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Forum

UTC 10 : 46 17. Mai 2024
CEST 12 : 46 17. Mai 2024
PDT 3 : 46 17. Mai 2024
EDT 6 : 46 17. Mai 2024
#Meinung
Make [Safeguard Your Crystals] Event Permanent!
10. Aug 2023, 05:17 (UTC)
11125 345
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Zeitpunkt der letzten Änderungen : 18. Aug 2023, 19:17 (UTC)
# 91

++++++++1

Exactly so annoying. As a returned player, get back in to the game, bought value packs, kamasylvia, old moon etc etc, Then lost couple of my Kydict's while PvEing, didnt understand first, then when I look crystals, they dissappeared and dont know how to replace or find. even thinking to buy expensive crystals. 

So stupid logic to loose that way. when you die already you need to use elions tear etc if high level, and crystals too... 

Raged and thinking to quit again. 2 x kydicts gone... 1 x gervish... seriously 

Zeitpunkt der letzten Änderungen : 18. Aug 2023, 19:20 (UTC)
# 92
On: Aug 18, 2023, 17:19 (UTC), Written by Siensu

If they took away crystal breakage we would still lose exp on death + our elixirs + the time it takes to walk from spawn back to your rota.

This can't be a real response...lmfao..It can't be...

On: Aug 18, 2023, 17:19 (UTC), Written by Siensu

Crystal breakage adds nothing gameplay wise. You can't sit there and tell me that you're happy that you have a chance to lose multiple hours of grinding upon death. That doesn't bring any thrill, only soul crushing dread.  Crystal breakage discourages people from trying out higher end and harder content. You could argue to "just use cheaper crystals bro" but then that means you have to be even MORE geared to try out these places in the first place. 

Crystals breaking is the only real penalty for dying right now. A game SHOULD HAVE A PENALTY FOR DEATH.
That other nonsense you mentioned is just that..nonsense. Anyone who's played more than 5 minutes has about 100 tears to rez with. 
And the "CoSt Of EliXirs".. you gotta be kidding..
Yes.. "Use cheaper crystals bro". You're conflating "Survival" with being "efficient" in a spot.
Every class in this game has "Emergency Escape" EVERY 5 MINUTES to get away from death. If you're approaching death quicker than that, you shouldn't be there to begin with. End of story. Period.

 However, in a game riddled with performance issues (I say this as someone with a great computer.) Dying setting you back several hours is trash. Albion has full loot pvp and some how dying there is less punishing then dying on this game.
Is the game optimized? Not really. Does it have performance issues to the extent you're dying from them while grinding? No..
If you're dying from "Performance issues", you're:
A- Playing on remastered while using a Alienware PC to do so.
or 
B- Trying to play in a regional server not local to you.
or
C- Using a VPN to do B.

PS - My roflcopter goes SOIS SOIS SOIS SOIS SOIS at your Albion reference..

PPS - All of this ignores the fact that PA is so carebear now you can get crystals restored a few times for the random times there is some performance or desync issue that results in the loss of a crystal.

 




Zeitpunkt der letzten Änderungen : 18. Aug 2023, 22:00 (UTC)
# 93
On: Aug 18, 2023, 19:20 (UTC), Written by HitStaggerBad

This can't be a real response...lmfao..It can't be...

Crystals breaking is the only real penalty for dying right now. A game SHOULD HAVE A PENALTY FOR DEATH.
That other nonsense you mentioned is just that..nonsense. Anyone who's played more than 5 minutes has about 100 tears to rez with. 
And the "CoSt Of EliXirs".. you gotta be kidding..
Yes.. "Use cheaper crystals bro". You're conflating "Survival" with being "efficient" in a spot.
Every class in this game has "Emergency Escape" EVERY 5 MINUTES to get away from death. If you're approaching death quicker than that, you shouldn't be there to begin with. End of story. Period.

 However, in a game riddled with performance issues (I say this as someone with a great computer.) Dying setting you back several hours is trash. Albion has full loot pvp and some how dying there is less punishing then dying on this game.
Is the game optimized? Not really. Does it have performance issues to the extent you're dying from them while grinding? No..
If you're dying from "Performance issues", you're:
A- Playing on remastered while using a Alienware PC to do so.
or 
B- Trying to play in a regional server not local to you.
or
C- Using a VPN to do B.

PS - My roflcopter goes SOIS SOIS SOIS SOIS SOIS at your Albion reference..

PPS - All of this ignores the fact that PA is so carebear now you can get crystals restored a few times for the random times there is some performance or desync issue that results in the loss of a crystal.

