is described thusly "Her small figure grants her high evasion, and her ability to avoid close encounters with the enemy via simple movement skills allows her to navigate the battlefield with ease."  But it is pure bullshit.  Can't evade, can't run away, can't avoid.   I would like to see this sort of disengage + a reduction on Hop & Tuck-and-Roll cooldowns or get a chain movement skill like Woosa / Sage / etc.  Play-Dead could be usable if it had indefinite channel / duration. 

Zeitpunkt der letzten Änderungen : 17. Jan 2023, 16:39 (UTC)
# 7

As a shai main on EU, I'm tired of getting drive by ganked when not even grinding.  Zerk rides up, grabs and kills, and you can't get away.  Shai is described thusly "Her small figure grants her high evasion, and her ability to avoid close encounters with the enemy via simple movement skills allows her to navigate the battlefield with ease."  But it is pure bullshit.  Can't evade, can't run away, can't avoid.   I would like to see this sort of disengage + a reduction on Hop & Tuck-and-Roll cooldowns or get a chain movement skill like Woosa / Sage / etc.  Play-Dead could be usable if it had indefinite channel / duration. 

Dieser Inhalt wurde von dem Administrator oder aufgrund mehrerer Meldungen ausgeblendet.
Zeitpunkt der letzten Änderungen : 17. Jan 2023, 21:13 (UTC)
# 9
On: Jan 17, 2023, 15:26 (UTC), Written by Helegnes

Turns 180 degrees, uses skill backwards

Gg you just gave shai an iframe engage :)

too right, and so what?

Thats the point; if can be used as such in pvp, we meet PA half way, we make it more difficult.

Also, i don't expect PA to give an iframe, but never hurts to ask :P 

Zeitpunkt der letzten Änderungen : 17. Jan 2023, 17:35 (UTC)
# 10
On: Jan 17, 2023, 15:42 (UTC), Written by GreenShadow

I do like the idea, i would love another movement skill, Yippie is not really usable.
Would love this in PVE.

Yippey was introducing to solve issues as spots like Oulans, that’s about it. Some shai streamer asks for, for a long time and they got :)

But as a useful skills;

-It does not have any form of protection (SA may be to OP, so why not FG)

-It takes so long to mount and dismount. (opotunity for attack against you, while stuck in animation)

Given the time it takes to get on the board, if a shai get to that point and start to move, a protection should kick in.. but hay.

Hehe, yippie, remember when you could not hotbar it.. if only someone had said in the G-lab stage, surly it would have got pased on… hmm, yeah

But I hope our feedback team are passing on issues with a little more faith these days:) Cus I was not wrong about it, but I was ignored… so my time testing it before release, wasted!

Old video, terable qulity, but it was oronaly snend along with a post explaing the the reasoning (was still learning editing) https://www.youtube.com/watch?v=ffBT7RGwsy4

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