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#Allgemeines_Gameplay
Fundamental problems with Karma Servers.
13. Jun 2021, 02:31 (UTC)
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Zeitpunkt der letzten Änderungen : 14. Jun 2021, 06:56 (UTC)
# 41
On: Jun 13, 2021, 21:23 (UTC), Written by Werbs

Just had a random thought pop into my head about issue number 1.

 

Well 2 thoughts, one is old.

 

Such as raising the minimum PvP level from 50 to 60, by moving the PvP quest from 49 (where it was set at release) to 59.

 

The other option, that I just thought of, to protect those that are AFK Horse Training/Fishing and Auto Pathing between towns, add an AFK shield, by which if you haven't put in any movement keys or skills for somewhere between 3 minutes and 15 minutes you enter respawn Protected Mode, that only gets broken when you take your weapons out, or start moving.  Obviously this would need to be disabled in Node Wars, to prevent setting up sentry accounts either around their base as an early warning system or to set them up inside a Castle siege.

Raising PvP lvl to 60 will be huge mistake.It will turn the servers to PvE servers. On lvl 60 you can grind every spot and no one would be able to kill you...

Using AFK shield would be ok. I woud say if you wear gathering clothes you can have it perma. But then gatherers wont be happy because thy wont be able to PK contesters.

The best solution against karmabombers was and always will be xp loss on death. But too many snowflakes and it aint coming back.

On: Jun 14, 2021, 06:38 (UTC), Written by Krastonosezs

Since the topic is already derailed, I decided to write an even better "solution" to all of your problems during topic discussion. Some may even call me things, but I am going to express my honest opinion. :)

 

DELETE ARSHA from existence.


 +1. Arsha should not exist. It was mistake. 1vs1 arena would be better option.

Zeitpunkt der letzten Änderungen : 14. Jun 2021, 06:59 (UTC)
# 42
On: Jun 14, 2021, 06:44 (UTC), Written by Columba

lol.  No, then the anti so-called "karmabombing" zealots would have an excuse to whine.

But maybe then the DEVs could come with good solution for karma system and not that failed band aid. But then you karmabombers will cry a lot. Cursed circle.

Zeitpunkt der letzten Änderungen : 14. Jun 2021, 07:26 (UTC)
# 43
On: Jun 14, 2021, 06:44 (UTC), Written by Columba

lol.  No, then the anti so-called "karmabombing" zealots would have an excuse to whine.

When you have cleared your own conflicts, perhaps we will make a better conversation. Sorry. But I see no reason to add anything to it. I simply can't understand what you wanted to try and tell us about it.

On: Jun 14, 2021, 06:56 (UTC), Written by IWalkAlone

Raising PvP lvl to 60 will be huge mistake.It will turn the servers to PvE servers. On lvl 60 you can grind every spot and no one would be able to kill you...

Using AFK shield would be ok. I woud say if you wear gathering clothes you can have it perma. But then gatherers wont be happy because thy wont be able to PK contesters.

The best solution against karmabombers was and always will be xp loss on death. But too many snowflakes and it aint coming back.


 +1. Arsha should not exist. It was mistake. 1vs1 arena would be better option.

Raise minimum PvP level from 50 to lvl 56 instead, since pre 56 you don't have at least awa. Minimum 60 is clearly not a good thing as you said and I agree.

Zeitpunkt der letzten Änderungen : 14. Jun 2021, 07:38 (UTC)
# 44
On: Jun 13, 2021, 02:31 (UTC), Written by Werbs

No, Arsha is not a solution, any mention of Arsha is derailment of the topic at hand, which is the glaring holes in the Karma System on Karma servers.

 

Right now on Karma Servers there are a few problems.

 

1, The karma system doesn't protect weak players and life skillers from being randomly killed outside of grind zones while afk or auto pathing by random bullies.

2, The karma system doesn't protect anyone grinding from Karma Bombers that want to muscle in on a grind spot by a weaker player, most often done by guildless players.

3, The Karma System does not protect against mob feeding, which usually happens as a result of the aforementioned Karma Bombers.

 

These 3 glaring holes are a huge problem with BDO today.

 

1.

Starting with the first problem, protecting weaker or life skilling players.  Often times the ability to fight back is gone because by the time you get back after auto pathing between towns, AFK horse training, or AFK fishing the offender is long gone.  Yeah that player lost Karma but since no one was around to see it, no one can help, this is akin to killing a stray kitten for no good reason.  While this rarely happens, nothing in the Karma system protects a player from this random abuse.

 

There has to be a better way to protect these players from random acts of violence.

 

2.

Karma Bombers, these players for the purpose this thread are defined as a player that doesn't make any effort to resolve a conflict over a grind spot, be it the other player was there first or not.  Often times they remove gear to dump the Karma of the other player faster after they have been grinding in the face of someone who had been there for a while, usually they are Guildless so there is no action that can be taken such as a guild war.  This means the other player has a few choices, each one of them he loses.

 

A, he can swap and risk becoming the person he just had an issue with.

B, he can change characters if the Channel Swap is down, but that cuts into his time as well.

