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Forum

UTC 0 : 25 02. Mai 2024
CEST 2 : 25 02. Mai 2024
PDT 17 : 25 01. Mai 2024
EDT 20 : 25 01. Mai 2024
#Meinung
Remove the accessories downgrade with crons please
26. Feb 2024, 10:32 (UTC)
593 17
1 2
Zeitpunkt der letzten Änderungen : 26. Feb 2024, 10:33 (UTC)
# 1

Family Name : Okimura

Region (NA/EU): EU

Suggestions/Comments: Title

Change this downgrade system


I don't know, change the quantity of crons requested or something but make sure that the accessories no longer downgrade
Seeing a tet debo go from the first try to tri then first try to duo then first try to pri is crazy..

Just the price difference between tet and tri is HUGE


And we have to spend a huge amount of crons behind.. for? nothing? no, we can see our accessory downgrade..
Where is the protection when you lose 3/4 of the price for just 1 click? save for rarety? you save nothing..
the only rare thing in this game is the +0 accessories and you don't even protect them..

Zeitpunkt der letzten Änderungen : 26. Feb 2024, 13:11 (UTC)
# 2
On: Feb 26, 2024, 10:32 (UTC), Written by Okimura

Family Name : Okimura

Region (NA/EU): EU

Suggestions/Comments: Title

Change this downgrade system


I don't know, change the quantity of crons requested or something but make sure that the accessories no longer downgrade
Seeing a tet debo go from the first try to tri then first try to duo then first try to pri is crazy..

Just the price difference between tet and tri is HUGE


And we have to spend a huge amount of crons behind.. for? nothing? no, we can see our accessory downgrade..
Where is the protection when you lose 3/4 of the price for just 1 click? save for rarety? you save nothing..
the only rare thing in this game is the +0 accessories and you don't even protect them..

totally agree with you mate but i was thinking a quest would be better than a free hand me down. You know the way we have to unlock the nadarrs band? Something similar to that and upon completion you can be able to protect your accessories from downgrading upon failure or at least reduce the chance significantly. 

Cheers

Zeitpunkt der letzten Änderungen : 26. Feb 2024, 13:12 (UTC)
# 3

I think they need to rethink the enhance system in general.

Zeitpunkt der letzten Änderungen : 26. Feb 2024, 14:37 (UTC)
# 4
On: Feb 26, 2024, 13:12 (UTC), Written by Maltie

I think they need to rethink the enhance system in general.

agree, it's horrible.

Accessories, manos gear, manos accessories, horse gear, high end equipment..

Zeitpunkt der letzten Änderungen : 26. Feb 2024, 14:59 (UTC)
# 5
On: Feb 26, 2024, 13:12 (UTC), Written by Maltie

I think they need to rethink the enhance system in general.

On: Feb 26, 2024, 14:37 (UTC), Written by Picklenose

agree, it's horrible.

Accessories, manos gear, manos accessories, horse gear, high end equipment..

The core idea behind the enhancement system is great.

- You fail? then you gain "value" in form of failstacks

- You succeeded? you gain the item you wanted

In theorie if you did a good job of implementing the system, everyone would be happy!

 

But there are problems you can see currently in-game:

- If you can't use/sell the failstack then it becomes worthless.

- Alot of items (almost everything besides tuvala, green & boss gear) have way to low base %, so gaining a failstack doesn't gain you much value.

- Cronstones... Why implement a failstack system when you make a way to disable it? (now they are 1fs but for the longest time you didn't gain anything)

 

What do they need to do: 

- Make failstacks sellable and stop giving out free failstacks.

- Failsstacking till 110fs is fine, everything above isn't. Rework %, but increase the cost to tap of these items.

- Completly rework how crons work

- Add failsstacks to all items reasonalby (see picklenose examples)

- till +15 you have the option between durability (loss less durability) and enhance (better for failstacking), 

implement it also for higher items. Give us an option between "failstacking" (half the % but 3x the failstacks) and "gaining item" (locks the current failstack to the item and now gives reasonalby high % increases for each fail)

Zeitpunkt der letzten Änderungen : 26. Feb 2024, 15:11 (UTC)
# 6
On: Feb 26, 2024, 14:37 (UTC), Written by Picklenose

agree, it's horrible.

Accessories, manos gear, manos accessories, horse gear, high end equipment..

You forgot: Fairies, T9/T10 Horses, Pets, Event Rng Boxes. I might be forgetting something too. Dunno if the toxicity of these things will ever be changed tho, it aligned perfectly with Korean Gacha Culture and it's serving them quite well in monetizing {the whales}.

On: Feb 26, 2024, 14:57 (UTC), Written by SeedofYggdrasil

Tl:Dr

Imo these are bandaids for a leaky ship. Either add a `Lost Ark-style` pity chance or create solid linear progression. Well, the pity chance is in a way linear progression anyway since no1 expects to hit anything in LA at the endgame via the rng system.

Because with the current system of seperate-node-rolls for each enchantment, even if you finess it to have 90% chances {with a 500 failstack}, you can still fail an infinite time in a roll if you're really unlucky.

-

I am not a human.

Zeitpunkt der letzten Änderungen : 26. Feb 2024, 15:19 (UTC)
# 7
On: Feb 26, 2024, 15:11 (UTC), Written by DaiPinch

Because with the current system of seperate-node-rolls for each enchantment, even if you finess it to have 90% chances {with a 500 failstack}, you can still fail an infinite time in a roll if you're really unlucky.

Of course, when it comes to %, you can always fail. That's in the nature of things.

But an %-based system is for a mmo alot easier to maintain, scale and balance the value of an item. If you had a deteministic system like Monster Hunter does, then you always either need to introduce make the old items irrelevant or make newer items insanly grindy, which is imo in an mmo worse (but great for single players).

Zeitpunkt der letzten Änderungen : 26. Feb 2024, 15:23 (UTC)
# 8
On: Feb 26, 2024, 15:19 (UTC), Written by SeedofYggdrasil

Of course, when it comes to %, you can always fail. That's in the nature of things.

But an %-based system is for a mmo alot easier to maintain, scale and balance the value of an item. If you had a deteministic system like Monster Hunter does, then you always either need to introduce make the old items irrelevant or make newer items insanly grindy, which is imo in an mmo worse (but great for single players).

Yes and no. Have you ever heard of World of Warcraft?

Zeitpunkt der letzten Änderungen : 26. Feb 2024, 20:50 (UTC)
# 9
On: Feb 26, 2024, 10:32 (UTC), Written by Okimura

Family Name : Okimura

Region (NA/EU): EU

Suggestions/Comments: Title

Change this downgrade system


I don't know, change the quantity of crons requested or something but make sure that the accessories no longer downgrade
Seeing a tet debo go from the first try to tri then first try to duo then first try to pri is crazy..

Just the price difference between tet and tri is HUGE


And we have to spend a huge amount of crons behind.. for? nothing? no, we can see our accessory downgrade..
Where is the protection when you lose 3/4 of the price for just 1 click? save for rarety? you save nothing..
the only rare thing in this game is the +0 accessories and you don't even protect them..

Very understandable! i wanna see this if i fail as well. NO DOWNGRADE! (i didn't posted downgrade version cause too much copium)

Zeitpunkt der letzten Änderungen : 26. Feb 2024, 21:05 (UTC)
# 10

The core issue is dynamic rng

1 2
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