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#Allgemeines_Gameplay
Fundamental problems with Karma Servers.
13. Jun 2021, 02:31 (UTC)
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Zeitpunkt der letzten Änderungen : 13. Jun 2021, 02:31 (UTC)
# 1

No, Arsha is not a solution, any mention of Arsha is derailment of the topic at hand, which is the glaring holes in the Karma System on Karma servers.

 

Right now on Karma Servers there are a few problems.

 

1, The karma system doesn't protect weak players and life skillers from being randomly killed outside of grind zones while afk or auto pathing by random bullies.

2, The karma system doesn't protect anyone grinding from Karma Bombers that want to muscle in on a grind spot by a weaker player, most often done by guildless players.

3, The Karma System does not protect against mob feeding, which usually happens as a result of the aforementioned Karma Bombers.

 

These 3 glaring holes are a huge problem with BDO today.

 

1.

Starting with the first problem, protecting weaker or life skilling players.  Often times the ability to fight back is gone because by the time you get back after auto pathing between towns, AFK horse training, or AFK fishing the offender is long gone.  Yeah that player lost Karma but since no one was around to see it, no one can help, this is akin to killing a stray kitten for no good reason.  While this rarely happens, nothing in the Karma system protects a player from this random abuse.

 

There has to be a better way to protect these players from random acts of violence.

 

2.

Karma Bombers, these players for the purpose this thread are defined as a player that doesn't make any effort to resolve a conflict over a grind spot, be it the other player was there first or not.  Often times they remove gear to dump the Karma of the other player faster after they have been grinding in the face of someone who had been there for a while, usually they are Guildless so there is no action that can be taken such as a guild war.  This means the other player has a few choices, each one of them he loses.

 

A, he can swap and risk becoming the person he just had an issue with.

B, he can change characters if the Channel Swap is down, but that cuts into his time as well.

C, he can kill the other player, losing his own karma, but that other player can just return with zero penalty to himself moments later due to Pearl items and the proximity to the spawn nodes.

D, he can group with the other player, cutting his own income in half or worse.

E, He can try and talk to the other player, but usually this person flat out ignores everything.

F, he can try and out grind the player, but this also cuts his own income in half or worse.

G, He can feed the other player to mobs, an act which many consider an Exploit as well.

Not a single one of these options is a good option.

The only real valid solution to this would be stacking death timers for PvP death and/or allowing unguilded players to have a war declaired directly on them, or better yet make unguilded players result in no Karma loss all together, but that would pose a bigger problem for the victims of problem 1.

 

3.

Mob feeding, I feel this deserves it's own topic all on it's own, because it is not always linked to trying to get rid of Karma Bombers, but it is also related to scenario 1, by which a player goes to mid-end range grind spots and just CCs random players with the intent of having the Mobs finish them off and breaking crystals of others and causeing XP loss.

 

There is a simple solution to this one, if a player has been attacked by another player within 10 seconds and dies the player that died should have that death treated as a PvP death, If the player that got attacked dies within 5 seconds of being attacked the attacking player should occur any Karma penalties or get GvG kill score credit attributed to him, This should go for every player attacking the player that died, and not be limited to 1 attacker, however the GvG score should only count as 1 per guild.

 

One of the biggest changes that needs to happen is that any of the current Karma affected fights IE not Duels or GvGs, the ability to release to node should be disabled, and release to Town should be the nearest Storage Node, not other random nodes, or the Release to node should apply like it does to a Red player, by which they randomly spawn at nearby nodes instead of always spawning at the nearest one, PvP death should mean something that does not cause permanent penalties to the player that died, but is more than the very minor inconvienence that it is now.

 

 

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Zeitpunkt der letzten Änderungen : 13. Jun 2021, 03:12 (UTC)
# 2

There's no such thing as karma servers.  They are normal servers.  Arsha is the no karma loss from pvp server.  Many of us see no problems with the current karma system, and thus no reason to change it.  Arsha was launched to address your complaints on number 2.  If you don't like that solution, lobby to change Arsha vs the rest of the game.  Then you can go to Arsha.  

By the way, if I am in a location first, bothering no one, and I rezz and fight after getting pkd, that's not considered so called Karmabombing.  You anti so called karmabombers should get to a common definition of you so called exploit before trying to change the whole game.  Fix Arsha if it isn't good for you people.  Go to Arsha then

Zeitpunkt der letzten Änderungen : 13. Jun 2021, 03:15 (UTC)
# 3

They wouldn't sell any Elion's Tears under your proposal.  Put those changes on Arsha.

Zeitpunkt der letzten Änderungen : 13. Jun 2021, 04:11 (UTC)
# 4

None of these are real issues and Arsha is the only option you are ever going to be given. That is objective reality. Labeling the obvious answer a derailment because it isn't the answer you want to hear isn't going to change that.

 

Under no circumstances will you ever be afforded the ability to control an area through brute force, indefinitely and consequence free, without playing on the niche server that comes with inherent risks for playing on it.

