Black Desert beginnt in Kürze.

Das Spiel wird gestartet, wenn Ihr den Launcher installiert habt.

Installiert den Launcher, um das Spiel zu starten.

Sollte der Launcher bereits installiert worden sein, wird das Spiel gestartet.
Startet den Launcher manuell, wenn er sich nicht automatisch öffnet.

Installation-Guide

1 Ladet die Datei BlackDesert_Installer_NAEU.exe herunter und installiert den „Black Desert“-Launcher.

2 Bitte startet das Spiel, sobald die Installation beendet ist.

Forum

UTC 8 : 14 17. Mai 2024
CEST 10 : 14 17. Mai 2024
PDT 1 : 14 17. Mai 2024
EDT 4 : 14 17. Mai 2024
#Meinung
Suggestion to Improving Bartering
02. Mai 2024, 16:07 (UTC)
218 8
Zeitpunkt der letzten Änderungen : 02. Mai 2024, 16:07 (UTC)
# 1

Family Name: Buffalowings

Region: NA

Suggestion: To make bartering viable, the only thing that you have to do is increase the cap on the amount of cron stones that you can buy with crow coins. It should be increased by at least 20x from the current weekly amount of 55. The crow coin cost of each cron stone should be kept the same. In my opinion, increasing it by 20x gives us 1100 per week, which is low when you consider that Pit of the Undying at PEN gives at least 700, and takes less than 10 minutes to complete each day.

This isn't that hard to do. All you have to do is change a few numbers to increase the cap. This should be a time saver, because you don't have to spend time thinking up and implementing complex schemes and ideas, that never work, or are short term fixes. Because the cost of cron stones changes with the economy, this should keep bartering viable for a long time.

Zeitpunkt der letzten Änderungen : 02. Mai 2024, 16:24 (UTC)
# 2

Might solve the crow coin part, but they should also increase the value to T4/T5 barter goods again.  Need to double or triple them.

Buffalo wings sounds good right about now.

Zeitpunkt der letzten Änderungen : 02. Mai 2024, 16:52 (UTC)
# 3
On: May 2, 2024, 16:07 (UTC), Written by Buffalowings

Pit of the Undying at PEN gives at least 700, and takes less than 10 minutes to complete each day.

False. 

This is only possible for a few op classes and only if someone knows how to play them, for most players Pit of the Undying does not exist because it is not balanced for all classes, which has already been discussed many times on the forum.

The only way to improve barter is:

- pve only channels

- additional island with wharf near crocodiles

- instant ship repair

- significant reduction in stamina consumption while sailing

- significantly increasing the amount of ammunition for cannons and reducing their price (preferably to zero)
- significant acceleration of ships
- lowering the weight of barter goods to 100 LT
- increasing the price of barter goods 5-10 times to even out the disproportion to the profit from mob trash.

Zeitpunkt der letzten Änderungen : 02. Mai 2024, 17:53 (UTC)
# 4
On: May 2, 2024, 16:45 (UTC), Written by Senemedar

False. 

This is only possible for a few op classes and only if someone knows how to play them, for most players Pit of the Undying does not exist because it is not balanced for all classes, which has already been discussed many times on the forum.

The only way to improve barter is:

- pve only channels

- additional island with wharf near crocodiles

- instant ship repair

- significant reduction in stamina consumption while sailing

- significantly increasing the amount of ammunition for cannons and reducing their price (preferably to zero)
- significant acceleration of ships
- lowering the weight of barter goods to 100 LT
- increasing the price of barter goods 5-10 times to even out the disproportion to the profit from mob trash.

Am I missing something? My statement about Pit of Undying is false because of skill issues? I don't play a Chad class, and a large number of people who complete Pit don't play Chad classes. It takes be around 8 minutes (around 7 for the 2 berserkers cycle, and around 9 for the suc ranger and bear girl cycle). I get it, that's probably just me, but there are far more geared players, who are far more skilled, and play stronger classes. Even at PRI, Pit gives a minimum of 350 cron stones per week, and takes less than 10 minutes to complete each day. Bartering takes hours, and you get 55 per week, max. This isn't even including the time it takes to get into bartering.

