LoML as full of instanced, cut-scene style battles that, alas, were necessary because LoML is a boring place with no monsters. The rest of the world is an exciting place that has danger lurking around every corner. This is interrupted during the newer storylines, like Jordine Saga's catastrophic story-arc of Calpheon, and Dosa's Succession battle. They have a fake feel to them. If we can fight in the Open World, we can do so on our own terms: we can flee or strategize to use the world to our advantage, and not feel trapped in some unreal space, to fight what feels to be unreal battles. The stories used to be part of the world. They should remain so. The stories and the world should always be one.
Together, we make this game great. Right, PA?
Instances isolate and kill the experience.
Please, no more. Revert things back to the way they were, when this was an awesome, Open World MMO.
100% agree. losing 3/4 of you UI and being railroaded on a single path is the antithesis of an open world game. It makes for a situation where questing prevents questing. Side quests you'd meander slightly off the main story beaten path for are now inaccessible because the beaten path is the only thing that exists.
It makes doing the main story heavy on gimmick and light on gameplay, and a downgrade in experience when compared to what was before. A time when a crossroads choice was an entirely different story and set of quests and not just a change in throwaway dialogue lines.
Try playing witch, wizard, or tamer and doing these questlines. Every cutscene you have to re-summon your pet. It's annoying as hell.
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