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UTC 3 : 25 May 9, 2025
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Ranger buffs
Apr 24, 2021, 06:04 (UTC)
2860 11
1 2
Last Edit : Apr 24, 2021, 06:04 (UTC)
# 1

Elven Rage needs a damage buff. It's rarely used and doesn't do much damage in pve or pvp in my opinion. 
Buff Elven Rage damage by 40-50% damage.


Change wind step buff to +9% evasion instead of 10 dr. Add absolute to Reduce cooldown to 2 seconds. It would make more sense because the wind should deflect attacks which would result in evasion and not damage reduction. This will also help Ranger build diversity. Absolute will increase protection skills considering that more classes with protected skills are coming out. 

Increase Movespeed Passive to 20%. Other classes are able to get 20%+ movespeed buffs from their skills which allows them to outrun Rangers. This makes the passive feel useless and other classes can sprint or dash more efficiently. Ex. Target chase allows kunochis to outrun ranger easily. 

Add a skill to allow rangers to sprint without stamina cost for 5s with 30s cooldown. Maybe a possible name could be Pace of the Wind. Description: "Rangers are known to stalk their enemies with the speed of the wind". 

 

Increase ranger attack speed by 15-20%. The ranger is supposed to be an agile class but many of the skills have long animations and feel slow. I think this is one of the reasons the class is not popular while not the only reason. Attack speed  will improve the smoothness of ranger animations and make the class more enjoyable for newer players. Veteran rangers seem to prefer bigger buffs but I think this will help the class but not make it too strong. This will help while fighting ninjas and kunos which can attack you very fast while you are locked in a skill animation. Especially if you are slowed you become extremely sluggish. Ex. They can grab you immediatelyafter using other skills like ghost greeting, crescent slash which you  while you are locked in a rushing wind animation, nature's tremble breezy blade trying to super armor those skills. That's just an example. You can disagree with me. 

other examples would be when other classes slow the ranger the animations become extremely slow even if they can't grab you they can kill you through super armor. Ideally you would just iframe with ees twice and then windstep because the slows extend the iframe. The increased speed would then nerf the ees and I frame which would help balance the change.

Last Edit : Apr 26, 2021, 15:10 (UTC)
# 2
On: Apr 24, 2021, 06:04 (UTC), Written by RYUJlN14

Elven Rage needs a damage buff. It's rarely used and doesn't do much damage in pve or pvp in my opinion. 
Buff Elven Rage damage by 40-50% damage.


Change wind step buff to +9% evasion instead of 10 dr. Add absolute to Reduce cooldown to 2 seconds. It would make more sense because the wind should deflect attacks which would result in evasion and not damage reduction. This will also help Ranger build diversity. Absolute will increase protection skills considering that more classes with protected skills are coming out. 

Increase Movespeed Passive to 20%. Other classes are able to get 20%+ movespeed buffs from their skills which allows them to outrun Rangers. This makes the passive feel useless and other classes can sprint or dash more efficiently. Ex. Target chase allows kunochis to outrun ranger easily. 

Add a skill to allow rangers to sprint without stamina cost for 5s with 30s cooldown. Maybe a possible name could be Pace of the Wind. Description: "Rangers are known to stalk their enemies with the speed of the wind". 

 

Increase ranger attack speed by 15-20%. The ranger is supposed to be an agile class but many of the skills have long animations and feel slow. I think this is one of the reasons the class is not popular while not the only reason. Attack speed  will improve the smoothness of ranger animations and make the class more enjoyable for newer players. Veteran rangers seem to prefer bigger buffs but I think this will help the class but not make it too strong. This will help while fighting ninjas and kunos which can attack you very fast while you are locked in a skill animation. Especially if you are slowed you become extremely sluggish. Ex. They can grab you immediatelyafter using other skills like ghost greeting, crescent slash which you  while you are locked in a rushing wind animation, nature's tremble breezy blade trying to super armor those skills. That's just an example. You can disagree with me. 

other examples would be when other classes slow the ranger the animations become extremely slow even if they can't grab you they can kill you through super armor. Ideally you would just iframe with ees twice and then windstep because the slows extend the iframe. The increased speed would then nerf the ees and I frame which would help balance the change.