I disagree with you on the only ways to improve bartering. I get where you're coming from, but, in my opinion, most of your points are pointless or short term.

-PvE servers only, in my opinion, are pointless. Are pirates annoying? Yes. Should the penalities be harsher on them? Yes. However, there's no rampant pirate problem that's going to require PvE servers only. The remaining people who continue to barter, as far as I'm aware, don't have issues with pirates. What makes this more pointless is that they unified lifeskill across all your characters. If there was a pirate problem, you can just use a level 49 to barter with. Making life skill costumes family bound, in my opinion, would be a far superior solution to the pirate issue.

-Additional islands with wharfs are nice around crocs, but this isn't bartering. Regardless, this is also short term, because you're only grinding crocs to upgrade your ship, or get a nol. Afterwards, you won't be grinding crocs for money.

-Instant ship repair is nice, but this isn't bartering. Regardless, this is short term, because bartering doesn't cause much damage to your ship that going to the wharf (which you have to do, anyways), won't fix.

-Lowering stamina consumption is nice, but why is this necessary. If you're efficient at bartering, other than going into the Magoria, your boat should be overburdened most of the time, and stamina becomes unnecessary. If you're not overburdening your boat while bartering, then it's a skill issue. Lowering the stamina cost wouldn't save that much time to complete the Magoria barters that much, in comparison to the time you're bartering near the mainland.

-Increasing the amount of ammunition, and lowering their cost is insignificant, and short term. At some point, your boat is going to be fully upgraded and you'll have your nol. Even when you're grinding for them, the 20 or so mill is insignificant in the long run.

-Increasing the acceleration of the ships is nice, but this becomes like the stamina point. Most of time while bartering, you're overburdened.

-Lowering the weight of barter goods is nice, and I don't have a good argument against this. However, wouldn't lowering the weight by 90% make bartering too easy? Again, I don't know.

-Increasing the price of barter goods is nice, but this is short term. At some point inflation is going to make the profits non-viable, again.

In my opinion, increasing the cap on cron stones, which is something that everyone needs at some point and will always need, makes the most sense. It's already a "reward" from bartering, it gives people a reason to get crow coins, and it doesn't run into the inflation problem. Increasing the cap by 50x, in my opinion, would make bartering very viable (that's only 2750 per week) and still be reasonable, especially when you consider how much time it takes to barter. Increasing it by 20x would probably be the more realistic number that PA would allow before nerfing it to the ground for no good long term reason.

Zeitpunkt der letzten Änderungen : 02. Mai 2024, 19:43 (UTC)
# 5
On: May 2, 2024, 16:45 (UTC), Written by Senemedar

False. 

This is only possible for a few op classes and only if someone knows how to play them, for most players Pit of the Undying does not exist because it is not balanced for all classes, which has already been discussed many times on the forum.

The only way to improve barter is:

- pve only channels

- additional island with wharf near crocodiles

- instant ship repair

- significant reduction in stamina consumption while sailing

- significantly increasing the amount of ammunition for cannons and reducing their price (preferably to zero)
- significant acceleration of ships
- lowering the weight of barter goods to 100 LT
- increasing the price of barter goods 5-10 times to even out the disproportion to the profit from mob trash.

While that would all be good for sailing, only a couple of your points actually relate to bartering.  but yes, I do i agree with all your points related to sailing in general

Zeitpunkt der letzten Änderungen : 02. Mai 2024, 21:12 (UTC)
# 6
On: May 2, 2024, 17:53 (UTC), Written by Buffalowings

Am I missing something? My statement about Pit of Undying is false because of skill issues? I don't play a Chad class, and a large number of people who complete Pit don't play Chad classes. It takes be around 8 minutes (around 7 for the 2 berserkers cycle, and around 9 for the suc ranger and bear girl cycle). I get it, that's probably just me, but there are far more geared players, who are far more skilled, and play stronger classes. Even at PRI, Pit gives a minimum of 350 cron stones per week, and takes less than 10 minutes to complete each day. Bartering takes hours, and you get 55 per week, max. This isn't even including the time it takes to get into bartering.

