Thank you again J for another win for PvE nation! The upcoming patch notes are a fantastic and much needed update for our aging and outdated DP system. I would just stress that it's critical we see an update where gear for nodewars is equalized for all tiers of nodewars, creating a more engaging and welcoming enviroment for newer players.
Thank you.
hold your horses till its actually out
... "for PvE nation" ? Because DP is only a pve thing?
I hope that this reduces the one shot dynamic without making certain classes unkillable
These changes are so radical I can see why PA had to virtually eliminate the Class Hit Modifiers, other wise the OP classes that currently crush other classes would be beyond god mode.
So effin stupid. If PA is so concerned about balance just get rid of every CC effect from all classes.
Hypocrits
These changes are so radical I can see why PA had to virtually eliminate the Class Hit Modifiers, other wise the OP classes that currently crush other classes would be beyond god mode.
So effin stupid. If PA is so concerned about balance just get rid of every CC effect from all classes.
Hypocrits
Op classes are beyond god mode with these changes.
Classes like zerker. Striker, Hash, Drac and most of the high damage classes this global labs changes makes them almost unkillable in 1v1 i.e. the above classes will have to be 2 or 3 combo...
Were they can kill classes like Meagu,woosa,valk,Kuno, meahwa ect. In less than a full combo's. Pretty much if you were a B tier class or below you literately are complete trash.
I have been on the test server since it came out. I main awakening meagu/ succ valk and both are complete trash in damage be it ap build or accuracy build. Damage is scuffed.
Some classes become unkillable for other classes it is completely hot poo poo garbage.
Out of all the classes that I enjoy the one that is viable is Mystic..
Op classes are beyond god mode with these changes.
Classes like zerker. Striker, Hash, Drac and most of the high damage classes this global labs changes makes them almost unkillable in 1v1 i.e. the above classes will have to be 2 or 3 combo...
Were they can kill classes like Meagu,woosa,valk,Kuno, meahwa ect. In less than a full combo's. Pretty much if you were a B tier class or below you literately are complete trash.
I have been on the test server since it came out. I main awakening meagu/ succ valk and both are complete trash in damage be it ap build or accuracy build. Damage is scuffed.
Some classes become unkillable for other classes it is completely hot poo poo garbage.
Out of all the classes that I enjoy the one that is viable is Mystic..
Hash is a suprise. Blue Squadron was laughing that class off with these G-Lab changes. Still its worrisome that classes like zerker gets a huge boost. From the recent node war changes they made PA must hate their player base. Maybe they should introduce Pride Day themes for this month :P
I hope that this reduces the one shot dynamic without making certain classes unkillable
I've been testing and it has made it that way. 1600 evasion is going to be a dead way of life for everyone and those rocking high DR and have been from the start is going to be happy. I will say this though, I'm a little worried about Strikers and Mystics since they seemed to be a lot tougher to kill than every other class and still maintained the ability to kill people in PvP ( A lot faster with a Shai in tow debuffing).
I have a idea on how I'm going to build my Shai, but I'm going to wait until everything is on live server because the Global server is still very buggy for me.
Hash is a suprise. Blue Squadron was laughing that class off with these G-Lab changes. Still its worrisome that classes like zerker gets a huge boost. From the recent node war changes they made PA must hate their player base. Maybe they should introduce Pride Day themes for this month :P
Strikers and Mystics are tank classes with no block btw.
Once the DR changes go through, Warriors shouldn't be crying anymore about their block getting broken in 1 skill lol