C, he can kill the other player, losing his own karma, but that other player can just return with zero penalty to himself moments later due to Pearl items and the proximity to the spawn nodes.

D, he can group with the other player, cutting his own income in half or worse.

E, He can try and talk to the other player, but usually this person flat out ignores everything.

F, he can try and out grind the player, but this also cuts his own income in half or worse.

G, He can feed the other player to mobs, an act which many consider an Exploit as well.

Not a single one of these options is a good option.

The only real valid solution to this would be stacking death timers for PvP death and/or allowing unguilded players to have a war declaired directly on them, or better yet make unguilded players result in no Karma loss all together, but that would pose a bigger problem for the victims of problem 1.

 

3.

Mob feeding, I feel this deserves it's own topic all on it's own, because it is not always linked to trying to get rid of Karma Bombers, but it is also related to scenario 1, by which a player goes to mid-end range grind spots and just CCs random players with the intent of having the Mobs finish them off and breaking crystals of others and causeing XP loss.

 

There is a simple solution to this one, if a player has been attacked by another player within 10 seconds and dies the player that died should have that death treated as a PvP death, If the player that got attacked dies within 5 seconds of being attacked the attacking player should occur any Karma penalties or get GvG kill score credit attributed to him, This should go for every player attacking the player that died, and not be limited to 1 attacker, however the GvG score should only count as 1 per guild.

 

One of the biggest changes that needs to happen is that any of the current Karma affected fights IE not Duels or GvGs, the ability to release to node should be disabled, and release to Town should be the nearest Storage Node, not other random nodes, or the Release to node should apply like it does to a Red player, by which they randomly spawn at nearby nodes instead of always spawning at the nearest one, PvP death should mean something that does not cause permanent penalties to the player that died, but is more than the very minor inconvienence that it is now.

 

 

Karma bombing is sadly still part of game this is in its core a pvp focused game. Leaving towns will always have these risks  and should have is it fair no for most pkers dont look for ppl of equal gear score  they look for weaker so they dont lose crystal 

Zeitpunkt der letzten Änderungen : 14. Jun 2021, 07:44 (UTC)
# 45

All those proposed changes (except for the timer for mob feeding) have extreme ramifications and people will exploit them. We now have a few years of karma and we dont really see huge problems. Some people make huge problems out of them, because they had a few toxic encounters and they sticked to their heads, but all in all the system is pretty solid.

Zeitpunkt der letzten Änderungen : 14. Jun 2021, 08:13 (UTC)
# 46
On: Jun 14, 2021, 07:44 (UTC), Written by Diepel

All those proposed changes (except for the timer for mob feeding) have extreme ramifications and people will exploit them. We now have a few years of karma and we dont really see huge problems. Some people make huge problems out of them, because they had a few toxic encounters and they sticked to their heads, but all in all the system is pretty solid.

All that is needed is remove the penalty for low karma like crystal and gear downgrade. Real issue seems to be ppl who have wastly better gear seems to prefer pking players whos gear lvl is lower wich also tied to karma penalty as its less risk involved

Zeitpunkt der letzten Änderungen : 14. Jun 2021, 09:30 (UTC)
# 47
Écrit le : 14 juin 2021, 08:10 (UTC), par : Emila

All that is needed is remove the penalty for low karma like crystal and gear downgrade. Real issue seems to be ppl who have wastly better gear seems to prefer pking players whos gear lvl is lower wich also tied to karma penalty as its less risk involved

Removing karma penalties would make it pointless, that's hardly a solution.

Zeitpunkt der letzten Änderungen : 14. Jun 2021, 09:47 (UTC)
# 48
On: Jun 14, 2021, 06:56 (UTC), Written by IWalkAlone

Raising PvP lvl to 60 will be huge mistake.It will turn the servers to PvE servers. On lvl 60 you can grind every spot and no one would be able to kill you...

Using AFK shield would be ok. I woud say if you wear gathering clothes you can have it perma. But then gatherers wont be happy because thy wont be able to PK contesters.

The best solution against karmabombers was and always will be xp loss on death. But too many snowflakes and it aint coming back.


 +1. Arsha should not exist. It was mistake. 1vs1 arena would be better option.

Actually you wouldn't have all your skills and you would be missing AP/DP and ability to hit the higher zones, while people could grind lower spots for potion pieces or Polly Forest, they wouldn't be able to grind Turos or even Elvia, they could put a lock on Elvia weapons so that sub 60s couldn't even collect the weapon.

 

 

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Zeitpunkt der letzten Änderungen : 14. Jun 2021, 10:16 (UTC)
# 49

xp loss for deaths in PvP would open up the biggest grief fest in history. I always wonder if people really do understand what they propose.

Zeitpunkt der letzten Änderungen : 14. Jun 2021, 10:17 (UTC)
# 50
Am 14. Jun 2021, 07:38 (UTC), von Emila

Karma bombing is sadly still part of game this is in its core a pvp focused game. Leaving towns will always have these risks  and should have is it fair no for most pkers dont look for ppl of equal gear score  they look for weaker so they dont lose crystal 

First comes first rule.

 

If your spot is full, go sidespot.

 

 

 

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