It's the same, you will never out run a ninja who can move though all the field just to kill you, while he es protected of course... Ranger awk needs more skill cancels so you are not hold in place while landing skills, and needs more cc. Compared to other clases like ninja, hasha, sorc... she has little to do if she misses the Q bow cc, and that is most of the time the case, as those classes are extremely protected.

Last Edit : Apr 26, 2021, 19:47 (UTC)
# 3

I agree with you about everything you said. the problem with both ranger awkening and succ is that they aren't mobile enough. Especially against Hash/ninja/ kuno where they can iframe right into you from your maxium range shots. I also agree with you that the awakening skills are too immobile and slow and leaves you vulnerable in place. I do think the attack speed and movespeed will help with this situation, especially during slows because attackspeed and movespeed seem to affect ranger's mobility. Ex. when you get attackspeed slowed your windstep become sluggish. Correct me if I am wrong there.  Its especially frustrating when people just melt through your SA during breezy blade and rushing wind and your fg because ranger dp is so low. I do think that the aspd buff would help if not fix the issue you brought up about being held in place. what would you suggest would fix that issue? I also agree that ranger cc is a bit lacking. in awakening I rely on grab and waltz of the wind alot. I wish regeneration was more reliable but if you get cced during the animation the skill doesnt activate its cc or damage from my experience and BR Regeneration is slow. I think the windstep buff to 2 seconds would help ranger awakening the most, as it would be easier to use windstep(IF)-ess(IF)x2 to WeaponSwap(FG) to any of the (BB/WoW/ER/RW)SA skills or FG skill (WW)/S-Block back to windstep(IF) and then to ess(IF)x3 if you  do the Iframe before the cooldown reset you can do the iframe 3x in a roll although there is a gap between the windstep and the first ess(on cooldown) before the iframe works. Ranger can also use grab during most of its SA and during Windstep for a protected grab, this helps alot but it is difficult to catch classes that constantly vanish. 

Last Edit : Apr 26, 2021, 20:08 (UTC)
# 4

Part of my post got deleted. I wanted to also suggest that the Preawakening kit be improved. I am not talking about Improving Succ bow skills but the Preawakening kit before a player can use Prime skills. Honestly, when looking at the Preawakening Kit in the eyes of a new player, Ranger skill kits are extremely lacking when compared to other classes. This issue makes the class unpopular for new players to try when they can try classes like wizard, striker, mystic which have good kits in the very begining.  For example Will of the Wind is a core Ranger skill and is only used close range. Ranger's preawakening skills are extremely confusing to use as a new player. There are several skills that seem to do the same things but its hard to tell which skills are actually the core damage skills. Many of the skills also end up doing low damage and they have very confusing and useless flow skills. If you are new to the class you wont really know what skills to advance unless you dig into the guides on ranger. Even my guildies who use a ranger as an alt don't know what to really do on ranger other than razor wind. Which is my main point, many of the skills dont actually do enough damage to be used well. There is also an issue where the long range skill damages for ranger is limited.The Preawakening kit needs to be improved so that the other skills may find more utility. My suggestion is to:

Skills like Flow bypassing Wind would be useful if they can be done quickly and powerfully but the low damage and long skill animations makes ranger appear to be purposely made to be bad.  Allow Flow Sharp Feathers II to be used with Riding the Wind.

 

Remove flows like Crossing Wind II (when Evasive shot already cancel skills and can be used after Descending Current) which would confuse newer players about what skills to put skillpoints on that would also require them to buy Pearl items to reset skill points. Flow Air Explosion should be removed too. Flow Wings of the wind and Flow Wall Breaker, and Evasive landing shot should also be removed. Remove flow Sharp Feather III, Remove Flow Breath of Air II, Remove Flow Wall Breaker II. Remove Flow Breath of Air I, Crossing WInd I, Wings of Freedom. Remove Flow Pinpointing Gust.  I dont thinking buffing these skills will add anything to the class and removing them will actually benefit the class more by causing less confusion and openning up room for more improvement.. After looking at these skills, I feel that the class actually was created with an incomplete kit with these filler skills(they fill up the skill tree but dont actually function as an independent skill) and without a serious consideration of how the class should function as a viable range class.

