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Das Spiel wird gestartet, wenn Ihr den Launcher installiert habt.

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Installation-Guide

1 Ladet die Datei BlackDesert_Installer_NAEU.exe herunter und installiert den „Black Desert“-Launcher.

2 Bitte startet das Spiel, sobald die Installation beendet ist.

Forum

UTC 9 : 5 03. Mai 2024
CEST 11 : 5 03. Mai 2024
PDT 2 : 5 03. Mai 2024
EDT 5 : 5 03. Mai 2024
Guild league feedback
08. Feb 2024, 17:04 (UTC)
234 1
Zeitpunkt der letzten Änderungen : 08. Feb 2024, 17:04 (UTC)
# 1


Queue system is worst queue system I have ever seen in any game so far, it is lackluster it's badly designed and it needs a total rework to be not a huge waste of time for anyone who queues to play the content.

-Change how being able to queue works ==> Currently if you have 10 online members in your guild you can initiate the the queue for your guild and once the game found and you matched with a guild, if atleast 10 player doesn't press join button from guild, match gets cancelled, now this is a huge problem because you just actively wasted 35 minutes of 15 people that waited in the queue and matched with you. So please...

Make it like custom arena of solare system, you open the page you click the + button you invite people to your platoon from guild page that opens, you form the platoon then only the platoon leader with other 9 people(total 10) can start the queue. Lobby automatically gets reformed after the match.

-Queue times ===> Every start of a new hour and every half of a new hour; This is bunch of balooney, bulls*** and bad. You do not have to re invent the wheel we alredy have decent system that functions

  Just make it like how custom solare works. You make it from 5 pm to 11 pm, your platoon leader starts to queue whenever he wants during 5 to 11 and once match been formed platoon leader gets a notification presses the accept and everyone gets teleported to the zone where match will be played

-Duration of a match ===> Now 20 minutes is decent duration to fight however 100 kills is not enough. You get 100 kills in 7-8 minutes, especially when  it's 15v15. I understand reasoning behind 100 kills for extremely one sided matches but the you could do forfeit system.

Remove the 100 kill cap for the match to finish instead introduce forfeit system. After 10 minutes passed, platoon leader can suggest forfeiting from guild league page and if more than half of the platoon agrees from guild league page, match gets concluded.


-Matching with another guild ===>Going into queue as 10 then matching agaisnt 15 is a disasterous decision from dev team. It will never work out in that way. Maybe you did it to capture open world pvp feeling but at this point it will never be there, so why ruin another content for sake of a past feeling.

In every start of a match you should be see enemy side from guild league page and there should a 1 minute of preparation phase for both guilds, platoon leader should be able to move players in and out during preparing phase, after preparations are done the platoon leader should press the ready button from both sides to make the game start, if one side fails to press ready button after 1 minute then game gets cancelled. If a platoon of 10 matches platoon of 15 then platoon leader of the 15 should be asked to reduce 5 members when they press ready button, if they press ready button while having extra 5 members over other platoon then 5 members randomly gets kicked to make teams even.




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