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UTC 10 : 52 06. Mai 2024
CEST 12 : 52 06. Mai 2024
PDT 3 : 52 06. Mai 2024
EDT 6 : 52 06. Mai 2024
The Conditions for the next Wave at Thornwood Dehkia
26. Okt 2023, 10:14 (UTC)
388 2
Zeitpunkt der letzten Änderungen : 26. Okt 2023, 10:14 (UTC)
# 1

Hello everyone, i'm SenryakuKa from Valencia's Servs.

Since TW Dehkia has been out i've been grinding a lot there and i tried minmaxing this spot because it's worth the silvers.
I understand that this grinding spot is like heaven for everyone going upper 940AP+APM but you need to know that we use A LOT of ressources (rota elixir, perfume, housing buff, etc..) that cost a lot an hour to grind there, and also, it's 1 hour of pure grind, this is not a chill spot for a lot of players, people are struggling to maintain the 17sec/wave so they can pull 7 Dark Knight Elites/hour
This spot is really hard and that's why people love to minmax there.

So as a 715GS that was with KZ19 and switched to Godr IV i have progressed a lot through this spot.
From my first hour

to my best hours

I try harded a lot to understand better how BDO works and how i should play to be better on this spot. 

But since the new Update i feel like they definitly wanted to stop the progression of all the people grinding there.
One of the 2 problems is that it will affect only people with little AOE's, and i see already more Drakania, Woosa, Zerker, Guardiana going there because of that. They will still get the same number of trashloot/h since they can kill all mobs even the one that are out of the pull so it's a big advantage for them.
The main problem is that now we have to wait to kill all mobs except 1 in the wave to respawn the next one while it should be still 3 or 2. It felt like it was designed to be 3 mobs aimed at the 2 Khalks and 1 Dark mage that are always NOT in the pack, or hard to pull.
So please make it back to the condition that it needs to be 3 mobs left ( or atleast 2 ) to get the next wave.

Thanks.

Zeitpunkt der letzten Änderungen : 26. Okt 2023, 10:54 (UTC)
# 2

I would add that they also increased, not decreased, the DP on the mobs.
Where I would melt the Dark Mages before, they now are the tankiest amongst the pack.

And also the Dark Knight can still Stun and Knockdown, so they screwed up this patch.

I agree with changing back the condition to 2-3 mobs, instead of 1.

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