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UTC 14 : 12 15. Mai 2024
CEST 16 : 12 15. Mai 2024
PDT 7 : 12 15. Mai 2024
EDT 10 : 12 15. Mai 2024
Two grab classes and one non-grab class are asked to vote on who gets a grab-skill.
05. Jan 2024, 19:08 (UTC)
1337 80
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Zeitpunkt der letzten Änderungen : 12. Jan 2024, 21:03 (UTC)
# 1

#1 BDO ranking highest kill-count in the world here. Enough about me.

This is with respect to the recently proposed changes in the Lab Server.

Presently, about 2/3 of the classes have a grab. For those that forgot their basic math this equivalently means that only 1/3 of the bdo classes do not have a grab. That's 66.66% vs. 33.33% respectively.

By the developer submitting to a mere popularity contest if whether or not every class should have a grab (option 3), it is unknowingly and unfairly asking a population of 3 members in which 2 are wolves and 1 is a sheep, to vote on what/who to have for dinner. The two wolves obviously will vote to eat the sheep and will win the election since the sheep has only one vote it can cast; In an ironically equal mathematical scenario, 2/3 of all BDO classes have a grab, and thusly are likely to dismiss option 3, which would help 1/3 of the BDO classes; the problem exacerbates itself because in practice, players realize the strenght that having a grab brings and so more will end up picking a class with a grab, and thus further increase the membership on the 2/3 side and leaving the 1/3 of grabless classes with even less representation in the election.

It is commendable for the developer to have stated that "Grabbing is the most powerful of the status ailments." Excellent point to begin making some progress from. Now that we recognize how dominant this skill is, it is time to act on that notion.


The developer has recently stated that option 2 seems to be leading in popularity. While I think that is a very great option, it still won't account for the fact that grab will remain a win-button, because it will still override any FG in spite of there being fewer SA's with option 2 (as if grabs respected SA to begin with). I am of the opinion that no class should have a grab, since it simplifies pvp too much; but I already made an essay on why grab skills are an abomination in fair pvp and debunk every counterargument in my essay on the matter which you can read here:
1) There is no excuse for a skill as powerful as BDO's grab to exist in any game and I will prove it
2) (extra) Grabs are a win button and have ruined PVP for far too long

The developer has recognized the extreme power of grabbing, it is time to bring a solution to the table.

Option 1 makes gaps shorter and adds means to counter them in pvp. Grabs still go through everything and thus this option doesn't address the problems that grabs will reign even more so over everything.

Option 2 increases FG at the expense of SA but this is irrelevant to any class with a grab. Thus classes with grabs will still have an easy time.

Option 3 is the only option presented by the developer that actually proposes spreading equality by means of everyone getting a grab, and for some cases compensating their other abilities.

This is why in my opinion the only one of the 3 options that brings us closer to fairness is #3, even though the existence of the grab skill is idiotic and should have never existed. But I am also aware that it is unlikely that they will remove grabs so the only possible alternative is to at least make it fair by everyone having one. Yes, grab dumbs down pvp, that is uncontroversial; but unfortunately it's either some classes have it or all do, the selection to me is a no-brainer.

If the developer does add as an option to removing grabs entirely, or making them respect the protection of Forward Guard, then I agree that option #2 is the best. But as things are right now, the best option for class fairness is #3.

Again, all the reason why grab is a win-button in BDO and shouldn't exist are completely covered in my essay which you can find the link in the previous lines; it also includes a full-debunking of all pro-grab arguments. This thread is just to bring to the attention of the developer that their current popularity contest is not a good mean for under-represented classes to have their voices heard. Opposition to this observation is also expected to be identically distributed as described by the ratios mentioned in this topic, precisely due to the under-representation of non-grab classes. Thus, if this battle is going to be won, it won't be by popular vote but from well constructed arguments and evidence; which once again can be found in my essay post.

With that being said... :)

Zeitpunkt der letzten Änderungen : 05. Jan 2024, 19:30 (UTC)
# 2

Short and clear answer: "Much text and one big nothing in it". Same old story, just in a different topic name.

I'll just leave this here and hide.

Zeitpunkt der letzten Änderungen : 05. Jan 2024, 19:43 (UTC)
# 3

its fairly easy to start with this:

NO class should have 2 grabs

NO class should have grab resist ignore  passive

NO grab should be a knockdown

NO grab hold should hold you even when you are in V escape state

NO grab should be super fast connected to mobility skill

Zeitpunkt der letzten Änderungen : 05. Jan 2024, 20:42 (UTC)
# 4
On: Jan 5, 2024, 19:08 (UTC), Written by A72391

Option 1 makes gaps shorter and adds means to counter them in pvp. Grabs still go through everything and thus this option doesn't address the problems that grabs will reign even more so over everything.

Why are there no ways to counter a grab? In every other fighting game you can tech it or counter it because you have to balance them. 

Zeitpunkt der letzten Änderungen : 06. Jan 2024, 18:56 (UTC)
# 5

Claudia,

You are the only Sorceress in NA who complains about getting grabbed because you don't know your class all these years.