Are you going to argue with the facts?

Content such as: Pit, Shrine, elvia Kzarka (i.e. where our statistics do not give an advantage) show colossal disproportions between classes.
I remember when Pit was added to the game. A friend of mine was playing Archer 292 AP as the main class back then. He was unable to defeat one of the bosses because Archer only has one skill that works against this boss. He switched to Striker and defeated this boss without any problems on the first try.
There is an identical problem in Shirne, e.g. with the Sangoon boss.
And elvia Kzarka shows it even more clearly. One class = inability to kill Kzarka in time, other class = killing Kzarka with more than 2 minutes to spare.
This is what the "balance" of this content looks like in BDO.

On: May 2, 2024, 17:53 (UTC), Written by Buffalowings

-PvE servers only, in my opinion, are pointless. Are pirates annoying? Yes. Should the penalities be harsher on them? Yes. However, there's no rampant pirate problem that's going to require PvE servers only. The remaining people who continue to barter, as far as I'm aware, don't have issues with pirates. What makes this more pointless is that they unified lifeskill across all your characters. If there was a pirate problem, you can just use a level 49 to barter with. Making life skill costumes family bound, in my opinion, would be a far superior solution to the pirate issue.

Barter is combined with island quests and these require killing smh, lvl 49 cannot use cannons.

On: May 2, 2024, 17:53 (UTC), Written by Buffalowings

-Additional islands with wharfs are nice around crocs, but this isn't bartering. Regardless, this is also short term, because you're only grinding crocs to upgrade your ship, or get a nol. Afterwards, you won't be grinding crocs for money.

Barter = sailing and ship development. Better ship and better ship gear = better barter.
And the best gear is the blue carrack gear, which is currently absurd and frustrating to obtain due to the distance of the crocodiles from the nearest ship repair point, stamina and ammunition replenishment.

On: May 2, 2024, 17:53 (UTC), Written by Buffalowings

-Instant ship repair is nice, but this isn't bartering. Regardless, this is short term, because bartering doesn't cause much damage to your ship that going to the wharf (which you have to do, anyways), won't fix.

As above. 

On: May 2, 2024, 17:53 (UTC), Written by Buffalowings

-Lowering stamina consumption is nice, but why is this necessary. If you're efficient at bartering, other than going into the Magoria, your boat should be overburdened most of the time, and stamina becomes unnecessary. If you're not overburdening your boat while bartering, then it's a skill issue. Lowering the stamina cost wouldn't save that much time to complete the Magoria barters that much, in comparison to the time you're bartering near the mainland.

I am never overloaded and I always sail with a breezy sail, plus I scout the island every 20 minutes (including traders on Margoria) and I come back from Margoria with some stamina left. In a situation of great bad luck, e.g. reconnaissance with a whale attack, I would run out of this stamina, and renewing it with meals is too expensive and ineffective.

On: May 2, 2024, 17:53 (UTC), Written by Buffalowings

-Increasing the amount of ammunition, and lowering their cost is insignificant, and short term. At some point, your boat is going to be fully upgraded and you'll have your nol. Even when you're grinding for them, the 20 or so mill is insignificant in the long run.

Killing smh (especially the hardest ones) we are shooting with our money. And smh trash isn't worth much. It's even worse in the case of daily quests and killing weaker smh, where a salvo from a carrack costs more than trash from a mob.

On: May 2, 2024, 17:53 (UTC), Written by Buffalowings

-Increasing the acceleration of the ships is nice, but this becomes like the stamina point. Most of time while bartering, you're overburdened.

As I wrote: I am never overloaded and I do not accept such barter. I don't know why people play like this if it doesn't pay off. An overloaded ship is so slow that it almost stands still.

On: May 2, 2024, 17:53 (UTC), Written by Buffalowings

-Lowering the weight of barter goods is nice, and I don't have a good argument against this. However, wouldn't lowering the weight by 90% make bartering too easy? Again, I don't know.

