Remove resistances and add proper dimishing returns, while also removing multi-hit CC's.
100% Agree.If cc is removed 1. Whats the points of learning to be protected when you can play dumb and doesnt matter what you press. 2. What are classes that can kill/trade people in sa gonna do ? . AOE 360 SKILLS WITH PROTECTION AND MULTI HIT CC ARE THE PROBLEM AND RANGE CC.
The people downvoting me like this system just fine, that's fine. I will stay PvE and run if someone force PvPs me, simple.
I don't see anything wrong with the idea that 1 CC may mean death, IF this CC is the result of a real good move from one player or a mistake from the other.
As long as there's multi hits CC, desync, resistance/penetration, and other things, the systeme will not be fully functional.
Well then, I guess its a flawed PvP system then, but they could nerf healing when in PvP mode, cooldowns change etc. No reason they can't do that even with infinite HP/MP potions, they become nerfed the moment PvP occurs.
If healing and CDs changed while in PvP mode, you add a whole new form of griefing. The only way you can do something is to add 2 different HP pools, a PvP HP pool and a PvE HP pool. Make the PvP HP pool recover really really slowly, but the PvE pool recovers fast, but you also would have to make the PvP damage taken drastically lowered.
The people downvoting me like this system just fine, that's fine. I will stay PvE and run if someone force PvPs me, simple.
You play a warrior, you should never be getting CCed in PvP in the first place unless you have zero skill or zero gear, the latter you would just fall over regardless of CC.
You play a warrior, you should never be getting CCed in PvP in the first place unless you have zero skill or zero gear, the latter you would just fall over regardless of CC.
I can CC forever til they break it, then what? Either run away or attempt to run at them failing that get CC then die... That's not skill thats playing cheap especially against ranged.. even if I stay CC til they break my protection, thats not 'fun'. I should not have to stay protected forever against ranged in hopes I can grab them then CC them...
You cannot think this is a FUN PvP mechanic!!
CCing someone is the skill part. Playing the neutral game, staying protected and trying to find and punish openings is the skill expression in the game.
Any monkey can repeat combo they learn or spam super armor damage. CCing leading to death is good.
Damage, tankyness, combat everything is fine
1st get good
2nd get gear
3rd learn how to make a proper crystal/artifact /lightstone build
The only thing missing in the game is a GO to pvp. Which is why we require a proper open world pvp system rather than alt+c hunting pve alts in arsha
Damage, tankyness, combat everything is fine
1st get good
2nd get gear
3rd learn how to make a proper crystal/artifact /lightstone build
The only thing missing in the game is a GO to pvp. Which is why we require a proper open world pvp system rather than alt+c hunting pve alts in arsha
Couldn't have said it better daddy. Especially the part about ow pvp.
I simply am not going to participate in PvP in BDO, why? CC should NOT mean WIN, I don't know of any PvP game that does this, even when I play LoL CC does not mean you kill the player.
I want to see real skill in PvP not just CCing someone and then they can finish you off cause you can't break out of their CC. What kind of stupid mechanic is this? Show me skill for PvP not CC alone to win against someone.
Until I see real changes in the whole concept of PvP on BDO I'm going to refuse.
People might disagree and thats fine, but I want true PvP not 'CC PvP' to win against someone.
Bro thats not even in the game...
You already die standing up before you get CCed since quite a while now
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