 

Skill Buffs I would Recommend:

Buff Pinpoint: an attack that hits vital areas should add a ignore resistance buff+10 to ranger for 10 seconds. An absolute or Prime should increase the ignore reistance to 20-30%. Increase Pinpoint damage by 100% for absolute or add a prime version of it.

 

Remove or reduce Charging Wind's charge time by half and increase its damage by 30% and AoE because the skill is quite lackluster for such a long charge time and if its not too much to ask allow the regular skills to have SA too and not just Prime Charging Wind.. The skill leaves the character too Immobile and the flow to allow you to move is too slow as well. I know that you can argue that this is uneccessary because you can animation cancel charging wind by doing Tearing arrow to Penetrating Wind to Charging Wind to Explosive Charging WInd but at this point all these skills combined dont do an amazing amount of damage together which is also sad for all its effort. 

 

Reduce the Animation speed of Razor Wind by half or 30%. The skill is great in pve and does do some damage in PVP but you are sitting ducks. I think the attackspeed buff I've previously mention would help this situation considering that Popping the E buff makes the skill animation finish in a satisfying time. I think this is a core skill and would make newer players enjoy the class more if the skill could fire more rapidly. 

 

Remove the Charge time for Tearing Arrow. I am at a lost at how much this skill needs to be improved. Tearing Arrow has an incredibly long charge time for a skill that does very little damage and has a very lackluster annimation. the arrows gain bubble affects but the skill does not feel like it has any impact at all. Please remove the charge time for the skill and make the animation fire heavy shots(example would be how raging arrows is a slow animation of Razor Wind) or load several arrows that you can in a shorter rapid fire animation. I think allowing the skill to be cast and held while you are moving would also be awesome Imagine running to get into range of an engagement while loading the bow with multiple arrows that do heavy damage. The game has progressed to the point where Ranger's range is insignificant and standing around unprotected is outdated. The movespeed debuff does not significantly impact other classes as they already have 20%+ movespeed buff skills or can Iframe straight on top of you. Additionally buff the bleeding to 100 damage or add a stiffness to Tearing Arrow.

 

Remove the accuracy debuff on descending current. 

Add a FG to dagger of protection, even though it still wont be used often in my opinion. 

 

 

Last Edit : Apr 27, 2021, 00:58 (UTC)
# 5

After removing the Flows for ranger preawakening I think some of these suggestions would help the class:

 

Make a skill that stops stamina regeneration or reduces max stamina: Winded Shot/Draining shot. 

Add a skill that increases stamina regeneration. 

 

create a skill with the Sharp Feather II animation skill as an independent skill to do a SA/FG back dash movement.

 

Rising Wind: Fire shots that blow enemies off their feet. Float/ Air Smash Air attack. 

 

Earthbound shot: shoot an arrows through the feet locking the enemy into the ground. Bound cc/ Down attack, downsmash. 

 

Create more skills like Squal Shot which does decent damage. 

 

give S block on bow using dagger. 
add trap skills like roots of the kamaslyvia that pulls or stuns people who charge towards you.

 

Last Edit : Jun 3, 2021, 22:41 (UTC)
# 6

Create flow skills that add absolute bow damage to other skills such as charging wind, penetrating wind, tearing arrow blasting gust and pinpoint. 

 

Create a skill call Howling Wind for preawakening bow and succession that has a similiar animation as charging wind that drain 50 mp/sp/wp per hit.

Last Edit : Jun 29, 2021, 23:49 (UTC)
# 7

Definitely in support of reworking some of the passives (which are clearly outdated by current day standards honestly).

