Black Desert beginnt in Kürze.

Das Spiel wird gestartet, wenn Ihr den Launcher installiert habt.

Installiert den Launcher, um das Spiel zu starten.

Sollte der Launcher bereits installiert worden sein, wird das Spiel gestartet.
Startet den Launcher manuell, wenn er sich nicht automatisch öffnet.

Installation-Guide

1 Ladet die Datei BlackDesert_Installer_NAEU.exe herunter und installiert den „Black Desert“-Launcher.

2 Bitte startet das Spiel, sobald die Installation beendet ist.

Forum

UTC 7 : 14 21. Mai 2024
CEST 9 : 14 21. Mai 2024
PDT 0 : 14 21. Mai 2024
EDT 3 : 14 21. Mai 2024
#Meinung
War-free PVE guilds
21. Mai 2021, 12:37 (UTC)
5671 122
Zeitpunkt der letzten Änderungen : 08. Nov 2022, 05:36 (UTC)
# 101
On: Nov 8, 2022, 03:21 (UTC), Written by SEDE

I think Pearl Abyss should give players who create posts asking for things like this the opportunity to transfer all their characters to one single full PvE channel PERMANENTLY where ALL PvP is disabled (including duels and the battle arena) without the option of returning to the regular channels so they can get exactly what they want and so that they can realize that sharing a limited amount of mobs on a grindspot or gatherables with everyone else with NO OPTION WHATSOEVER to contest them or secure them for yourself will only lead to a server where all those self proclaimed PvE only players will constantly grief each other and make only a fraction of the silver during their precious lootscrolls and tent buffs due to the fact that majority of your rotation will be permanently dead to other players.

The idea that everyone would co-exist peacefully and people would "wait until you are done" with your 5+ hour grinding session is simply not how things would ACTUALLY turn out and people would wish they could go back to regular servers where they at least had the option to duel for a spot or flag on other players / declare war if necessary.

That is a true toxicity post. True Toxicity. Congrats!! Permanent transfer... the way how you structured it. It's full PVE/Life Skillers Hate Mode.

Is this what PVP players want? Fantastic....

Zeitpunkt der letzten Änderungen : 08. Nov 2022, 06:51 (UTC)
# 102
On: Nov 8, 2022, 05:35 (UTC), Written by Lair360

That is a true toxicity post. True Toxicity. Congrats!! Permanent transfer... the way how you structured it. It's full PVE/Life Skillers Hate Mode.

Is this what PVP players want? Fantastic....

Self pitty for a compromise ookay.  You dont want pvp but you dont want to be on a seperate server with everything you want?

Yous dont want a server with -50%  drop rate.

Yous dont want a server channel thats for pve players only.  Aka yous cant join normal servers 

Yous dont want any compromise?

"Entitlement" look it up please.

Zeitpunkt der letzten Änderungen : 08. Nov 2022, 07:21 (UTC)
# 103

This is what the Life Skillers asked for? I posted on another post. May As well post it here. But as said, a server = subscription fee required!

Zeitpunkt der letzten Änderungen : 08. Nov 2022, 09:06 (UTC)
# 104
On: Nov 7, 2022, 15:07 (UTC), Written by PriseElectrique

Of course, and I love the pvx system!

The problem isn't the pvpve, it's the attitude of some players.

The problem is their forcing to see the game their way and not being able to enjoy the game our way.

Yeah, we can be attacked anytime! Yeah, pvp in an open world means that!

It just doesn't mean being killed several times in a row for nothing... And no, switching server is not the solution to the problem here, because the problem is: toxicity of some players! And they are on all servers.

(furthermore, when we just switched already, have scrolls, are finishing a quest or anything... why the hell would a toxic come and ruin my fun? It's the way HE has fun? THAT is what is toxic!)

Yea, some people dont undrstand that this attitude is from players. Griefing and toxicity is way more worse on PvE only server. Atleast for me, becasue there is nothing to against it. When they intruduse Seasonal servers they were only PvE. It was terrible and I swear to myself to never set a foot there. And still dont. Thanks good they are season with PvP now. Arsha should not exist too, because its band aid insted of proper solution.

Zeitpunkt der letzten Änderungen : 08. Nov 2022, 09:07 (UTC)
# 105
On: Nov 8, 2022, 05:35 (UTC), Written by Lair360

That is a true toxicity post. True Toxicity. Congrats!! Permanent transfer... the way how you structured it. It's full PVE/Life Skillers Hate Mode.

Is this what PVP players want? Fantastic....

I dont think you truly understand what real toxic behaviour is - but im sure you would find out if you had servers without any PvP.

