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Update History

2024

Family Based Life Skills

Last Update: April 24, 2024
 
Life Skill levels, which were previously character based, are now Family based.
With this update, every character in a Family can enjoy the effects and benefits provided by each Life Skill, which will also make certain quests a lot more convenient to complete. (Skills such as Sprint, Forest Rush, and BreezySail are now also Family based.)
 
This integration was done by adding the EXP of each Life Skill, instead of consolidating to the highest levels achieved in a Family,
which has essentially increased the level of each Life Skill for most adventurers.
 
However, there are many adventurers who have already reached Guru 50. To retain the EXP and efforts you've made so far, we've expanded Guru level to allow more EXP accumulation. While this does not provide extra effects or benefits, we are preparing ways to reward you with honor based rewards. We added the system first so that adventurers can enjoy the benefits of an integrated system as soon as possible. We will share details of the aforementioned rewards as soon as they are ready.
 
We hope this update provides improved convenience not only for those who enjoy Life Skills, but also for adventurers who are trying out Life Skills for the first time.
Life Skill levels (EXP) are now Family based.
This includes all Life Skill categories.
  • Integrated Life Skill levels to now be Family based.
Life Skill Level Integration
Life Skill EXP of each character in a Family have been integrated.
Integrated Life Skills
Gathering, Fishing, Hunting, Cooking, Alchemy, Processing, Training, Trading, Farming, Sailing, Barter
(All Life categories available to view in My Information (P))
 
Adventurers who reach Guru 50 during the Life Skil EXP integration process should not have any excess EXP deleted.
While Guru level has been expanded from 50 to 100 to allow for the accumulation of Life Skill EXP after the Family integration, the effects or benefits of expanded levels will remain the same as Guru 50.
  • Expanded the level of each Life Skill from Guru 50 to 100.
    • Mastery increase effects for each Life Skill remains unchanged and will not change above Guru 50.
    • Effects for each Life Skill category according to level (such as the chance to not consume Energy when Gathering) are also unchanged and will not change above Guru 50.
      • You can check the effects for each Life Skill category through the description of each category under My Information (P) - Life Info.
 
If the existing system was used, Life Skill Family integration could've resulted in a drastic fall in Life Skill Fame.
To mitigate this, we've changed the calculation of Life Skill Fame to make sure you have the same stats as before.
  • Changed Life Skill Fame calculation following the Life Skill Family integration.
Before After
Calculate by each Life Skill's level at or above Professional 1
Double points when level is at or above Guru 1
Calculate by each Life Skill's level at or above Professional 1
Obtain 93 points at Professional 1
(+3 for every level gained)
Obtain 243 points at Guru 1
For example, if a character has:
11 Life Skills at Professional 1, you obtain 165 points
11 Life Skills at Guru 1, you obtain 243 points
For example, if a Family has:
11 Life Skills at Professional 1, you obtain 1,023 points
11 Life Skills at Guru 1, you obtain 2673 points
 
  • Changed the effect of Life Skill levels reducing Command Post/Fort and annex building repair/upgrade time to be Family based following the Life Skill Family integration.
  • Repair/upgrade time reduced by Life Skill levels is as below:
Repair/Upgrade Time Decrease by Life Skill Level Example 
Each Life Skill at Professional or above = Reduce 1 sec
Each Life Skill at Artisan
 or above = Reduce 2 sec
Each Life Skill at Master
 or above = Reduce 3 sec
Each Life Skill at Guru
 or above = Reduce 4 sec
Hunting Professional 5
Processing Artisan 
7
Gathering Master 
10
Fishing Guru 
20
If a Family has the above,
the total reduced time for repair and upgrade will be
1 sec + 2 sec + 3 sec + 4 sec = total 10 sec.
 
  • The effects of Life Skill level on reducing Command Post/Fort and annex buildings repair/upgrade time are capped at a maximum of 50% off the default total repair/upgrade time.
* For instance, if you achieve Guru in 10 Life categories, which reduces repair/upgrade time by a total of 40 sec, the following effects are applied:
- The default upgrade time for annex buildings is 90 sec, but with the 40 sec reduction applied, it takes 50 sec to upgrade.
- The default repair time for the Command Post/Field HQ is 120 sec, but with the 40 sec reduction applied, it takes 80 sec to repair.
- The default repair time for the Strong/Sturdy Square Fort is 60 sec, but since the repair/upgrade time can only be reduced by a maximum of 50%, a 30 sec reduction (not 40 sec) is applied, taking 30 sec to repair.
- For other Forts, the default repair time is 40 sec, but since the repair/upgrade time can only be reduced by a maximum of 50%, a 20 sec reduction (not 40 sec) is applied, taking 20 sec to repair.
 
  • Changed Life Skill Leap quest to now be Family based following the Life Skill Family integration.
 
* Shai's basic Gathering and Alchemy levels (Professional 1) will no longer be applied following the Life Skill Family integration.
- Shai's Gathering and Alchemy EXP increase effect still applies.
 

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