 

The chaining OR animation speeds of certain skills (esp mobility ones) are where I think weak points are for ranger (at least for succ in particular). The reality is being able to counter things within MD (especially since classes can gap close so quickly) is difficult at times. When your only option is to accept death or hope your iframe goes off/doesn't desync/etc (or having enough gear to not die in an SA, which lol...ranger...tanky...SA), it's a bit upsetting. 

4 42
Lv Private
Mira
Last Edit : Jun 30, 2021, 17:29 (UTC)
# 8
On: Jun 29, 2021, 23:49 (UTC), Written by Mirra

Definitely in support of reworking some of the passives (which are clearly outdated by current day standards honestly).

 

The chaining OR animation speeds of certain skills (esp mobility ones) are where I think weak points are for ranger (at least for succ in particular). The reality is being able to counter things within MD (especially since classes can gap close so quickly) is difficult at times. When your only option is to accept death or hope your iframe goes off/doesn't desync/etc (or having enough gear to not die in an SA, which lol...ranger...tanky...SA), it's a bit upsetting. 

chaining? nah... ranger lacks some of the 2021 essential strong mechanics that are put nowadays on every class.

 

ranged grab - instant win vs SA, any slow class, any old grab classes.

ranged blockjump - instant win vs FG that so many classes still rely on.

one-shot capability - like sage popping out of nowhere and kill in less then a float duration.

super speed - being twice as fast as a musa as a shield class.

heavy iframes - the only stuff that can save you from the above.

 

 

ranger has nothing of those - so it's a trash class. old stuff like musa, maehwa same. absolute trash. 

 

the mechanics named above are just SO insanely strong, it's not done with adding 1-2 more standard skills or flows.

Lv Private
Sensekatz
Last Edit : Jul 16, 2021, 05:26 (UTC)
# 9

As someone who rolled off ranger but  plans on tagging her once I get gear up a bit more here is what the issue with ranger is:

 

Awakening:

 

1.  mobility ( every class is faster then us and when our job is to poke from distance and then go in for the kill when nessassary we are very slow and both going in and disengaging.)

( we have skills in our kits to extend iframes with EES and such along with the call to the sky super armor but it is not good enough)

 

2. Attack speed ( this is  a no brainer)

( most of the time ranger because of her limitted range but also lack of mobility makes it so she cant close gaps on targets.)

( the #1 thing I notice with this class is when we use our awakening buff you go from an average class to a force to be rekoned with but as soon as that buff is gone your playing very defensively again and not offensively because of hom much more mobility you gain when that buff is up)

 

3. Animation times:

This one can be debated because the class as a whole has a risk vs reward to it  in terms of its engagements.

( one one side I would love to  see it sped up on the other IVe kind of gotten used to when and when not to use skills.)

( the problem is many of these long animation skills do not hit hard enough for the fact they are holding you in place.)

 

4. Accuracy

( the number 1 thing that makes a good ranger right now is having high AP with lots of accuracy because we are tank shredders when we have it. but a lot of time the average ranger wont have enough of it  and it holds the class back. Even with all of rangers buffing skills to increase accuracy it is not enough.) 

(  I would love to see the Devs double down on her being a tank destroyer with her awakening kit and changing her stupid mana back passive into accuracy + mana back as this would complete her as an up close armor destroyer.

 

In short for Awakening:   

Increase attackspeed , increase how fast you can wind step around   ( since all classes are faster) ,  And give her lots of accuracy so she is legit an all in glass assasssin that can cut through  defenses like they are nothing well also having high risk high reward in doing so.

 

Succession:

 

Very similar solution.

 

1. Increase attackspeed which would in turn increase mobility

2. make blasting gust forward just as fast as back and side to side. ( we shouldnt need to use the old camera locking technique to chase people.....)

3. give her some protection on a cooldown somewhere in her kit currently its basically non existent so shes litterally a glass cannon.

 

All these changes to both awakening and  succession would bring her in line with the rest of these overtuned classes or at least closer while also giving her a part to play and this would also buff their PVE a bit since they can get around faster and attack quicker because lets be honest her grind right now is also below average.

