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UTC 19 : 25 14. Mai 2024
CEST 21 : 25 14. Mai 2024
PDT 12 : 25 14. Mai 2024
EDT 15 : 25 14. Mai 2024
#Meinung
Please do not keep this newer version of Garmoth rewards
02. Aug 2023, 20:06 (UTC)
763 9
Zeitpunkt der letzten Änderungen : 02. Aug 2023, 20:06 (UTC)
# 1

Family Name: Roarworthy
Region (NA/EU): NA
Suggestions/Comments: Moving the loot off the world boss and into repeatable weekly quests just feels terrible.  I'm not sure what the point of it was, but the last thing many people (myself included) want is more repeatable weekly/daily quests I need to pick up.  There's enough of that already without doing bosses.

There are rumors circulating that this is an experiment to see if this is how we should do Garmoth/WB's full-time.  I'm hoping that isnt the intent, though I don't know what the point of this event is if not that.  Please don't make it permanent, the original way was just fine.

Thanks

Zeitpunkt der letzten Änderungen : 02. Aug 2023, 23:11 (UTC)
# 2

I said the same thing day 1.  People disagreed with me and downvoted me into oblivion.  

I still think it feels bad to have yet another weekly quest to do.

Zeitpunkt der letzten Änderungen : 02. Aug 2023, 23:20 (UTC)
# 3

That's a really weak reason for against it. I agree about the weekly quests. If it was going to be permanent though, that's easy, they can make the quest starting item drop instead, bam fixes all your issues.

Zeitpunkt der letzten Änderungen : 02. Aug 2023, 23:40 (UTC)
# 4

This is a positive change. It improves the number of garmy rewards per week each player can get, improves the number of spawns across the week allowing more people to get to garmoth, while still limiting the number of rewards per player to a reasonable number. The extra spawns are needed because the heart is apparently a must have item, and you'll need/want several of them. The limit is necessary because they don't want players to be able to hit every spawn for a chance. The quest is probably the easiest way to get it in the game without coding a hard limit per week to item drops. The spawns need to be spread throughout the day more, however. 

Zeitpunkt der letzten Änderungen : 03. Aug 2023, 00:28 (UTC)
# 5

yea easiest fix would just be making the drop be a turn in item that has a time limit

Zeitpunkt der letzten Änderungen : 03. Aug 2023, 02:17 (UTC)
# 6
On: Aug 2, 2023, 23:40 (UTC), Written by Auloriel

This is a positive change. It improves the number of garmy rewards per week each player can get, improves the number of spawns across the week allowing more people to get to garmoth, while still limiting the number of rewards per player to a reasonable number. The extra spawns are needed because the heart is apparently a must have item, and you'll need/want several of them. The limit is necessary because they don't want players to be able to hit every spawn for a chance. The quest is probably the easiest way to get it in the game without coding a hard limit per week to item drops. The spawns need to be spread throughout the day more, however. 

I too wondered why that change was made because it appeared very clunky, but this is the reason.
Every player gets a reward bundle with equal chances. Similar to Vell I assume.
Limited to 3 times a week so Garmoth isn't completely overrun anymore.
These are good changes. Other changes about Garmoth aren't so great, but the Quests and the bundle instead of a drop are nice.

Zeitpunkt der letzten Änderungen : 03. Aug 2023, 07:27 (UTC)
# 7

It's a temporary change. KR got the automatically adjusting HP of garmoth already with this patch, so we should get it next week most likely. It wont be permanent like it is for garmoth at the moment.

Zeitpunkt der letzten Änderungen : 03. Aug 2023, 10:16 (UTC)
# 8

I've heard probably a dozen "I didn't get anything from Garmoth" just from my guild alone because they didn't know about the quests...

Zeitpunkt der letzten Änderungen : 03. Aug 2023, 15:35 (UTC)
# 9

i like it, only cuz no instant trash fill up in my inventory and i can open it later on a diff char

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