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Forum

UTC 2 : 29 17. Mai 2024
CEST 4 : 29 17. Mai 2024
PDT 19 : 29 16. Mai 2024
EDT 22 : 29 16. Mai 2024
#Meinung
Request: NA PVE Servers
13. Feb 2021, 23:26 (UTC)
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Zeitpunkt der letzten Änderungen : 01. Mrz 2021, 16:28 (UTC)
# 152
On: Mar 1, 2021, 13:46 (UTC), Written by IWalkAlone

Actualy I could say is the oposite. PvE is the least worked. What PvE you ahve ? Dumbest AI in hustory of MMos, only bunch of mobs that are too little for more than 1-2 players and need to PvP to farm optimal. You have some instances that are total fail and noone play. So what PvE you talking about ? PvP is not updated ? Are you for real ? Every week we have PvP updates?

 

Do a pve system requier forced pvp to function ? Or do a pve system was reworked for olivia or seasonal because it couldnt work without forced pvp ? Yes if you want to have optimal PvE gamplay otherwise you need server per player or you gona wait for mobs respawn if more ppl on spot

Do the entier BDO open world only resolve around pve system ? No because the above and oportunity to play as permared player, but yes you can play without PvP, but also you can play without kiling mobs, so should we say that BDO is not PvE game then ?

Do class only are balanced around pvp ? 90% of the class fixes are for PvP, not PvE. 

Do the devs worked on forced pvp post valencia ? Yes they working. Now is bounty system in works.

Do the devs keep work on siege / node & advertise on their website at the expense of everything else ? ( yup )

Do siege & node wars happen in the open world therefore can be tagged as "open world pvp" ? ( yup )

 

Only very simple reality about how the game is / what devs care about by their action.

The Devs idea about the game is that its a PvP game. Like Volpin said. They sey it everywhere. Its just dont fit for your dream about server without PvP so you pretent not to be real because is not with big letter on the first page of the website.

 

This argument falls apart when you look at the current direction. Improved lifeskilling, mansions, PVE (Collaborative) dungeons, and the upcoming PVE arena.

Zeitpunkt der letzten Änderungen : 01. Mrz 2021, 18:51 (UTC)
# 153
On: Mar 1, 2021, 16:15 (UTC), Written by Josiah

This argument falls apart when you look at the current direction. Improved lifeskilling, mansions, PVE (Collaborative) dungeons, and the upcoming PVE arena.

The thing about PvE Only server to me, is how deepy intertwined PvE and PvP are in this game.  In order to generate income, players go out into the open world - a shared space with resources sought after by many adventurers - kill mobs, gather trees, slaughter lamb, sail and barter, etc.  And these resources are there as a means for us to either work together to attain, or compete for. 

 

What I am having trouble seeing is how would a full-on PvE server be balanced with a normal PvX server?  When on normal servers, players will have to spend time (which reduces income / progression) fighting or working things out with others to determine who gets the resource.  You know, normal MMORPG stuff, working with or against other people.  (I mean, we do play an Open World MMORPG, not some hub based, instanced not-really-an-MMO-but-other-people-exist game like Diablo.) 

 

On a PvE Only server, players would be able to run around uninhibited, spending no time even needing to speak to anyone.  We play an MMORPG, after all.  Removing OW PvP from even one server removes one of the biggest social interactions currently in BDO, and that is, open world engagements.

 

I get it, you don't want to be griefed while lifeskilling.  But why a full on PvE server?  Why not improving existing systems?  I hope you realize how far off a full-on PvE server is from how this game was originally designed, you know, the design that led PA to rake in billions and the design that got us here in the first place?

Zeitpunkt der letzten Änderungen : 01. Mrz 2021, 21:21 (UTC)
# 154
Écrit le : 1 mars 2021, 13:25 (UTC), par : Woots

there is no personal interpretation.

