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UTC 19 : 59 12. Mai 2024
CEST 21 : 59 12. Mai 2024
PDT 12 : 59 12. Mai 2024
EDT 15 : 59 12. Mai 2024
Remove Ranger Jump Crystal Scaling
23. Mrz 2024, 08:36 (UTC)
172 2
Zeitpunkt der letzten Änderungen : 23. Mrz 2024, 08:36 (UTC)
# 1

Family Name: Feathery

Region (NA/EU): NA

Suggestions/Comments: Jump crystals currently interract with ranger skills in a way that allows them to fly almost like a lahn. This wouldn't be such an issue if they were a melee class like lahn, but as a ranged class with good ranged protections and this added flight, succession ranger becomes entirely impossible to kill for a majority of the roster, while also dealing very heavy damage from safety.

Removing the jump scaling from their skills would help to bring them back in line with the rest of the roster and prevent them from accessing and safely attacking from areas completely inaccessable to non-flying classes.

Other classes to look at with this issue: Awakening Corsair, Awakening Berserker


Zeitpunkt der letzten Änderungen : 23. Mrz 2024, 14:21 (UTC)
# 2

I always wanted to try this.

Personally, it would just be like "remove jump crystals." Anything beyond that doesn't make sense. Why should some classes get jump and others not? The idea of boosted jump is memes in a lot of cases, but you can kinda see where it would be crazy.

I dunno, I'd have to see it, though. Part of me wants to spec it just cuz. I already can stay pretty safe... I dunno about 'good ranged protections,' tho haha. Ranger is prol the most paper class in the game if you get within reach. They can only prot when rooted.

Def would support removing jump scaling from combat skills tho (makes more sense ey? Let the jump scaling be for wep away jumping, likely as intended. More adventuring, etc.)

There are alllll sorts of jump mods, tho. Even my costume is jump mod.

Edit 2: I see what you mean in regards to jumping around obstacles and w/ terrain height and everything it makes a difference. Just on flat ground going around, it's not that big of a deal.

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