Hello, the current ecology bonus caps at 20% with 8k points. Nowadays it's possible to go beyond 9k points.
Please reward people who make the effort of improving their ecology bonus and add additional rewards:
Thanks by advance for your consideration.
Why you even care? 20% it's still like 0%. Even 100% it's like 0% when items have drop like 0,01% or 0,005%.
If you want something simple play day by day same and same zone. Any drop rate bonus won't help you because you can't win vs rng.
Why you even care? 20% it's still like 0%. Even 100% it's like 0% when items have drop like 0,01% or 0,005%.
If you want something simple play day by day same and same zone. Any drop rate bonus won't help you because you can't win vs rng.
What kind of nonsense are you saying lol
To get 100 drops at .05% it's ~200k mobs, at .06% (20% extra drop rate) its ~166k mobs, 34k less which depending on spot means hours saved. Literally, if you play day by day with the same zone you want the 20% because it means much more over an average. wow what a concept- higher drop rate means you get more of a drop over time!
What kind of nonsense are you saying lol
To get 100 drops at .05% it's ~200k mobs, at .06% (20% extra drop rate) its ~166k mobs, 34k less which depending on spot means hours saved. Literally, if you play day by day with the same zone you want the 20% because it means much more over an average. wow what a concept- higher drop rate means you get more of a drop over time!
It's only CHANCE not real drop increase.
It's like a coin toss, 50% 50%, even if you increase one side with 25% you still have chance for 50% 50% but also for 90% to 10% or 10% to 90%.
Many times I had better and more drop without any drop bonuses than with 100% or even 150% + node lvl 10.
You can collect ecology for fun and completionist but not for real drop change.
0,05% or 0,06% it's still 0% and pure luck, nothing more.
It's only CHANCE not real drop increase.
It's like a coin toss, 50% 50%, even if you increase one side with 25% you still have chance for 50% 50% but also for 90% to 10% or 10% to 90%.
Many times I had better and more drop without any drop bonuses than with 100% or even 150% + node lvl 10.
You can collect ecology for fun and completionist but not for real drop change.
0,05% or 0,06% it's still 0% and pure luck, nothing more.
that's a baffling take. drop chance increase translates to real drop increase, this is common sense. your singular experience means nothing in the grand scheme of things. as you said, if you "simple play day by day same and same zone" over a good sample size, you'll notice the 20%.
50/50 means it lands on heads 5 out of 10 times. 90/10 means it hands on head 9 out of 10 times. if you're really arguing that 9 out of 10 times is the same as 5 out of 10 then you're out of your mind. they're both chances yes, but one is definitely better than the other.
Why you even care? 20% it's still like 0%. Even 100% it's like 0% when items have drop like 0,01% or 0,005%.
If you want something simple play day by day same and same zone. Any drop rate bonus won't help you because you can't win vs rng.
Why do you even care about how others play the game. This suggestion wouldn't affect you so why running your mouth about it.
+1
PA, please look into this system. Make sure it works right....
I have a friend who grinds Stars-end, and gets a Black Distortion Earring every hour... he has 0% ecology bonus...
I grind Stars-end and get one every 4 to 5 hours... I have +16% ecology bonus.....
How does this make sense?
The current achieveable score goes beyond 10k points, please consider updating rewards.
Please reward those who did a lot of efforts to reach such scores and give incentive for other to take the challenge.
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