Farming mastery current does nothing.
Add a simple 10% more harvest amount per 100 mastery.
+1
Farming mastery does nothing?
Farming mastery does not exist yet...
+1
Farming mastery does nothing?
Farming mastery does not exist yet...
+1, tho it would do bad things to the echonomy
+1 on adding mastery, but i think increasing the crop yields directly might be a bit much.
I am thinking something along the lines of:
- Increased mole encounter chance
- Increased Fruit of X drop chance, maybe even drop amount (this might help out alchemy too, idk)
- Increased byproduct drop chance
- Decrease Bird Damage chance (indirect crop yield buff)
+1 on adding mastery, but i think increasing the crop yields directly might be a bit much.
I am thinking something along the lines of:
- Increased mole encounter chance
- Increased Fruit of X drop chance, maybe even drop amount (this might help out alchemy too, idk)
- Increased byproduct drop chance
- Decrease Bird Damage chance (indirect crop yield buff)
What I suggested increase is actually smaller than what any other lifeskill gets from mastery.
Things like increase the chance for a bs event to happen or to reduce the neglechtable bird damage wouldn't really matter anything.
Fruit and byproduct would be included in the general yield increase.
The numbers are just placeholder if they think that 100% more yield a 1000mastery is much, they can do less(and they could lower the base rates like how they did with gathering), but you know those farms already cost CP, and while actively doing farming can make some money, it's not that big of a money printer and are rather choresome to do.
They could (and should) increase the demand for farm product easier by increasing the price of vendor sold farm products to be (much)higher than the max market price. That way there would be demand for them.
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