 

Do a pve system requier forced pvp to function ? Or do a pve system was reworked for olivia or seasonal because it couldnt work without forced pvp ? ( nop )

Do the entier BDO open world only resolve around pve system ? ( yup )

Do class only are balanced around pvp ? ( nop )

Do the devs worked on forced pvp post valencia ? ( nop )

Do the devs keep work on siege / node & advertise on their website at the expense of everything else ? ( yup )

Do siege & node wars happen in the open world therefore can be tagged as "open world pvp" ? ( yup )

 

Only very simple reality about how the game is / what devs care about by their action.

 

Ofc, you dont like that because it doesnt fit the dream in which BDO is a open world pvp game and build for that. But the reality just show otherwise.

 

As for your opinion about if pve channel is "needed"whatever if its known you dont share that point of view, it doesnt invalidate that idea to provide a choice to play with or without forced pvp.

BDO isnt the "pvpve" centric game you dream about, do it mean you will find another game ? ( i heard archeage provide what you look for )

 

 

 

harmfull how ? explain all that with detailled argument, because for now, with forced pvp beeing needed by no pve system, olivia & seasonal pve didnt created a BDO doomdays, there is more demonstration of "no forced pvp" setting not damaging BDO.

 

Full personal interpretations. To begin with, I call your own definition of what a meaningful owpvp is. Lol.

 

Do a pve system requier forced pvp to function ? Or do a pve system was reworked for olivia or seasonal because it couldnt work without forced pvp ? ( nop ) Time and gear restrictions on Olvia / Seasons. Did you forget?

Do the entier BDO open world only resolve around pve system ? ( yup ) it revolves around a pvpve system, that's precisely your problem

Do class only are balanced around pvp ? ( nop ) Balanced around pvpve. Once more

Do the devs worked on forced pvp post valencia ? ( nop ) Lol. Check again, without your personal definitions.

Do the devs keep work on siege / node & advertise on their website at the expense of everything else ? ( yup ) Personal interpretation, again

Do siege & node wars happen in the open world therefore can be tagged as "open world pvp" ? ( yup ) ???

 

 

Écrit le : 1 mars 2021, 13:25 (UTC), par : Woots

Only very simple reality about how the game is / what devs care about by their action.

 

Ofc, you dont like that because it doesnt fit the dream in which BDO is a open world pvp game and build for that. But the reality just show otherwise.

 

As for your opinion about if pve channel is "needed"whatever if its known you dont share that point of view, it doesnt invalidate that idea to provide a choice to play with or without forced pvp.

BDO isnt the "pvpve" centric game you dream about, do it mean you will find another game ? ( i heard archeage provide what you look for )

 

 

 

harmfull how ? explain all that with detailled argument, because for now, with forced pvp beeing needed by no pve system, olivia & seasonal pve didnt created a BDO doomdays, there is more demonstration of "no forced pvp" setting not damaging BDO.

 

Hep, not so fast. You still have to explain which benefit it would bring to BDO.

IN REAL LIFE, THE ONE ASKING FOR A CHANGE IS THE ONE WHO HAS TO PROVE THE BENEFIT. GO ON, BUDDY, and you've got no right to ask me to explain first.

 

Now, guess what? I'm quite fine with BDO, and you're not. I can make owpvp on a regular basis, my friends, guildmates have fun with it.

Reality? Well. BDO is pvpve. The idea of separating the game between pve and the regular pvpve system is awful. And devs, by their actions, showed it : there's no permanent unrestricted pure pve channel. Reality check done.

 

 

Zeitpunkt der letzten Änderungen : 01. Mrz 2021, 22:04 (UTC)
# 155

I've wanted PvE channels pretty much since the day this game launched in NA.  There's so much wasted potential and it drives so many people away when you force PvP onto players who have 0 interest in it.  Call it a "PvP game" all you want, but the fact remains that the game offers a ton of unique content for people not interested in PvP.  Let us enjoy the game the way we want, please.

Zeitpunkt der letzten Änderungen : 01. Mrz 2021, 22:10 (UTC)
# 156
On: Mar 1, 2021, 18:49 (UTC), Written by PeaceInChaos

The thing about PvE Only server to me, is how deepy intertwined PvE and PvP are in this game.  In order to generate income, players go out into the open world - a shared space with resources sought after by many adventurers - kill mobs, gather trees, slaughter lamb, sail and barter, etc.  And these resources are there as a means for us to either work together to attain, or compete for. 

