Anyone who's ever been the fort builder in a NW guild knows the pain. Not enough ppl online, spot taken, uneven ground, invalid coordinates, navigation coordinates failed, cannot build at this time, BLAH BLAH BLAH! This all of course after waiting for 15 seconds for absolutely no reason.
I suggest the following changes to NW fort placement requirements:
1. Ditch the 10 members online requirement. If people want to build at the middle of the night while their guildmates sleep (and have their computers turned off like responsible citizens of planet Earth), LET THEM. Instead, make it so that if at the beginning of a guild war you don't have 10 members online or more, you automatically lose the Node War. Alternatively, count all online alliance members instead of just alliance leader guild.
2. Let us build forts during the NW period (19-22 CET, and whatever it is on NA) IF the zone you're building on has no NW that night. There's no reason to stop people from building on non-war zones during this time period.
3. Shorten the damn placement time, or at least make EVERY other check except the proximity check before you force us to watch a 15 second timer to run out.
Thank you!
The whole design of NWs need to be overhauled in general. NW should be less about trying to smash your opponents base down faster than they can smash your down, and should be more about map control.
IMO base structures should have mass increases in their damage, HP, and defense. They should than add points of interest on the map that you take control of to spawn siege engines used to break your opponents base. This would encourage less zerg balls and more spreading out across the whole NW map, as well as bring more tactical thinking in play, rather than slamming two zerg balls into each other an hopping your ball wins.
This would also have a secondary effect of encouraging more class diversity beside just spamming the strongest SA trading class or range damage classes.
The whole design of NWs need to be overhauled in general. NW should be less about trying to smash your opponents base down faster than they can smash your down, and should be more about map control.
IMO base structures should have mass increases in their damage, HP, and defense. They should than add points of interest on the map that you take control of to spawn siege engines used to break your opponents base. This would encourage less zerg balls and more spreading out across the whole NW map, as well as bring more tactical thinking in play, rather than slamming two zerg balls into each other an hopping your ball wins.
This would also have a secondary effect of encouraging more class diversity beside just spamming the strongest SA trading class or range damage classes.
This isn't world of Tanks, we don't need siege engines in node wars.
Why would anyone think that having one of the best if not the best combat in MMOs, say naw we're not going to use that, instead we're going to add all sorts of vehicles making every class and all gear irrelevant.
I'm just here to shit post and be a clown and not actually add to the discussions, so ignore me
There this sums up your whole post cause your just a forum meme that everyone laughs at.
Simple put moron want type of BDO combat system is used in NW, and sieges? I'll tell you none of them it just zerg ball A smashes into zerg ball B and one of the zerg balls comes out as the victory. There zero senerio were this uses BDO's combat system espically when everyone just playing an SA trading class like wizard. But maybe if you actually had a brain you would know that, but hey your a moron that thinks he can start a fire using water guess we can't expect much from someone who mentally challenged.
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