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UTC 4 : 56 18. Mai 2024
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#Meinung
Ferrica and Ferrina Respawn rate - reverse this change
05. Aug 2023, 21:37 (UTC)
629 8
Zeitpunkt der letzten Änderungen : 05. Aug 2023, 21:40 (UTC)
# 1

You introduced faster respawn rates for various areas, specifically the pot piece zones, on the whole this was a great move. However, the application of this to the Ferrica and Ferrina spawn area in Old Wisdom Tree needs to be reversed.

This piece was (and still is) primarily sourced through the life-skill tanning, yes it can now drop naturally but taaning on the whole is still better. Tanning here also has other uses. The introduction of the faster respawn rate means that you can JUST about tan ONE pack of mobs before the respawn occurs, which means the corpses will disappear. This is a massive step backwards as you have a massive area with a massive amount of mobs that have always been efficently and sufficently farmable.

Now if you farm anymore than 1 pack, you will lose out as the corspes disappear too quickly to be able to tan them.

If you proc the life-skill tanning game in a single pack, you will lose everything. You can not complete this mini game in the time it takes for an entire pack to disappear, that is ridiculously too quick.

Turning off the mini-game for the sake of this is again, inefficient and a massive step backwards.

The increased respawn rates for other areas was a good move and efficient because life-skilling is less relevant (although not entirely irrelveant).

The ideal soloution (unlikely possible) is to allow corpses to remain accessible for longer whilst the respawn occurs, I know this isn't going to be feasible as it will be a memory hog issue, so the real solution is to simply reverse this change for this particular area (Ferrica and Ferrina respawns).

Zeitpunkt der letzten Änderungen : 06. Aug 2023, 00:34 (UTC)
# 2

I personally feel inclined to disagree with this as the only difference between now and what you are asking is you having to run to a different pack, but I totally see where you are coming from. 

I ran by there earlier today to dump my energy and finished in about 15-20 minutes coming out with 7k feathers a few pity pieces and around 70 black gem fragments. Unless you are going there with 0 ap and max gathering time you should be able to consistantly be gathering everything (unless you hit a minigame, but you will probably get more rewards from doing that than tanning the whole pack) with almost no down time.  I see this change as a win for life skillers as is cause you are still profiting mats/money with a fraction of the effort and energy consumption.

Zeitpunkt der letzten Änderungen : 06. Aug 2023, 05:07 (UTC)
# 3

I personally wasn't effected by faster spawn rate.

Zeitpunkt der letzten Änderungen : 07. Aug 2023, 23:23 (UTC)
# 4
On: Aug 6, 2023, 00:34 (UTC), Written by Nurr

I personally feel inclined to disagree with this as the only difference between now and what you are asking is you having to run to a different pack, but I totally see where you are coming from. 

I ran by there earlier today to dump my energy and finished in about 15-20 minutes coming out with 7k feathers a few pity pieces and around 70 black gem fragments. Unless you are going there with 0 ap and max gathering time you should be able to consistantly be gathering everything (unless you hit a minigame, but you will probably get more rewards from doing that than tanning the whole pack) with almost no down time.  I see this change as a win for life skillers as is cause you are still profiting mats/money with a fraction of the effort and energy consumption.

I'm by no means an OP character, my gathering is capped out (I believe) and I'll one combo any mob there in tuvala.

The thing is, even for me,  and what you're ultimately describing is that it's no different, at best, I still argue it's worse over time as you can be missing out on 9 gathers in 10 from a mini game proc.

I guess what I'm really saying is, it should be better, the idea was good but it's futile at this area due to the vastness of the open map and mob size. Furthermore you're relying on rng to justify a mini-game compensating for the inability to gather the mobs before they disappear.

Wouldn't it be great if we had the best of both worlds here, it's life-skilling after all, it's not like it needs to be anymore detrimental. For further personal specifics, this was my go to spot to farm for powder of ascension, when the drops you're after are low you're going to have more chances the more gathers you have. You will always gather for example more pot pieces from a natural gather over time than you would from a mini-game proc. Now consider powder of ascension, which drops significantly less than the valtarra pity piece.

Zeitpunkt der letzten Änderungen : 09. Aug 2023, 02:30 (UTC)
# 5
On: Aug 7, 2023, 23:23 (UTC), Written by Selenathar

I'm by no means an OP character, my gathering is capped out (I believe) and I'll one combo any mob there in tuvala.

The thing is, even for me,  and what you're ultimately describing is that it's no different, at best, I still argue it's worse over time as you can be missing out on 9 gathers in 10 from a mini game proc.

