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UTC 23 : 47 13. Mai 2024
CEST 1 : 47 14. Mai 2024
PDT 16 : 47 13. Mai 2024
EDT 19 : 47 13. Mai 2024
Elixir Drought Due to Lack Of Traces
14. Mai 2023, 18:16 (UTC)
533 3
Zeitpunkt der letzten Änderungen : 14. Mai 2023, 18:16 (UTC)
# 1

Family Name: HearKing

Region: NA

Suggestion/Comments: 10 times the Bonus quests from random alchemy procs. Example: instead of making 40 sinners' blood for 300 Traces of X at a rate of 1000 crafts/quest, make it 400 sinners' blood for 3000 traces of X at a rate of 10000 crafts/quest. (I don't actually know the rate of quests but whatever it is now 10x)

Note: Personally, I drop these quests because it's annoying only getting these during alchemy and I don't want to stop in the middle of alchemizing nor do I want to bother picking up 100 materials in my storage for 300 measly traces. But 3000 traces? Now we're talking! This would help take down the POs from elixirs at the MP since most non-truffle mushroom recipes are bottle-necked by traces and I'm assuming as more and more people at a point where they're just using elixirs instead of draughts, this drought will only get worse.

Zeitpunkt der letzten Änderungen : 18. Mai 2023, 02:09 (UTC)
# 2

300 traces is 60,000,000 silver worth.  I don't understand why you would drop them.  They're some of the best actual profit from doing alchemy.  It would be nice to do a 10X version, though. 600 mil bonus would be cool.  Closest you get in alchemy right now are the life stones worth about 400mil, and those are really rare.

think that trace scarcity is an intentional bottleneck to keep elixir value high.  I would also like more ways to get traces, but I'd hate to see them flood into the game, devaluing what little profit there is to be made in alchemy.  I think that if they raised the prices on traces and elixirs a little it might help the market, since alchemy might be profitable at that point.

Zeitpunkt der letzten Änderungen : 20. Mai 2023, 18:46 (UTC)
# 3
Better option for traces would be to let us use the same function for smelting boxed weapons on weapons you buy from the vendor, most barely make profit from it anyways and I don't see why it wouldn't allow it. Also, another option would be to let me use my byproducts from other life skills on traces/trace boxes. Hunting byproducts could be death/violence/hunting, gathering byproduct could be forest/earth/ascension, cooking byproduct could be memory/origin/ascention, farming byproduct could be earth/forest/ascension, fishing byproducts can give wave/memory/origin, and alchemy byproducts can give trace boxes. I have so may byproducts I would wast on traces if they would just do what they did with trading byproducts.
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