200 ... Dokkebi Chest ... nobody in PA for said "Its boring" ? They dont have any imagination left after copy/past kor "legend" ?
At this rate im sure in the part 2 we will have more bad stuff like that ... maybe find .... something else ? x)
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Or if PA realy like this i suggest : For Unlock Maegu Awak we have to collect 800 mushroom split in the balenos map with 1 mushroom per spot.
Look nice no ?
They don't even differentiate any of the chests from each other, They could give them names or color anything other than just calling them a chest.
interns had to be of some use.
To be fair, many MMOs have this kind of content; some kind of exploration/hide-and-seek collection achievement/quest that will take significant effort to complete (e.g. Elder Scrolls Online does this kind of content very well. Guid Wars 2 also does it, but not quite as well). I don't think it's a bad thing at all per se. But like anything, the implementation and reason is of pretty critical importance.
I haven't started that questline/adventure log/whatever it is, but I would hope at the very least there is some kind of lore/reason for us going around and trying to discover them, and of course a nice/satisfying reward at the end.
If they atleast add numbers in the knowledge menu, I'd be fine - It's already split up into groups, but it'd be easier to read and talk with others about where they found certain ones.
Filler content is fine but could it be made better. We most certainly need to have a better way to track these chests. There are maps that you can follow but we shouldn't rely on third party trackers to keep track on what chest was obtained and where. Like DeDeorum said, old school games used to have a dedicated menu for these things.
[ 8 / 200 ] [ 4% Completed]
[001] ???????????????
[002] ???????????????
[003] ???????????????
[004] Beneath Shrine at {Location}
[005] ???????????????
[006] Blacksmith shop at {Location}
[007] ???????????????
etc...
We need this so much.
Filler content is fine but could it be made better. We most certainly need to have a better way to track these chests. There are maps that you can follow but we shouldn't rely on third party trackers to keep track on what chest was obtained and where. Like DeDeorum said, old school games used to have a dedicated menu for these things.
[ 8 / 200 ] [ 4% Completed]
[001] ???????????????
[002] ???????????????
[003] ???????????????
[004] Beneath Shrine at {Location}
[005] ???????????????
[006] Blacksmith shop at {Location}
[007] ???????????????
etc...
We need this so much.
100% agree. The content premise itself is fine. It absolutely needs polish though, and the most glaring shortcoming right now is that our knowledge just gives an identical generic blurb for all chests discovered so far. That is actually so ridiculous it's surely just infinished content at this point that PA will hopefully complete soon.
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