Something isn't right here. The movement skills Berserker has cover long distances and/or are heavily-protected (and some CC you!) with short cooldowns, with the only downside being linearity - a weakness shared by most mobility skills. Yet, Berserkers are bulky enough to survive combos that'd kill other classes several times over. You'd think for competitive balance, with this combination of CC, mobility and tankiness they'd hit like a wet noodle but they're one of the hardest-hitting classes in the game - they just get free extra damage to most classes that's well above a majority of the class damage ratios of any other class. Worse, most classes do less damage to them despite their insane health pool! They get to effectively negate the penalties of gear (ie. disto earrings) when those penalties exist for a reason and significantly change how you would otherwise approach a fight.
All of this would be forgivable if it was locked behind their Awakening weapon, as there's at least some skill needed to pilot an Awakening Berserker - you know, hard to play, hard to master, very powerful, akin to Exdeath in Dissida - but Succession Berserker is maybe the easiest class to play. The only saving grace is that the Giant is so ugly few people want to play him, but that's something you gotta' fix via a cosmetic redesign instead of buffing their ratios through the roof - aesthetics aren't made up for by being broken, as LoL shows.
Edit: as people on the Reddit thread about this post helpfully pointed out, I forgot to mention their fat self-heals and truckloads of CC, and due to mouse movement they don't move as linearly as you'd expect - often it looks like they're playing Dark Souls at 5k ping which only makes it easier to engage beyond render range and/or land skills they have no right to, with their grab being equivalent to a facestab.
"but they're one of the hardest-hitting classes in the game too for some reason" good read, enough reading for today nice bait
"but they're one of the hardest-hitting classes in the game too for some reason" good read, enough reading for today nice bait
You main Berserker and Awakening Drakania, and are telling me that PA's own stats are lying here. Get lost.
Why do you think Armin moved to berzerker?
Berzerker is several times better than ninja.
████+ basically fly's
████+ has full protection on all movement
████+ never runs out of stamina
████+ has multiple grabs
PA needs to rework stamina on all classes. Because as it stands, this is extremely imbalanced.
literal tuvala timmy new player HAHAHAHAAH
Something doesn't seem right here. Essentially all movement skills Berserker has cover long distances and are heavily-protected (and some CC you if you get near) with short cooldowns, with their only downside being that they only move in a semi-straight line like most mobility skills. They're also bulky enough to survive combos that'd kill other classes several times over. You'd think for competitive balance, with this combination of CC and tankiness they'd hit like a wet noodle... but they're one of the hardest-hitting classes in the game too for some reason, made worse by the fact they just get free extra damage to most classes that's well above a majority of the class damage ratios of any other class, and even worse most classes do less damage to them too despite their insane health pool. It also lets them negate the penalties of gear (ie. Disto) when those penalties exist for a reason!
All of this would be forgivable if it was locked behind their Awakening weapon, as there's at least some degree of skill needed to pilot an Awakening Berserker - you know, hard to play, hard to master, very powerful - but Succession is maybe the easiest class in the game to play. The only "saving grace" is that the Giant is so ugly very few people want to play him, but that's something you gotta' fix via a physical redesign instead of buffing their ratios through the roof - aesthetics aren't made up for by mechanics, as LoL goes to show.
The stamina economy for succession berserker is perhaps the best in the game, it's the fact that he can REGENERATE stamina during lava piercer which really has me confused.
I would be interested to see what putting a stamina cost on succession's lava piercer and removing stamina regen would do to the class spec.
literal tuvala timmy new player HAHAHAHAAH
You're right, I did make a mistake: you don't have one Berserker, you have two - one for normal servers, another for Season Arsha. Not to be mean, but you need to learn how to play instead of relying on Berserker to carry you; you'd be one of 'those guys' in LoL who pick Xin when he's sitting at a 70% winrate, roll into to Platinum, and end up back in Bronze 2 when he gets nerfed. Of course, it'd be everyone elses' fault for "thinking Xin is OP" or something, and you'd be banned the next day for flaming your team every game on the way down.
The stamina economy for succession berserker is perhaps the best in the game, it's the fact that he can REGENERATE stamina during lava piercer which really has me confused.
I would be interested to see what putting a stamina cost on succession's lava piercer and removing stamina regen would do to the class spec.
Oh, they don't need to manage stamina either? Here I am juggling mana and stamina use, and it looks like I might be the sucker. That explains why they can cross the map in a few seconds to engage or disengage - stamina is the thing preventing you from spamming your mobility to do just that.
literal tuvala timmy new player HAHAHAHAAH
Okay, I've been playing this game since 2016. And I completely agree with the author. What do you say dude?
PA must eliminate the mouse move that makes Zerker, particularly OP. Zerker grab needs nerf, Zerker Stamina needs nerfs and Zerker HP regen needs nerfs. Zerker's damage is not OP like awake Drak.