 

Why don't you explain to everyone why Arsha isn't the answer to your "issues".

 

 

Zeitpunkt der letzten Änderungen : 13. Jun 2021, 04:17 (UTC)
# 5

Please stay on topic, this is a topic about Karma servers, Arsha has differnt issues, if you want to talk about what is wrong with Arsha, please make a thread to discuss Arsha specifically.

 

On: Jun 13, 2021, 03:58 (UTC), Written by MarylandManson

None of these are real issues

DELETED THE REST BECAUSE IT WAS TALKING ABOUT ARSHA

If none of those are "real" issues, how come there are so many threads asking for PvE servers because of each one of these very issues?

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Zeitpunkt der letzten Änderungen : 13. Jun 2021, 04:18 (UTC)
# 6
On: Jun 13, 2021, 03:15 (UTC), Written by Columba

They wouldn't sell any Elion's Tears under your proposal.

If they want to Sell Tears, then maybe they could allow rezing to the nearest node in a PvP death via Tears.

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Zeitpunkt der letzten Änderungen : 13. Jun 2021, 04:22 (UTC)
# 7
On: Jun 13, 2021, 04:15 (UTC), Written by Werbs

Please stay on topic, this is a topic about Karma servers, Arsha has differnt issues, if you want to talk about what is wrong with Arsha, please make a thread to discuss Arsha specifically.

 

If none of those are "real" issues, how come there are so many threads asking for PvE servers because of each one of these very issues?

Arsha was intended to make it easier for you to defend/take a rotation.  That's the purpose of Arsha.  Arsha is your answer, whether you like it or not.  It's clear you don't like it because you'd have to face high geared players there.  Stop trying to control the topic.  

Zeitpunkt der letzten Änderungen : 13. Jun 2021, 07:09 (UTC)
# 8

karmabombing again ? I haven't see explanation about how a player can mindcontrol another to make him lose all his karma.

Please explain.

 

Regarding the -respawn timer advantage- you request for players killed via -owpvp- Coin arent one sided. If it was was in game to -get ride- of annoying players ( let's imagine you only think of that in a good way.. wink wink nudge nudge ) you also allow to all bunch of players to abuse this and go harass a lot of low geared players.

 

And if PA never gave to players pking more power, its certainly for a good reason. Do you think they don't know what they are doing and a person apparently obsess to be able to rule over a grind spot with the pk know better ?

 

 

To me it only seem BDO isn't the kind of -all power to pker- game you want to play.

 

 

Zeitpunkt der letzten Änderungen : 13. Jun 2021, 07:06 (UTC)
# 9
On: Jun 13, 2021, 03:58 (UTC), Written by MarylandManson

Why don't you explain to everyone why Arsha isn't the answer to your "issues".

curious to read the answer

Zeitpunkt der letzten Änderungen : 13. Jun 2021, 07:46 (UTC)
# 10
On: Jun 13, 2021, 07:02 (UTC), Written by Unknownn

karmabombing again ? I haven't see explanation about how a player can mindcontrol another to make him lose all his karma.

Please explain.

 

Regarding the -respawn timer advantage- you request for players killed via -owpvp- Coin arent one sided. If it was was in game to -get ride- of annoying players ( let's imagine you only think of that in a good way.. wink wink nudge nudge ) you also allow to all bunch of players to abuse this and go harass a lot of low geared players.

 

And if PA never gave to players pking more power, its certainly for a good reason. Do you think they don't know what they are doing and a person apparently obsess to be able to rule over a grind spot with the pk know better ?

 

 

To me it only seem BDO isn't the kind of -all power to pker- game you want to play.

 

 

Maybe you should go back and actually read the post, Karma Bombing was only a small portion and a symptom of a bigger problem.  But hey I guess you can only focus on 1 aspect of a conversation while ignoring all others.

 

As for the PvP death timer, I would suggest a progressively stacking timer, first death maybe there isn't a Timer, 2nd death is like 15 seconds, 3rd is like 2 minutes, and ever increasing until it gets to 30 minutes, after a little bit people would realize that body throwing, while an effective way to destroy an opponent's Karma, is really a boring experience, and that the player they are "bombing" is recovering Karma faster than they can bomb it.  I also suggested that a Release to Storage be used instead of release to "Safe Zone" because most if not all of the "safe zones" are still combat areas.

 

On: Jun 13, 2021, 07:06 (UTC), Written by Unknownn

curious to read the answer

Random killing of weak, afk, or Life skilling characters would still continue, how does one avoid this problem by simply going to Arsha, that is the reason the Go to Arsha argument was specifically taken off the Table.  Players feeding other players to Mobs also will not stop by simply swapping to Arsha, yet another reason Arsha was taken completely off the Table.  Even if you kill someone invading your grind spot on Arsha, the offending player just returns from the node that is 2 steps away, a problem that doesn't go away by swapping to Arsha.

 

Does this explain why "Go To Arsha" is an invalid response?

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