How about a little quality control and understanding of game mechanics from your own dev team?
Primal Giant Post | Changed the number of junk items obtained upon defeating monsters. * [Ravening] Giant, [Ravening] Giant Brawler, [Ravening] Giant Combatant: x2-2 → x3-4 * [Powerful] Giant Fighter: x12-16 → x36-48 * [Boss] Gehaku: x30-40 → x90-120 Increased the Item Drop Rate of Crystallized Despair upon defeating monsters by 1.65 times. |
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Rhutum Outstation | Changed the number of junk items obtained upon defeating monsters. * [Glorious] Rhutum Elite Warrior, [Glorious] Rhutum Elite Archer, [Glorious] Rhutum Fighter: x2-4 → x16-32 * [Indomitable King] Grand Rhutum Chief: x10-12 → x80-96 Increased the Item Drop Rate of "Crystallized Despair" upon defeating the following monsters by 4 times compared to before. * [Glorious] Rhutum Elite Warrior, [Glorious] Rhutum Elite Archer, [Glorious] Rhutum Fighter, [Indomitable King] Grand Rhutum Chief Doubled the Item Drop Rate of "Crystallized Despair" upon destroying Rhutum Supply Chest. |
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Saunil Camp | Changed the number of junk items obtained upon defeating monsters. * Saunil Siege Tower: x4-8 → x8-16 * [Sharp] Saunil Siege Captain: x10-12 → x100-120 |
The last thing BDO needs is people toggle janking these drops by multiplying them with cash shop items and Agris. When they spawn you pop a yellow loot scroll and agris to gain several hundred trash loot for the kill. Is this really the state of the game in 2023?
Don't break the toggles either trying to fix it. Disable loot scrolls/agris from high yield mobs and increase the base amount.