I absolutely agree with Mercuel, the QoL improvements are nice however the changes to Prime: Counter impact Warrior gameplay in a negative way.
Another nice suggestion ive seen floated around would be to remove the Shield Charge optional input of [Space] while in Guard and give that to Spin Counter after using Prime: Evasion or Guard. That way we can seperate our KD and Float versions of Counter.
Prime: Counter 's Knockdown type is one of the core skills that Succession Warrior uses in order to apply a secondary cc on the enemy. It has come as a big but sad surprise seeing the last change where it is harder to execute said variant in multiple scenarios.
Please consider reverting the change of Prime: Evasion into Prime: Counter that procs the float version.
Rejoice. For anyone that does not know they made a fix for the current issue on the most recent global labs we just have to wait two weeks till global gets them thanks for coming together fellow succession warriors to get this bug fixed as soon as possable