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UTC 18 : 22 13. Mai 2024
CEST 20 : 22 13. Mai 2024
PDT 11 : 22 13. Mai 2024
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#Meinung
Replace Awake Witch Q Block with a Q Dash
16. Jun 2023, 18:07 (UTC)
525 5
Zeitpunkt der letzten Änderungen : 16. Jun 2023, 18:15 (UTC)
# 1

Family Name: Feathery

Region (NA/EU): NA

Suggestions/Comments: Remove the current Q block and replace it with a lightning themed super armor forward dash similar to Maegu's Q sa dash.
 
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Awake Witch's Q block comes from a time before s block, before every class had plenty of protected movement, before resistance and slow stacking were nerfed, before most classes had a grab, before ranged grabs existed, and before damage became so high, and before classes like drak and guardian were added to push her out of her niche. The Q block was meant to allow her to be the tankier "bunker" version of the more aggressive awake wizard, who was given a protected forward dash and a Q grab.
Time has passed and most if not all other classes have been granted better forward mobility, as well as s block being added to most classes, awake wizard included.

Awake Wizard, with their grab and protected forward dashes has been able to keep up with the meta shifts to some degree as a result of those skills.

Awake Witch on the other hand has been left behind with a skill that functionally does not do anything, gained very little in terms of mobility, and nothing in terms of forward movement. At present, she is the only class whose pack to pack movement consists largely of putting her weapons away and running, where every other class in the game either has some form of dash canceling or an abbundance of movement skills or both to get from point a to b.
This proposed change would remove a skill that functionally does not do anything, and replace it with some mobility to put her a little closer to being on par with her counterpart class.

I'm not suggesting a block jump or a damaging dash skill, tho many many classes have those at this point, just a simple forward dash that would replace a non-functional skill and let the class function better in her new, more squishy niche.
Zeitpunkt der letzten Änderungen : 16. Jun 2023, 23:27 (UTC)
# 2

An alternative for those attacked to q block would be to add the dash as a w+q and leave q block as is.

Zeitpunkt der letzten Änderungen : 16. Jun 2023, 23:28 (UTC)
# 3

I really dont know witch but based on your text, she was simply left behind in the dirt by PA.

Zeitpunkt der letzten Änderungen : 17. Jun 2023, 19:35 (UTC)
# 4
On: Jun 16, 2023, 23:28 (UTC), Written by GreenShadow

I really dont know witch but based on your text, she was simply left behind in the dirt by PA.

That's pretty accurate unfortunately. There were a lot of suggestions in the past to improve and rework her, but those were mostly used ot make sage instead of fixing the class.

The class as it is just doesn't really function how she is supposed to. Not enough mobility to dodge or get out of the way of things ir effectively reposition in combat, not enough defense to tank damage, and no way to deal with classes that can grab. They are definitely treated more as an after thought to wizard.

Zeitpunkt der letzten Änderungen : 23. Jun 2023, 16:02 (UTC)
# 5

Pretty much every other class gets perma protected movement either from alternating 1 second cooldown movement skills, having several movement skills that fit together to have full protection, or having super armor during the cooldown of their iframe movement, and a lot of these classes turn invisible during it. 

The only other class I have been able to find with similar cooldowns to their close range movement is shai, who has an iframe on 3 second cooldown, on a skill you can cancel with other skills to get more rapid movement vs super armor on 4 second cd.

Awake Witch (the one that is more of a melee brawler in the same niche as drak and sage) has none of this. You get 1 seven second shorter range teleport forward, 1 seven second cooldown back dash, and a 4 second cooldown side dash. 

It isn't 2017 anymore. Every other class with a similar play style can move farther, faster, and with shorter or no cooldowns to their protected movement, and on the classes with similar cooldowns, they have several different skills to rotate.

The class desperately needs a movememnt rework, and adding 3 minute cooldown skills is not the answer.

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