Family Name: Okimura
Region (NA/EU): EU
Currently the skill at level V has added 25% to the maximum weight (we go from maximum 100% to maximum 125%)
Problem: as soon as our character becomes overweight (example Frenzy Draught which expires) he finds himself immobile because too heavy, impossible to move and in the middle of a pack of mobs it is complicated to move and we sometimes risk dying
Suggestion: modify the skill so that instead of increasing the maximum weight to 125%, it increases our weight by 25%
example: I have 800lt, with Feathery Steps V I get 1000lt
Yeah that would be more logicall.
Family Name: Okimura
Region (NA/EU): EU
Currently the skill at level V has added 25% to the maximum weight (we go from maximum 100% to maximum 125%)
Problem: as soon as our character becomes overweight (example Frenzy Draught which expires) he finds himself immobile because too heavy, impossible to move and in the middle of a pack of mobs it is complicated to move and we sometimes risk dying
Suggestion: modify the skill so that instead of increasing the maximum weight to 125%, it increases our weight by 25%
example: I have 800lt, with Feathery Steps V I get 1000lt
It boggles the mind how this was implemented. It is further complicated in that you can only reroll skills on the Fairy by Real Money, and it is straight gambling if you get what you need at the rank you need it.
Some thing can be improved but making static weight increase would be a nerf to a skill
Some thing can be improved but making static weight increase would be a nerf to a skill
Yup, 25 % weight increase makes more sense.
Just pop another elixir/draught problem solved.
Partially. When you get over 125 % with the skill, you get much more slow and your skills get unusable than when you go 101 %. Having the skill endangers you more in tight spots than not having it, if you are not watching your weight. When this happened for the first time, I was veery in WTF mode. Or at least change the penalty over 125 % with the skill to be the same as 101% without the skill.
why r ppl downvoting this, its straight up 100% beneficial to the player....
Yup, 25 % weight increase makes more sense.
Partially. When you get over 125 % with the skill, you get much more slow and your skills get unusable than when you go 101 %. Having the skill endangers you more in tight spots than not having it, if you are not watching your weight. When this happened for the first time, I was veeeery in WTF mode. Or at least chenge the penalty with over 125 % with the skill to be the same as 101% without the skill.
isn't that what fairy's auto-item skill is for?
isn't that what fairy's auto-item skill is for?
Yeah, sure it is - but only in the situation of getting heavy via buff expiration.
Yet there are spots where you can go 120-125 % weight very fast and you get a big surprise when you cannot move and use skills suddenly and you get cornered if you do not have OP gear for the spot. (For instance, imagine giants with agris, yellow scroll and bosses spawning.)
So you need to watch your inventory often (before 120 you do not see that you are getting heavy on the main screen) which is inconvenient. When you do not have the skill, you are less endangered by getting heavy, because the movement and skill penalty is smaller.
You can try how it feels for yourself: Go into an easy spot and watch what happens when you go 101 % and then what happens when you go 126 %. With the skill, you go immediately into 126 mode.
I wonder how this double-edge of the skill could get overlooked for so long, it got annoying for me as soon as I got it and I actually died and lost crystals the first and second time this happened, as I didnt immediately understand what was happening to me :)
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