It won't be too easy in any case because the current one is too slow. Too often we have to return to the "island warehouse" just to load barter goods that will last us for... 2-3 islands. And we have to go back to the "island - warehouse" again. This is simply boring and we waste a lot of time on "configuring" the optimal route instead of loading everything 1 or 2 times and sailing around the entire map.

On: May 2, 2024, 17:53 (UTC), Written by Buffalowings

-Increasing the price of barter goods is nice, but this is short term. At some point inflation is going to make the profits non-viable, again.

Life skills currently give a ridiculously low profit compared to the profit from mob trash. And life skill items are also very expensive. Compare e.g. manos tet accessories and e.g. tungrad tet accessories? Tungrad tet set = 34,5b, manos tet set = 168,3b!!! absurd. Which life skill will earn you 170b? None. This means that the investment in manos tet will never pay off.

On: May 2, 2024, 19:43 (UTC), Written by Picklenose

While that would all be good for sailing, only a couple of your points actually relate to bartering.  but yes, I do i agree with all your points related to sailing in general

Barter means sailing. Without good sailing, there is no good barter.

Zeitpunkt der letzten Änderungen : 02. Mai 2024, 22:19 (UTC)
# 7
On: May 2, 2024, 21:10 (UTC), Written by Senemedar

Are you going to argue with the facts?

Content such as: Pit, Shrine, elvia Kzarka (i.e. where our statistics do not give an advantage) show colossal disproportions between classes.
I remember when Pit was added to the game. A friend of mine was playing Archer 292 AP as the main class back then. He was unable to defeat one of the bosses because Archer only has one skill that works against this boss. He switched to Striker and defeated this boss without any problems on the first try.

You agree with me, and your friend is the perfect example. Pit is accessable, and able to be completed. The classes and sub-classes are not balanced, and some classes are more powerful than other, which I mentioned. Your friend is not the entire BDO player base, and even then, your friend has access and can complete Pit. Since we're speaking of friends, I know a friend that has played almost every class, and can complete the Pit on PEN in around 10 minutes (like me) with every class he has played, which is somewhere around 20. I have another friend who mains an archer, and also completes Pit on PEN in around 10 minutes (he says around 5 or 6). My friends, you and I will all agree that Pit, and other content, is easier for some classes over others. Balance was never the argument, but, you just proved my point by saying that your friend has a skill issue, which is why he can't beat Pit with his archer, but he can with another class.

On: May 2, 2024, 21:10 (UTC), Written by Senemedar

Barter means sailing. Without good sailing, there is no good barter.

As someone else mentioned, sailing and bartering are related, but not the same. It's a fact that you can barter, and never have to fire your cannons. Sailing and firing cannons makes bartering easier in the begining, especially with the quests, but they're not the same thing.

I'm not going to argue with your other points. I never really disagreed with you, and mentioned that most of your points are nice, which I seriously think they are. I just don't think they're enough for high level barters, and, long term, they will have to be reworked again, because of constant changes to BDO. However, if you think getting more rewards is not going to fix the problem of not getting enough rewards, then I think you're mistaken. We can agree to disagree on that point.

Zeitpunkt der letzten Änderungen : 02. Mai 2024, 22:43 (UTC)
# 8
On: May 2, 2024, 21:10 (UTC), Written by Senemedar

Barter means sailing. Without good sailing, there is no good barter.

Sailing can include any of the following:  barter, farming sea monsters, naval combat, or just mindlessly sailing around.   Barter itself doesn't make up sailing.

You'll see people with G50 barter but Art10 sailing.  You'll see people with M20 sailing but only like M5 barter.  

Antworten

Feedback

Share your feedback and suggestions to help us develop Black Desert.

last
Es werden bis zu 10.000 Ergebnisse angezeigt.

Mit Eurem Einverständnis, nutzen wir Cookies um personalisierteren Inhalt und Werbung zu schalten.
Weitere Informationen