Would be a shame if someone made it their entire mission to ruin your grind or lifeskilling ALL DAY by grinding or gathering over you even with multiple people just so you get mad and there is absolutely nothing you can do about it. Truly toxic people WILL do exactly that and tons of the ACTUAL toxic griefers out there would even pay your proposed "sub fee" to specifically target grief helpless people that now cant even fight back because PvP is disabled on said servers. 

If you actually actively played the game very actively and grinded in the past 3+ years you would know that in 9 times out of 10 the person that is being attacked with forced PvP is the person that was actively trying to grief, not the other way around - and even then the karma system is so incredibly flawed and PvP deaths in the open world are so incredibly meaningless that it STILL favors the griefer at the end of the day.

Trying to get even more seperate servers with seperate rulesets is definitely not the right approach, what is needed is PROPER systems and gameplay loops that both incentivize and reward all different forms of PvP so PvP interested players would have way more engaging and interesting things to do in the game than to go and flag on people that did nothing wrong and are just minding their own business.
And if people still decide to just go around and flag on helpless lifeskillers like you claim (which i dont think is the case nearly as often as you make it out to be) they will inevitably go negative karma, which in turn needs proper systems behind it aswell such as a bounty hunting or law enforcement system to incorporate the mechanic properly into everyday gameplay.

I have long given up on the thought of Pearl Abyss making ANY right moves anymore when it comes to this game so i dont think any of what i said would ever happen, but please for the love of god there is SO MANY MMORPGs that you can play instantly that offer you EXACTLY what you wish for (NW and WoW where you can fully disable all PvP, FF14 and GW2 in which PvP and PvE are completely separated) dont constantly try to make them change the core design of this game since it is close to the only game currently on the market that still has at least a small sense of risk or dynamic gameplay and player interaction in the open world.

Zeitpunkt der letzten Änderungen : 08. Nov 2022, 09:35 (UTC)
# 106
On: Nov 8, 2022, 07:21 (UTC), Written by Lair360

This is what the Life Skillers asked for? I posted on another post. May As well post it here. But as said, a server = subscription fee required!

Again, that's only your guess that the current population is not enough to keep the servers running. Have you thought that, maybe, devs already explored this possibility but realized it was not lucrative/desirable/whatever? 

Some reminders :

- in case such an idea happens, you can be SURE that, after some time, likeskillers will complain about having to pay a sub while others don't have to do it. XD

- maintaining a specific set of servers is not free, and a common sub may not be enough to cover it. Creating it will imply many changes, maintaining it will imply a specific mindset from devs when they're developing new systems, the presence of these servers will legitimately allow these players to ask for more lifeskill oriented changes, above all if they pay a sub. 

- other types of players will also ask for their own specific set of servers. That's endless. 

Yeah, one can think about his bellybutton only, but other parameters have to be considerated. If BDO devs put their pvpve players on the side of the road for the sake of some extremely oriented players, they may lose more than they gained. Think about it. 

Zeitpunkt der letzten Änderungen : 10. Nov 2022, 02:37 (UTC)
# 107
Am 07. Nov 2022, 09:44 (UTC), von Senemedar

Especially for you, for the 50th time, I will quote New World dev team words:

One of the problems we observed with this system (open pvp) was that some high level players were killing low level players, A LOT. Sometimes exclusively. This often led to solo or group griefing scenarios that created a toxic environment for many players. To be clear, this behavior was not shown by all PvP players, but enough to cause significant issues.

We set out to build a compelling world full of danger and opportunity that begs to be explored. The intended design was never to allow a small group of players to bully other players. Based on what we saw, we realized that we needed to make fundamental changes and not just incremental fixes, (which we tried several times during the Closed Alpha).

There has been speculation that we have moved away from PvP, this isn’t the case at all. PvP is important to us and we are committed to ensuring it plays a significant role in our game. To be specific, by PvP we mean, fair fights that are organized, skill based, and opted into by all participants. Not PKing (Player Killing), which is a predatory behavior that relies on exploiting another player’s lack of experience, progress, readiness, or willingness. 

ty for the quote. and? what is the aim of this quote? do u think that proves that PvP is toxic? NW just fucked up in implementing owPvP. No Karma System, no prison? no bounty hunter system?! PvP is not = griefing. Thats why u just polarize. U think that PvP=Griefing. If u have a System, that make griefing possible then u need a guild or some friends that protect u and others. Its a MMORPG. Alliance with others, thats part of the game.

Zeitpunkt der letzten Änderungen : 10. Nov 2022, 02:45 (UTC)
# 108
Am 07. Nov 2022, 08:38 (UTC), von Lair360


Again... you justify PVE/Life Skills as "Care Bears". Also, said PVP players are not toxic? You are hypocrite...

i dont. i call everyone a carebear that come to a game that have a PvX Vision and demand just PvP or just PvE Content. This: "i want do what every i want and nevertheless everyone has to love me ". sry man, not in this game.