 

What I am having trouble seeing is how would a full-on PvE server be balanced with a normal PvX server?  When on normal servers, players will have to spend time (which reduces income / progression) fighting or working things out with others to determine who gets the resource.  You know, normal MMORPG stuff, working with or against other people.  (I mean, we do play an Open World MMORPG, not some hub based, instanced not-really-an-MMO-but-other-people-exist game like Diablo.) 

 

On a PvE Only server, players would be able to run around uninhibited, spending no time even needing to speak to anyone.  We play an MMORPG, after all.  Removing OW PvP from even one server removes one of the biggest social interactions currently in BDO, and that is, open world engagements.

 

I get it, you don't want to be griefed while lifeskilling.  But why a full on PvE server?  Why not improving existing systems?  I hope you realize how far off a full-on PvE server is from how this game was originally designed, you know, the design that led PA to rake in billions and the design that got us here in the first place?

Many of these statements are just wrong.

"In order to generate income, players go out into the open world"

 

I have been spending the majority of my time cooking and making materials in town.  This is generating a massive amount of income on a permanent basis.  People use 49 alts to fish, gather, and do other life skills.

 

What we can conclude from this is you should stop making those statements.  They are blatantly false and easily proven to be so.  You have out dated ideas and concepts that don't apply to BDO.

 

Even your examples of butchering sheep or gathering sap don't apply.  Those do not create any type of realisitc PVP environment.  Nor does trading, fishing, or even bartering for most players.

 

You need to accept the idea of fighting your way through the game is out dated and maybe it's YOU not everyone else that needs to find another game to suit their needs.

 

How are people "competing for resources and power" when you can CASH SHOP your way and AFK LEVEL?

 

15 919
Zeitpunkt der letzten Änderungen : 01. Mrz 2021, 22:12 (UTC)
# 157
On: Mar 1, 2021, 22:04 (UTC), Written by Xintross

I've wanted PvE channels pretty much since the day this game launched in NA.  There's so much wasted potential and it drives so many people away when you force PvP onto players who have 0 interest in it.  Call it a "PvP game" all you want, but the fact remains that the game offers a ton of unique content for people not interested in PvP.  Let us enjoy the game the way we want, please.

We call it "pvpve game", and nobody is preventing you from enjoying it. Unless you want to do its medium to high pve without owpvp interferences, that's the only moment when you can feel potentially annoyed by owpvp. There's still plenty of things to do besides that. 

Zeitpunkt der letzten Änderungen : 01. Mrz 2021, 22:43 (UTC)
# 158
On: Mar 1, 2021, 22:10 (UTC), Written by Sadalsuud

We call it "pvpve game", and nobody is preventing you from enjoying it. Unless you want to do its medium to high pve without owpvp interferences, that's the only moment when you can feel potentially annoyed by owpvp. There's still plenty of things to do besides that. 

This simply isn't true.  Stars End has become the old Sausans.  Additionally, any area of real value will immediately suffer from this problem.

 

And PVP or especially mob feeding is the very definition of "preventing you from enjoying it".  That is also not limited to griefing on near max stat characters NOT with 300AP, but instead maximizing DP to the extent that most players can not kill them.  It may also include using invisibility or excessive mobile classes to mob feed.

 

I watched a female streamer recently say she wouldn't go to Star's End because of the griefing.  That instead they would go Aakman, Hystria etc to avoid the PVP.  I think Pearl Abyss devs should be feel a bit ashamed to have created such a situation.  I feel a bit sad for her, but she is correct.

15 919
Zeitpunkt der letzten Änderungen : 02. Mrz 2021, 00:05 (UTC)
# 159

I don't understand the reason people want a "PvE" server in the first place, unless you just jump on a rotation already being cleared by someone else, people don't just attack unprovoked the vast majority of the time.  I find the "PvE" seasonal servers to be more toxic than the seasonal Arsha server, because people just grind over others, and everyone slows down in gains because no one is getting full value out of anything.

 

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