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UTC 5 : 46 17. Mai 2024
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#Meinung
Change Gathering/Alchemy Joy, Gather Around!
02. Feb 2023, 02:44 (UTC)
626 6
Zeitpunkt der letzten Änderungen : 02. Feb 2023, 02:44 (UTC)
# 1

Title: Change Gathering/Alchemy Joy and Gather Around!
Family Name: GreenShadowPT

Region (NA/EU): EU

Suggestion/Comments: Change Joy of Gathering/Alchemy and improve Gather Around!.

Starting with Joy of Gathering and Joy of Alchemy, i think its supposed to be a skill that helps you level up even when doing these 2 activities. 
I think this used to make sense years back, but overtime with the powercreep, this skill became outdated, or even useless, as its not realistic or possible to level up to 62 as an example.


Suggestion of change : Change this to Gathering Item Drop Rate +10%. It wouldnt be a powerful skill, nor weak, and have more value than the current one. 
I don't much on how this stat works. If this is either too few or too much, let me know.

And Gather Around! : 
This is supposed to be a skill to help with gathering by pushing mobs into you. A vacuum. Currently, its too weak, again, because of the power creep. You can still see this skill working on old areas like Forest of Seclusion in Balenos, Mountain Sheep in Serendia. But on for example, Lions/Snakes in Valencia or Scorpions at Drieghan, it wont work. Aswell as other areas like Kamasylvia and so on.
This skill needs a improvement, a stronger vacuum, as well as reduced cooldown.

Those are my ideas. Feel free to give suggestions and constructive criticism.
Zeitpunkt der letzten Änderungen : 02. Feb 2023, 04:39 (UTC)
# 2

I feel like the "Joy of" skills have been pointless since release. 

Gathering Item Drop Rate +10%  what does this help? Sharps? Caphras? Mana potion piece? (how much does this impact profit/hr?)
I'm under the impression +gathering mastery is MAYBE ok, since Shai isn't the most effective at gathering, not sure what to do with the alchemy passive. 

As someone who doesn't gather or do alchemy I've heard Shai can't gather, use a Musa.
And Alchemy is less profitable than Cooking. Maybe we could use a buff but then other classes would complain they'd need to pay to swap their alchemy skill to a Shai to make best profits. /sigh. 

Zeitpunkt der letzten Änderungen : 02. Feb 2023, 10:23 (UTC)
# 3

I think the best thing at this point would be to assume Shai isn't a lifeskill class anymore but support class and start with that (Best addition for dungeon runs, especially Yolu due to her support skills, not picking up weeds skills). I agree her passives are pretty pointless at this point, also starting with Prof 1 on gathering and alchemy isn't really anything special either as those are doable withing 1h of gathering herbs in Behr or just afk crafting reagants/exchanging catalysts. 

Her vacuum is useless and yeah, i both lifeskill and main musa because zoom zoom is just better for faster move around and at least aside from shai, other classes can defend themselves more properly too vs potential other players. 

I will stick to my opinion she should be changed from lifeskill class to support class and so her passives. Time to move on, lifeskilling is good on any class tbh nowdays, and those with high mobility just more convinient. 

Zeitpunkt der letzten Änderungen : 02. Feb 2023, 10:38 (UTC)
# 4
On: Feb 2, 2023, 04:39 (UTC), Written by Catillion

I feel like the "Joy of" skills have been pointless since release. 

Gathering Item Drop Rate +10%  what does this help? Sharps? Caphras? Mana potion piece? (how much does this impact profit/hr?)
I'm under the impression +gathering mastery is MAYBE ok, since Shai isn't the most effective at gathering, not sure what to do with the alchemy passive. 

As someone who doesn't gather or do alchemy I've heard Shai can't gather, use a Musa.
And Alchemy is less profitable than Cooking. Maybe we could use a buff but then other classes would complain they'd need to pay to swap their alchemy skill to a Shai to make best profits. /sigh. 

I'm aware of all that. But for developers we are a lifeskill class. Although i would call it more of a failed experiment.

On: Feb 2, 2023, 10:21 (UTC), Written by Unikornu

I think the best thing at this point would be to assume Shai isn't a lifeskill class anymore but support class and start with that (Best addition for dungeon runs, especially Yolu due to her support skills, not picking up weeds skills). I agree her passives are pretty pointless at this point, also starting with Prof 1 on gathering and alchemy isn't really anything special either as those are doable withing 1h of gathering herbs in Behr or just afk crafting reagants/exchanging catalysts. 

Her vacuum is useless and yeah, i both lifeskill and main musa because zoom zoom is just better for faster move around and at least aside from shai, other classes can defend themselves more properly too vs potential other players. 

I will stick to my opinion she should be changed from lifeskill class to support class and so her passives. Time to move on, lifeskilling is good on any class tbh nowdays, and those with high mobility just more convinient. 

I support that, but developers arent doing any of that, we got the second confirmation. Utter dissapointment.


Zeitpunkt der letzten Änderungen : 02. Feb 2023, 17:15 (UTC)
# 5

Increase the EXP buff to 400% to make it more relevant, AND give it 20% drop rate increase.  Give alchemy (and how about  cooking and fishing too?) the same buff too. If they want Shai to be THE go-to lifeskiller, give us a REAL reason to use her!  Upgrade her vacuum to take on ALL affected monsters. That, or scale back the power creep.  I think that's how most games die, anyway.

Funny thing, Musa is my main, and I put his zoom-zoom to use in grinding monsters.  He thinks, (like Carbot's Musa in his Magnus cartoon) that all there is to life is fighting.  He leaves gathering to the Shai of the family....  Never did he once think (like me) that his skills were so great for gathering!  Maybe I'll try it and shelve my Shai.

Zeitpunkt der letzten Änderungen : 02. Feb 2023, 18:27 (UTC)
# 6

Just stop asking, its not going to happen.

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