Zeitpunkt der letzten Änderungen : 10. Nov 2022, 03:02 (UTC)
# 109

New World is a terrible example as all the developers did was spit in the face of their original fanbase and long time supporters by doing a complete 180 degree turn on the core design of their game for the sake of making higher ups happy and increasing potential profits by luring in all the casual full PvE crowd that is always looking for a new MMO that is just like the plenty other PvE MMOs that already exist on the market today.

New World was originally not supposed to feature instanced dungeons, story questlines etc. It was a economy driven 3 faction based PvP MMO by design that was centered around territorial claims and persistant warfare, something that the original fans of the game were looking forward to immensely. It featured full gear drop on death aswell as complete gear destruction which is a crucial necessity when what you are trying to achieve is dependancy on a constant flow of materials from gatherers to go to crafters to make crafted gear to sell to the combat players that will end up losing it all eventually.

What they had was a great concept for a smaller niche that could have been an absolute fan favorite game for years to come for that particular playerbase - yet after letting in tons casual PvE MMORPG fans into alpha playtests that didnt understand the concept of the game at all and expected another themepark MMO the likes of WoW or FF14 they got flooded with their cries and negative feedback, which was unfortunately so plentiful that they turned their backs on their core fanbase and original concept in favor of creating a watered down themepark MMO with terribly uninteresting PvE, terrible storyquests that only now are somewhat acceptable after the recent overhaul, PvP that can be FULLY disabled permanently making the faction system a complete joke and removing any option to contest limited resource spawns, disabled gear drops and gear destruction making crafting and gathering constantly lose value over time since the demand for new gear ceases to exist.

They did all of that just to have greater profits from a larger population of overall players but losing all their integrity as a game developer and putting out a worse product overall - and I didnt even mention all the gamebreaking bugs and exploits that happened on launch, ruining the economy on pretty much all servers even more than their games design did, and that damage is not even taken care of to this date.

Zeitpunkt der letzten Änderungen : 10. Nov 2022, 03:21 (UTC)
# 110
On: Nov 10, 2022, 03:02 (UTC), Written by SEDE

New World is a terrible example as all the developers did was spit in the face of their original fanbase and long time supporters by doing a complete 180 degree turn on the core design of their game for the sake of making higher ups happy and increasing potential profits by luring in all the casual full PvE crowd that is always looking for a new MMO that is just like the plenty other PvE MMOs that already exist on the market today.

New World was originally not supposed to feature instanced dungeons, story questlines etc. It was a economy driven 3 faction based PvP MMO by design that was centered around territorial claims and persistant warfare, something that the original fans of the game were looking forward to immensely. It featured full gear drop on death aswell as complete gear destruction which is a crucial necessity when what you are trying to achieve is dependancy on a constant flow of materials from gatherers to go to crafters to make crafted gear to sell to the combat players that will end up losing it all eventually.

What they had was a great concept for a smaller niche that could have been an absolute fan favorite game for years to come for that particular playerbase - yet after letting in tons casual PvE MMORPG fans into alpha playtests that didnt understand the concept of the game at all and expected another themepark MMO the likes of WoW or FF14 they got flooded with their cries and negative feedback, which was unfortunately so plentiful that they turned their backs on their core fanbase and original concept in favor of creating a watered down themepark MMO with terribly uninteresting PvE, terrible storyquests that only now are somewhat acceptable after the recent overhaul, PvP that can be FULLY disabled permanently making the faction system a complete joke and removing any option to contest limited resource spawns, disabled gear drops and gear destruction making crafting and gathering constantly lose value over time since the demand for new gear ceases to exist.

They did all of that just to have greater profits from a larger population of overall players but losing all their integrity as a game developer and putting out a worse product overall - and I didnt even mention all the gamebreaking bugs and exploits that happened on launch, ruining the economy on pretty much all servers even more than their games design did, and that damage is not even taken care of to this date.

The game was pretty average on release ngl, but yeah this is 100% accurate. Exploits and bugs were only part of the enconomy crash, the fact it changed design mid way through its development cycle is what messed it up.  Nearly killed it ,they have only just started to get back players now i think thats because of fresh start servers. Guess time will tell. This is a great example why you shouldnt change the game midway through development cycle as your turning on the original player base who helped maintain support the game. BDO has already released so doing what is suggest would cause major issues later down the line if not in a couple of months where they players average would spike up for a couple of weeks then completely crash to nothing.

Antworten

Feedback

Share your feedback and suggestions to help us develop Black Desert.

last
Es werden bis zu 10.000 Ergebnisse angezeigt.

Mit Eurem Einverständnis, nutzen wir Cookies um personalisierteren Inhalt und Werbung zu schalten.
Weitere Informationen