Also you never did siege/node wars, you don't do GvG, you give excuses when players call you to 1v1 them in the server chat. 

All you have done was spending 15 hours per day in RBF, which isn't hard to get points and you were helped by other teammates. 

It's clear you can't handle losses when you are outside of this "#1 BDO ranking highest kill-count in the world" Aura, then you come with "this is not true pvp" rhetoric.

I rest my case.

Lv Privat
MsRiker
Dieser Inhalt wurde von dem Administrator oder aufgrund mehrerer Meldungen ausgeblendet.
Zeitpunkt der letzten Änderungen : 05. Jan 2024, 23:05 (UTC)
# 7

Very good suggestions @WhySoSeeryus those should definitely be a bare minimum against grabs.

@ComradeCat indeed! in my essay-post I go over this at length, and also link to a video that explains how actual grab-counters are implemented in other games. It would be wonderful if BDO had at least such mechanics to counter all grabs so that they weren't such win buttons. Great comments from everyone so far :)

Dieser Inhalt wurde von dem Administrator oder aufgrund mehrerer Meldungen ausgeblendet.
Zeitpunkt der letzten Änderungen : 05. Jan 2024, 23:11 (UTC)
# 9
On: Jan 5, 2024, 19:08 (UTC), Written by A72391

#1 BDO ranking highest kill-count in the world here. Enough about me.

This is with respect to the recently proposed changes in the Lab Server.

Presently, about 2/3 of the classes have a grab. For those that forgot their basic math this conversely means that only 1/3 of the bdo classes have a grab. That's 66.66% vs. 33.33% respectively.

By the developer submitting to a mere popularity contest if whether or not every class should have a grab (option 3), it is unknowingly and unfairly asking a population of 3 members in which 2 are wolves and 1 is a sheep, to vote on what/who to have for dinner. The two wolves obviously will vote to eat the sheep and will win the election since the sheep has only one vote it can cast; In an ironically equal mathematical scenario, 2/3 of all BDO classes have a grab, and thusly are likely to dismiss option 3, which would help 1/3 of the BDO classes; the problem exacerbates itself because in practice, players realize the strenght that having a grab brings and so more will end up picking a class with a grab, and thus further increase the membership on the 2/3 side and leaving the 1/3 of grabless classes with even less representation in the election.

It is commendable for the developer to have stated that "Grabbing is the most powerful of the status ailments." Excellent point to begin making some progress from. Now that we recognize how dominant this skill is, it is time to act on that notion.


The developer has recently stated that option 2 seems to be leading in popularity. While I think that is a very great option, it still won't account for the fact that grab will remain a win-button, because it will still override any FG in spite of there being fewer SA's with option 2 (as if grabs respected SA to begin with). I am of the opinion that no class should have a grab, since it simplifies pvp too much; but I already made an essay on why grab skills are an abomination in fair pvp and debunk every counterargument in my essay on the matter which you can read here:
1) There is no excuse for a skill as powerful as BDO's grab to exist in any game and I will prove it
2) (extra) Grabs are a win button and have ruined PVP for far too long

The developer has recognized the extreme power of grabbing, it is time to bring a solution to the table.

Option 1 makes gaps shorter and adds means to counter them in pvp. Grabs still go through everything and thus this option doesn't address the problems that grabs will reign even more so over everything.

Option 2 increases FG at the expense of SA but this is irrelevant to any class with a grab. Thus classes with grabs will still have an easy time.

Option 3 is the only option presented by the developer that actually proposes spreading equality by means of everyone getting a grab, and for some cases compensating their other abilities.

This is why in my opinion the only one of the 3 options that brings us closer to fairness is #3, even though the existence of the grab skill is idiotic and should have never existed. But I am also aware that it is unlikely that they will remove grabs so the only possible alternative is to at least make it fair by everyone having one. Yes, grab dumbs down pvp, that is uncontroversial; but unfortunately it's either some classes have it or all do, the selection to me is a no-brainer.

If the developer does add as an option to removing grabs entirely, or making them respect the protection of Forward Guard, then I agree that option #2 is the best. But as things are right now, the best option for class fairness is #3.

Again, all the reason why grab is a win-button in BDO and shouldn't exist are completely covered in my essay which you can find the link in the previous lines; it also includes a full-debunking of all pro-grab arguments. This thread is just to bring to the attention of the developer that their current popularity contest is not a good mean for under-represented classes to have their voices heard. Opposition to this observation is also expected to be identically distributed as described by the ratios mentioned in this topic, precisely due to the under-representation of non-grab classes. Thus, if this battle is going to be won, it won't be by popular vote but from well constructed arguments and evidence; which once again can be found in my essay post.

With that being said... :)

You're one of them aren't you.. feels bad man. Lol

Zeitpunkt der letzten Änderungen : 05. Jan 2024, 23:14 (UTC)
# 10

On: Jan 5, 2024, 19:08 (UTC), Written by A72391

this part but unironically 
 

Lv Privat
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