 

I also would like to note that ranger is  in a group with other weak classes while other classes can just catch someone with 1 CC and 1 shot them. Ranger in my eyes is balanced along with all the other "weak classes" the problem is PA doesnt know how to balance and have multiple bloated classes over performing. 1 CC and dead is not a fight its PA not knowing what they are doing with this games combat. Their solution was when Succ wiz was broken lets buff all classes up to their level but all that has done is make the game a 1 shot fest with no depth or skill what so ever to be found.

36 641
Lv Private
Xzennia
Last Edit : Aug 27, 2021, 19:20 (UTC)
# 10
On: Jul 4, 2021, 15:39 (UTC), Written by Easay9

As someone who rolled off ranger but  plans on tagging her once I get gear up a bit more here is what the issue with ranger is:

 

Awakening:

 

1.  mobility ( every class is faster then us and when our job is to poke from distance and then go in for the kill when nessassary we are very slow and both going in and disengaging.)

( we have skills in our kits to extend iframes with EES and such along with the call to the sky super armor but it is not good enough)

 

2. Attack speed ( this is  a no brainer)

( most of the time ranger because of her limitted range but also lack of mobility makes it so she cant close gaps on targets.)

( the #1 thing I notice with this class is when we use our awakening buff you go from an average class to a force to be rekoned with but as soon as that buff is gone your playing very defensively again and not offensively because of hom much more mobility you gain when that buff is up)

 

3. Animation times:

This one can be debated because the class as a whole has a risk vs reward to it  in terms of its engagements.

( one one side I would love to  see it sped up on the other IVe kind of gotten used to when and when not to use skills.)

( the problem is many of these long animation skills do not hit hard enough for the fact they are holding you in place.)

 

4. Accuracy

( the number 1 thing that makes a good ranger right now is having high AP with lots of accuracy because we are tank shredders when we have it. but a lot of time the average ranger wont have enough of it  and it holds the class back. Even with all of rangers buffing skills to increase accuracy it is not enough.) 

(  I would love to see the Devs double down on her being a tank destroyer with her awakening kit and changing her stupid mana back passive into accuracy + mana back as this would complete her as an up close armor destroyer.

 

In short for Awakening:   

Increase attackspeed , increase how fast you can wind step around   ( since all classes are faster) ,  And give her lots of accuracy so she is legit an all in glass assasssin that can cut through  defenses like they are nothing well also having high risk high reward in doing so.

 

Succession:

 

Very similar solution.

 

1. Increase attackspeed which would in turn increase mobility

2. make blasting gust forward just as fast as back and side to side. ( we shouldnt need to use the old camera locking technique to chase people.....)

3. give her some protection on a cooldown somewhere in her kit currently its basically non existent so shes litterally a glass cannon.

 

All these changes to both awakening and  succession would bring her in line with the rest of these overtuned classes or at least closer while also giving her a part to play and this would also buff their PVE a bit since they can get around faster and attack quicker because lets be honest her grind right now is also below average.

 

I also would like to note that ranger is  in a group with other weak classes while other classes can just catch someone with 1 CC and 1 shot them. Ranger in my eyes is balanced along with all the other "weak classes" the problem is PA doesnt know how to balance and have multiple bloated classes over performing. 1 CC and dead is not a fight its PA not knowing what they are doing with this games combat. Their solution was when Succ wiz was broken lets buff all classes up to their level but all that has done is make the game a 1 shot fest with no depth or skill what so ever to be found.

 

I have to disagree with you about the accuracy. the accuracy for ranger is fine. you can get +12% accuracy buff from cold blade, +9 from call of the earth, + 3-5 accuracy buff from addons, for 24-29 accuracy buff with your +2 accuracy from infinite mastery and another +5 from guild buffs, for up to 36 accuracy % modifer. you then add this with the evasion debuff moddifers that you can apply with blasting gust which is -12 and another -3 to -5% from addons. that should give you 53% accuracy modiffer. 

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