After walking and testing through the changes we have come to realize that impaling flash has a bug that doesnt allow sage to cancel the ability via S button. This needs to be fixed before it goes live. Impaling flash S cancel helps awakening sage to be a play maker, losing that would reduce awakening sage's playmaking ability drastically, not to mention his 1v1 power. With the current impaling flash change the opponent will have enough time to see that sage charging the impaling flash and play accordingly or counter attack. So having the S cancel makes sage more complicated to counter.
So please fix, return the S cancel to impaling flash.
Thanks.
maybe they finally said enough to impaling grab thingy? :D
Its not just grab tool, being able to line up where you wanted was a big + for generally outplays.
maybe they finally said enough to impaling grab thingy? :D
This change makes the class brain-dead to play and remove what already makes him fun in pvp despite his already gutted kit. Awk already has no stamina regen and now he just gonna be a no skill class just keep going till you get a kill and die when you run out of stamina 💀, No more outplaying in 1v1s RIP but hey you a wizard so idk if you'd get it, what would be the equivalent of us losing s cancel but for wizard? 👀
maybe they finally said enough to impaling grab thingy? :D
This change makes the class brain-dead to play and remove what already makes him fun in pvp despite his already gutted kit. Awk already has no stamina regen and now he just gonna be a no skill class just keep going till you get a kill and die when you run out of stamina 💀, No more outplaying in 1v1s RIP but hey you a wizard so idk if you'd get it, what would be the equivalent of us losing s cancel but for wizard? 👀
This change makes the class brain-dead to play and remove what already makes him fun in pvp despite his already gutted kit. Awk already has no stamina regen and now he just gonna be a no skill class just keep going till you get a kill and die when you run out of stamina 💀, No more outplaying in 1v1s RIP but hey you a wizard so idk if you'd get it, what would be the equivalent of us losing s cancel but for wizard? 👀
we already dont have outplay potential. and devs refuse to even fix stuff we have to work right (elementalization, class mods, y axis skills, etc). for what? occasional 3k group heal in a game where people take 10k hp in milisecs?
we already dont have outplay potential. and devs refuse to even fix stuff we have to work right (elementalization, class mods, y axis skills, etc). for what? occasional 3k group heal in a game where people take 10k hp in milisecs?
I don't know why are you coping, you have 3 seperate heals.
20%
1500x3
1500x3
This is a suggestion regarding Awakening Sage, please get your Awakening Wizard propoganda elsewhere...
maybe they finally said enough to impaling grab thingy? :D
I mean if you thinks that's broken needs to be gone then you need to make other abilities that's works similar no? Like,
Warrior dash grab
Drakania dash grab
Ninja kuno blockjump grab
Wizard tp grab
Mystic striker dash cancel grab
I mean if you thinks that's broken needs to be gone then you need to make other abilities that's works similar no? Like,
Warrior dash grab
Drakania dash grab
Ninja kuno blockjump grab
Wizard tp grab
Mystic striker dash cancel grab
agreed, remove them all.
agreed, remove them all.
Well, that's not happening soooo...
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