 




"SHOULD HAVE A PENALTY FOR DEATH" but not for BDO because never seen any MMO have that harsh penalty like this.

and the furture of BDO all come to this change, without this they don't ever need support to recovery crystal anymore which i'm saw that is most ridiculous thing in MMO, also freely add some world boss and harder group content.

Right now they can't add anymore content about PVE not because they don't want, it just noone will go there if that system still exist.

And one more thing, we playing online game so can't control situation like power loss, disconnect, one happen and lost like 5bil BIS crystal is not right at all.

Zeitpunkt der letzten Änderungen : 18. Aug 2023, 22:12 (UTC)
# 94

On: Aug 18, 2023, 19:20 (UTC), Written by HitStaggerBad

This can't be a real response...lmfao..It can't be...

Crystals breaking is the only real penalty for dying right now. A game SHOULD HAVE A PENALTY FOR DEATH.
That other nonsense you mentioned is just that..nonsense. Anyone who's played more than 5 minutes has about 100 tears to rez with. 
And the "CoSt Of EliXirs".. you gotta be kidding..

It can be argued that a game to be fun and enjoyable does not need to have a penalty on death at all apart from of course, the event of actually dying and having to "restart" from some kind of checkpoint.

There are plenty of games like that existing in the world, and I'm sure that wasn't a barrier for people to have fun.

You don't lose crystals on boss rush, dungeon boss fights or pvp, does it mean that that content can't be fun because you're only "wasting" time and a small amount of money on consumables by dying?

In my opinion, a game should not have a high penalty like the one we currently have on death.

It definitely should not invalidate around 2 hours of the time you've put into it for a single mistake. (Depending on Crystal, player speed on grind and gear. But i'd say this is a pretty good average considering the price of Rebellious, Olucas, Macalods, Girin and Decimation).

It simply isn't fun.

Dying being inefficient on your grind in general, having to reuse consumables or ellion's tears to speed up your resurrection and avoid exp loss is enough.

It doesn't have to be heartbreaking.

On: Aug 18, 2023, 19:20 (UTC), Written by HitStaggerBad

 However, in a game riddled with performance issues (I say this as someone with a great computer.) Dying setting you back several hours is trash. Albion has full loot pvp and some how dying there is less punishing then dying on this game.
Is the game optimized? Not really. Does it have performance issues to the extent you're dying from them while grinding? No..
If you're dying from "Performance issues", you're:
A- Playing on remastered while using a Alienware PC to do so.
or 
B- Trying to play in a regional server not local to you.
or
C- Using a VPN to do B.

I also am running bdo on a good computer (3070 and  AMD Ryzen 5 5600x) and I assure you I have crashed while grinding more than twice in a week without any of your A, B or C options being applicable to me.

"Use cheaper crystals bro" can't be a successful alternative, as crystals are in some spots too important for the stats they provide to be replaced, making you unable to get an accurate feeling of how you would be grinding the same spot with actual good crystals.

I don't even know how to address the "emergency escape" statement, as I don't honestly think people are trying to grind spots where they need to use that button more than zero or one time during an hour.

Lastly, for people worried about the crystal market:

why is everyone against the idea of removing crystal breakage ignoring the fact that console doesn't have it, but it still keeps prices similar (or sometimes higher) that what we have on pc.

Gear, accessories and artifact/lightstones do not break on death. Does that make their market completely shit?
Absolutely not.

Any of the above mentioned that is meta at the moment, has high demand and retains high prices because they're not easily obtainable (Take Blade, Strike, Blight and alike lighstones for example).

The only bad market is boss gear, but that is due to PA giving a lot for free in that regard.

I don't think people are seriously convinced that players are breaking their crystals often enough to have such a high impact on the market.

So to be completely honest, even if the crystal market falls off a little...who the hell cares?????

The only actual grindable crystals not being made by bottleneck rare items are Elkarrs, Corrupted and dark red fang. Their market isn't the best already and I struggle to believe people rely on these to make money.

Crystals not breaking on death made the game much more fun for me as it did for a lot of other people: being able to try spots I've never grinded before and understanding which ones are good for me and which ones are out of my scope was healthy in regards to my experience with the game as a whole.

The pros of removing the system overrun the cons by a mile, and I'm surprised there are even two different sides on the matter, but I guess this will be true for every single argument in the world.

Zeitpunkt der letzten Änderungen : 18. Aug 2023, 23:06 (UTC)
# 95

Making this event permament would definitely break the crystal market, so here's my suggestion (probably someone suggested the same thing):

-Make crystals lose durability on death and let us melt crystals to obtain in exchange a 'fuel' to recharge equipped crystals' durability. Make crystals tiers so that they give different amounts of fuel.

This would make crystal market decent and fix the crystals breaking on death issue!

