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#Suggestions
Cooking imperial delivery weight limit
Jun 24, 2021, 21:09 (UTC)
1317 7
Last Edit : Jun 24, 2021, 21:09 (UTC)
# 1

Please allow to turn over cooking imperial delivery although it's "heavy" , let us turn in how many crates that we want, also let us create the crates as we wish, this is frustrating process as it is, I hate running  around to the storage every time.

Last Edit : Jun 24, 2021, 21:59 (UTC)
# 2

Yeah, the weight system almost look like if they would've purposely deseigned it frustrating so the people seek solution in their convenience store...

oh...

wait...

244 4634
Lv Private
Hnnie
Last Edit : Jun 25, 2021, 03:15 (UTC)
# 3

Well, there's no way that they're going to make it so that weight doesn't matter for imperial turn-in - especially when they literally sell an increase to your weight limit in the pearl shop (though arguably, even if you've bought all of the upgrades, it's still pretty bad given how much the boxes weigh). They might choose to reduce how much the cooking and medicine boxes weight (though I doubt it), but they want you to feel the pain of the weight limit so that you buy more.

 

Personally, what I'd like to see them do is make it so that you can actually sell the boxes when you're overweight, since that reduces your weight rather than increasing it, and that would fix it so that you could pack your boxes right there until you went overweight, and then you could sell them instead of having to pull out a polar bear once you're overweight or having to watch closely to make sure that you don't pack that last box. But for that, they'd probably have to fix their weight limit detection code in general so that instead of basing it off of what you currently have in your inventory, they would base it off of what you'd have after the transaction took place - similar to how they should fix it so that you don't need two empty inventory slots to get something when when what you're getting won't take up two inventory slots. Honestly though, while I definitely think that they should make such improvements, I don't expect them to. It seems like they just went with an easy solution for both problems rather than a user-friendly one, because the user-friendly one is more complicated.

Last Edit : Jun 25, 2021, 08:13 (UTC)
# 4
On: Jun 25, 2021, 03:15 (UTC), Written by Quelnar

Well, there's no way that they're going to make it so that weight doesn't matter for imperial turn-in - especially when they literally sell an increase to your weight limit in the pearl shop (though arguably, even if you've bought all of the upgrades, it's still pretty bad given how much the boxes weigh). They might choose to reduce how much the cooking and medicine boxes weight (though I doubt it), but they want you to feel the pain of the weight limit so that you buy more.

 

Personally, what I'd like to see them do is make it so that you can actually sell the boxes when you're overweight, since that reduces your weight rather than increasing it, and that would fix it so that you could pack your boxes right there until you went overweight, and then you could sell them instead of having to pull out a polar bear once you're overweight or having to watch closely to make sure that you don't pack that last box. But for that, they'd probably have to fix their weight limit detection code in general so that instead of basing it off of what you currently have in your inventory, they would base it off of what you'd have after the transaction took place - similar to how they should fix it so that you don't need two empty inventory slots to get something when when what you're getting won't take up two inventory slots. Honestly though, while I definitely think that they should make such improvements, I don't expect them to. It seems like they just went with an easy solution for both problems rather than a user-friendly one, because the user-friendly one is more complicated.

I also pack there, and (for me) when it stops for me, I can sell it.

This probably have some rounding errors or idk. If you slightly go overweight it's fine probably.

244 4634
Lv Private
Hnnie
Last Edit : Jun 25, 2021, 12:00 (UTC)
# 5

Ok I see posts like this all the time and its exhausting to see. Ive been proposing changes to the imperial system for a long time. The central idea is that we need to make the materials in the game "current". We can achieve this by:

 

1) Remove crate weight

 

2) Remove turn-in cap, make it unlimited

 

3) Make crates instant craft, done with a proc of 10-25 per tick. 

 

With changes like these we can see the materials and farmables in the game get used, instead of congested in players inventory/storages. A system with changes for making a current market would encourage players to empty out their storages and absorb all the dusty shit thats been sitting around for ages. 

 

After a week, players can realize their own silver gains, and work with all the materials that are currently produced on the market. 

 

 

 

Last Edit : Jun 26, 2021, 01:15 (UTC)
# 6
On: Jun 25, 2021, 12:00 (UTC), Written by ArchaicTriad

Ok I see posts like this all the time and its exhausting to see. Ive been proposing changes to the imperial system for a long time. The central idea is that we need to make the materials in the game "current". We can achieve this by:

 

1) Remove crate weight

 

2) Remove turn-in cap, make it unlimited

 

3) Make crates instant craft, done with a proc of 10-25 per tick. 

 

With changes like these we can see the materials and farmables in the game get used, instead of congested in players inventory/storages. A system with changes for making a current market would encourage players to empty out their storages and absorb all the dusty shit thats been sitting around for ages. 

 

After a week, players can realize their own silver gains, and work with all the materials that are currently produced on the market. 

 

 

 

Your first idea is good. Crates should weigh about the same as the food that went into making them, only makes sense. Your third idea is also good, youre packing a crate its not like youre grinding or melting something. However the 2nd idea is godawful. Removing the turnin cap would accellerate inflation faster than Venezuela, because players would literally find themselves in possession of a money printer. As it is, I can make a 70m profit by buying meals off the MP, boxing them up, and selling them to the imperial vendor, and there are 10s of thousands of them on the MP. Imagine if I could do that as much as I wanted, with no restrictions...people would be burning through meals to the tune of billions of silver for only a few hours of time spent cooking and gathering, not even any actual work involved. The cooking portion isnt even active, just come back every 15 minutes to repop your draughts or change utensils. The imperial system needs some work, but that suggestion is the worst one possible.

Last Edit : Jun 26, 2021, 08:34 (UTC)
# 7

I am all for highen the cap to boxes that be turned in per server....but the weight needs to stay for 2 reason:
Imperials are very good money, even if u buy the meals. If you could pack them insta and only need to walk once to the nNPC that would be around 100m/3min. Pretty op?
Also with the damn Cap for boxes on Cities we have now, the weight cap gives the optio to more ppl to try to turn them in at them same times, cause nobody can carry them all at once.

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