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UTC 1 : 28 02. Mai 2024
CEST 3 : 28 02. Mai 2024
PDT 18 : 28 01. Mai 2024
EDT 21 : 28 01. Mai 2024
#Meinung
[Maehwa] Suggestion for balance this death class
28. Jan 2021, 00:32 (UTC)
621 1
Zeitpunkt der letzten Änderungen : 28. Jan 2021, 00:34 (UTC)
# 1

All requests that take away something to give something more useful to the class, there is nothing that is given more in reality, so i call it balance not buffs.

 

Awakening/Succession:

 

1 - Remove iframe from dash add mov speed buff 8% for 6 seconds when not in cd (3 second)

"iframe on this skill is not manageable in the way suitable for this class, the speed buff gives us some supremacy (back like should be) in movement and allows us to move unprotected by running like other classes, instead of being slower, in long distances we can manage the stamina in a better way and protect a little from mov speed debuffs that are too strong now"

 

2 - Add iframe instead a SA to Stigma while moving and set it 3second CD for both. (succession and awakening)

"It is the only real defense that we can play against a grab, not having it we must have an efficient defense in return, moreover since the SA was introduced due to skills with high CC and hits there is a slowdown in the movement that causes the incorrect positioning causing us to lose one of our primary skills"

 

3 - Stub Arrow, remove use from cd and lower it on 8 seconds from 14..

"it is the only medium distance engagement we have (stiff CC) unprotected and practically without damage, 14 CDs are really too many and the CD resets every time the skill is used in CD, at this point lower the CD and don't give the possibility of being used outside of 8 seconds."

 

Succession:

 

1 - Remove stun from Blooming and add SA

"This is our primary damage skill, it has a pretty high 15 second CD, a limited front-only hitbox and a pretty long animation, but at least give us the chance to use it safely when needed... we can live without the stun.. and in this way the long animation with iframe would make sense, instead of just being canceled it could be used in some cases."

 

2 - Blind trust: you have removed stun for stiff.. ok but maybe reduce stamina cost of this skill to 50?

"It would help us a little bit to deal with the BIG stamina problem we have!"

 

What do you think?

Thanks

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