15 264
Lv Privat
WONDERMAID
Zeitpunkt der letzten Änderungen : 18. Aug 2023, 23:48 (UTC)
# 96

On: Aug 18, 2023, 23:06 (UTC), Written by She

Making this event permament would definitely break the crystal market, so here's my suggestion (probably someone suggested the same thing):

-Make crystals lose durability on death and let us melt crystals to obtain in exchange a 'fuel' to recharge equipped crystals' durability. Make crystals tiers so that they give different amounts of fuel.

This would make crystal market decent and fix the crystals breaking on death issue!


You want to add another micromanagement system with a new type of item (fuels of different levels) to a game which has already the issue of being quit by players because of the overwhelming amount of bloat there is in it?

Again with the crystal market story...

You can't grind Glorious Ah'krads, Glorious Olucas, Rebellious, Girin's, Ultimate Macalod, Brutal decimation, Mysterious Darkness,

They all require ungrindable bottleneck rare items.

Can you please tell me what are the crystals you sell on a regular basis that contribute to your income?

Again, how do you explain console having healthy crystal prices with no crystal loss?

How many people do you think lose their crystals everyday instead of not risking it and going to a safer spot they're overgeared for?

Lightstones do not destroy on death. Do you see the market for good meta lightstones being "broken"? Why should it be for crystals?

Zeitpunkt der letzten Änderungen : 19. Aug 2023, 01:06 (UTC)
# 97
On: Aug 18, 2023, 22:12 (UTC), Written by MuYanling

I don't even know how to address the "emergency escape" statement, as I don't honestly think people are trying to grind spots where they need to use that button more than zero or one time during an hour.

How do you not understand it? It keeps you from dying....
People are crying about crystals breaking when they die..
Follow the bouncing ball..

Zeitpunkt der letzten Änderungen : 19. Aug 2023, 13:18 (UTC)
# 98

100%

Zeitpunkt der letzten Änderungen : 19. Aug 2023, 16:27 (UTC)
# 99
On: Aug 18, 2023, 23:24 (UTC), Written by MuYanling


You want to add another micromanagement system with a new type of item (fuels of different levels) to a game which has already the issue of being quit by players because of the overwhelming amount of bloat there is in it?

Again with the crystal market story...

You can't grind Glorious Ah'krads, Glorious Olucas, Rebellious, Girin's, Ultimate Macalod, Brutal decimation, Mysterious Darkness,

They all require ungrindable bottleneck rare items.

Can you please tell me what are the crystals you sell on a regular basis that contribute to your income?

Again, how do you explain console having healthy crystal prices with no crystal loss?

How many people do you think lose their crystals everyday instead of not risking it and going to a safer spot they're overgeared for?

Lightstones do not destroy on death. Do you see the market for good meta lightstones being "broken"? Why should it be for crystals?

While I agree the "crystal market would crash" argument is a fallacy concerning removing "crystals breaking on death", you can sell completed crystals on the market can't you?

Lv Privat
Jqde
Zeitpunkt der letzten Änderungen : 19. Aug 2023, 19:44 (UTC)
# 100
On: Aug 19, 2023, 01:06 (UTC), Written by HitStaggerBad

How do you not understand it? It keeps you from dying....
People are crying about crystals breaking when they die..
Follow the bouncing ball..

Bro, you really remarked the weakest point of your whole argument and went all passive aggressive about it.

I understood what you said, I just didn't want to elaborate on it since it was so naive.

The existence of the V button doesn't nullify the chance of dying in every single case.

Sure it's nice in spots where you get stunned or knocked down and it's the only thing you can do to save yourself.

But you can still die because of plenty of reasons: a lag spike in your connection, an fps drop, the game crashing, or the most common: you being pepega for a moment over the course of hours of grind.

In hexe you can go from 70% hp to 0 very easily even with higher dp than the recommended just with a small mistake, distraction or misevaluation (and V there is probably the same as every single IFrame you could use).

Your ultimate Macalod crystal breaks.

Now you're set back exactly 1 billion silver.

Is it fair that the past 2~ hours of your grind in bdo get nullified because of any of the aforementioned reasons?
I don't think so, but you have a different opinion.

On: Aug 19, 2023, 16:27 (UTC), Written by Mumnoch

While I agree the "crystal market would crash" argument is a fallacy concerning removing "crystals breaking on death", you can sell completed crystals on the market can't you?

Of course you can.

What I meant is that people can't log in the game saying "today I'm gonna grind 10 hours at spot x and sell all the Rebellious Crystals I drop", cause there are no spots where you can grind that crystal. The low supply and high price of those crystals in the central market is regulated by the fact that they are hard to get and limited by bottle neck items, not by people having to rebuy them cause they broke them.

The same reason why a blade or strike lightstone are 4bileven if they don't break on death.

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