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Installation-Guide

1 Ladet die Datei BlackDesert_Installer_NAEU.exe herunter und installiert den „Black Desert“-Launcher.

2 Bitte startet das Spiel, sobald die Installation beendet ist.

Forum

UTC 3 : 41 16. Mai 2024
CEST 5 : 41 16. Mai 2024
PDT 20 : 41 15. Mai 2024
EDT 23 : 41 15. Mai 2024
Gear progression is not special anymore, and PVP has become dead content.
16. Okt 2023, 21:23 (UTC)
2391 53
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Zeitpunkt der letzten Änderungen : 03. Nov 2023, 06:06 (UTC)
# 71
On: Nov 3, 2023, 03:46 (UTC), Written by Enyani

I feel like what the game needed, was for War of the Roses to be a 24/7, drop in / drop out objective based, uncapped PvP server.

What the game got, was yet another type of node war that requires sign-up, runs infrequently, and will eventually be forgotten.

Removing open world PvP would be completely viable if the option was there to change channel to a PvP server that a) had good fights, b) rewarded those fights (for both winners and losers), c) rewarded to the extent it was worth doing over running in circles grinding, and d) was 24/7 available.

There are games that set a template for this. Planetside 2, for example, does node-based open world PvP that scales from 300+ person fights (okay, not so much these days), but can be equally meaningful with a handful of people at 2am contesting the same objective. 

It seems just such a no-brainer to have a 24/7 war server where players choose one of 2 (or 3) factions, then fight to cap a few regions of linked nodes (focusing the fight, but leaving some room for strategy), with a win>reset>everyone gets a worthwhile reward condition. Drop in, drop out, no schedule for the fun, and 'consensual' open world pvp that leaves people wanting to grind in peace alone, whilst rewarding the people that participate so they don't feel they're missing out doing it instead of grinding. Arsha is not this, because Arsha doesn't reward PvP, nor does it focus it on an objective, it just enables it (and, in silver terms, rewards avoiding it).

There's also a whole load of stuff about gear progression, how brackets set years ago have lost relevance and remove end-game progression, etc., etc., but having that kind of PvP seems far more important to me in terms of end-game purpose and fun than the (many) other issues.

Problem with rewards for pvp is that the same "crybabies" who do not want pvp, will join this content and stay afk or play like they are afk to take their rewards which they will treat as gift for doing nothing... In leads to a situation where they just took spot and leaving their team with less participants. U have same situation in RBF where after 5-6 mins half of your team is afk.

Zeitpunkt der letzten Änderungen : 03. Nov 2023, 21:40 (UTC)
# 72

As someone who's been playing since EU realease in 2016 with couple of breaks I will add my opinion to this discussion.
Just to add I completely left bdo after land of the morning light region.
The game back when i quit was definitely in a bizzare state with no clear vision and random things pulled out by PA. I've met many people since 2016 with whom i still spend time online doing other stuff, some of them still played bdo but since gvg/open world pvp changes they all left. The game was built on idea of endless progression and open world pvp with free pvp, you had a feeling of being in an actual open world with other living players that you either work with or have a confilct and fight with. PVE and life skills were a niche side things just to earn money for better gear but with years of PA cutting PVP and making casual instanced PVE zones (grinding zones too) it doesn't feel like bdo or like an mmo really. Like... there is literally 0 reason to grind gear now. Unless you are excited to grind in circels hundreds of hours just get better gear and... grind in circles with other mobs for another hundreds of hours lol. Maybe sieges? Not sure if they made it casual friendly by now too with capped gear or some other stuff. The difference in open world and players interactions is massive, back in the day you could go into random place and meet people you could speak with and chat was active with people. Now it's some solo farming/grinding simualtor roleplaying as a mmo. Chat is dead, all these "rising numbers of pve/life skills players" are just afk not interacting with anyone and not typing anything. Not that different from NPCs really. You can say wahtever you want but these "whiny, toxic pvp players that make only 10-15% of playerbase" were the actual core of this game running the community and all the activities around it. Now it seems PA wants to turn this game into 3D Stardey Valley online where everyone can feel safe while all people I met quit the game with the same impressions as me. BDO is not dying, it's already dead unles you count 20k afk life skillers or solo pve players doing circles for thousands of hours around trashy mobs not interacting with anyone or typing anthing in the chat with changing channel on first sight of another player as "live and active community". I won't even get into details how PA is doing awful job but the main argument that PA onyl cares about Korea's been true in 2016 and is true today that i can say for sure.

Zeitpunkt der letzten Änderungen : 04. Nov 2023, 16:11 (UTC)
# 73
On: Nov 3, 2023, 21:40 (UTC), Written by Irvashi

[...] back in the day you could go into random place and meet people you could speak with and chat was active with people. Now it's some solo farming/grinding simualtor roleplaying as a mmo. Chat is dead, all these "rising numbers of pve/life skills players" are just afk not interacting with anyone and not typing anything. Not that different from NPCs really. You can say wahtever you want but these "whiny, toxic pvp players that make only 10-15% of playerbase" were the actual core of this game running the community and all the activities around it. Now it seems PA wants to turn this game into 3D Stardey Valley online where everyone can feel safe while all people I met quit the game with the same impressions as me. BDO is not dying, it's already dead unles you count 20k afk life skillers or solo pve players doing circles for thousands of hours around trashy mobs not interacting with anyone or typing anthing in the chat with changing channel on first sight of another player as "live and active community". [...]

Frankly, your post is one of the most touching I've read on the forum.

I feel your deception and the deception of many players, me included. And I'm not a pvp player, I'm a lifeskiller. I'd just enjoy pvp if there was more activity and more content for it.

The game seems effectively empty because it's full of afk players, the rates of afk processing or fishing is growing and the afk events don't help.

When I first joined the game, my intention was to go pvp. But finally, nothing really attracted me to it, it even got worse.

I wish PA took a deeper look in their game, through the international point of view, not only korean, but that's an utopia.

I just want to say Thank you for your post, I speak for myself but I don't think I'm the only one here: it reflects what I think of the game too.

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