I guess what I'm really saying is, it should be better, the idea was good but it's futile at this area due to the vastness of the open map and mob size. Furthermore you're relying on rng to justify a mini-game compensating for the inability to gather the mobs before they disappear.

Wouldn't it be great if we had the best of both worlds here, it's life-skilling after all, it's not like it needs to be anymore detrimental. For further personal specifics, this was my go to spot to farm for powder of ascension, when the drops you're after are low you're going to have more chances the more gathers you have. You will always gather for example more pot pieces from a natural gather over time than you would from a mini-game proc. Now consider powder of ascension, which drops significantly less than the valtarra pity piece.

You say that, and since i've been going there for the past few weeks to energy dump I've been getting more pity and resources from how it is now with the minigame than I was when I was going for the pot piece originally. You might not say doing the minigame is worth it, but getting a few powders  and 5-10 pity an hour with a chance of procing 10+ powders and 20 pity pieces seems like its a little worth it when you go there for an hour considering when I was originally grinding it was maybe 1-3 pieces an hour and that was it. 

I don't know if they massivly increased the drop chance for them from when I grinded mine out a year ago and my mindset might be from the point of view of like 'this is so much quicker and easier from when I spent all day here' and that might just be my own ignorance at play. But other than that it sounds like you're trying to pull too many ferricas at once, since I haven't had an issue with them despawning before I could it tan them if a game doesn't proc. It's not like you're wasting energy when you're not tanning the ones you miss too.

Zeitpunkt der letzten Änderungen : 09. Aug 2023, 04:02 (UTC)
# 6
Not really missing out on anything if you're constantly skinning. So what if one or two despawn. Just kill them again and keep skinning.
Zeitpunkt der letzten Änderungen : 09. Aug 2023, 14:37 (UTC)
# 7
On: Aug 5, 2023, 21:37 (UTC), Written by Selenathar

You introduced faster respawn rates for various areas, specifically the pot piece zones, on the whole this was a great move. However, the application of this to the Ferrica and Ferrina spawn area in Old Wisdom Tree needs to be reversed.

This piece was (and still is) primarily sourced through the life-skill tanning, yes it can now drop naturally but taaning on the whole is still better. Tanning here also has other uses. The introduction of the faster respawn rate means that you can JUST about tan ONE pack of mobs before the respawn occurs, which means the corpses will disappear. This is a massive step backwards as you have a massive area with a massive amount of mobs that have always been efficently and sufficently farmable.

Now if you farm anymore than 1 pack, you will lose out as the corspes disappear too quickly to be able to tan them.

If you proc the life-skill tanning game in a single pack, you will lose everything. You can not complete this mini game in the time it takes for an entire pack to disappear, that is ridiculously too quick.

Turning off the mini-game for the sake of this is again, inefficient and a massive step backwards.

The increased respawn rates for other areas was a good move and efficient because life-skilling is less relevant (although not entirely irrelveant).

The ideal soloution (unlikely possible) is to allow corpses to remain accessible for longer whilst the respawn occurs, I know this isn't going to be feasible as it will be a memory hog issue, so the real solution is to simply reverse this change for this particular area (Ferrica and Ferrina respawns).

I thought it was a problem at first, then I realized if I stood between 2 different Ferricas and just tagged one followed by gathering a double pack when the corpses despawned I had all but maybe 1 gathered from but at the exact same time as the Despawn the pack was back up.

I want them to keep the spot the way it is.

Zeitpunkt der letzten Änderungen : 09. Aug 2023, 14:38 (UTC)
# 8
On: Aug 7, 2023, 23:23 (UTC), Written by Selenathar

I'm by no means an OP character, my gathering is capped out (I believe) and I'll one combo any mob there in tuvala.

The thing is, even for me,  and what you're ultimately describing is that it's no different, at best, I still argue it's worse over time as you can be missing out on 9 gathers in 10 from a mini game proc.

I guess what I'm really saying is, it should be better, the idea was good but it's futile at this area due to the vastness of the open map and mob size. Furthermore you're relying on rng to justify a mini-game compensating for the inability to gather the mobs before they disappear.

Wouldn't it be great if we had the best of both worlds here, it's life-skilling after all, it's not like it needs to be anymore detrimental. For further personal specifics, this was my go to spot to farm for powder of ascension, when the drops you're after are low you're going to have more chances the more gathers you have. You will always gather for example more pot pieces from a natural gather over time than you would from a mini-game proc. Now consider powder of ascension, which drops significantly less than the valtarra pity piece.

Don't do the mini game....  You can't get the potion piece or the Ascension to proc during the mini game.  You are actually wasting your energy.

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