Hello there!
I've got a suggestion about balancing the amount of benefit the Value Pack gives in bartering.
First of all I want to clarify that I fully understand the meaning of the VP and this suggestion is not about nerfing it, but instead about making change to the bartering refresh points count and the mechanic itself, which will lead to balancing the overall benefits of the VP.
It's no lie that VP offers many good benefits, which for the most part provide convenience or straight up increase of the player profits/exp. So let's talk about the numbers. As of this moment, excluding bartering benefits, VPs give 30% increase in exp and 30% in marketplace profit per item. The other benefits are either cosmetic or for convenience.
The benefits of those two 30% buffs can be (for the most part) mitigated by just performing the said activity more - like grinding more mobs, doing the lifeskill more (if you can), selling more items, etc. However, you can't barter more. Bartering has unique mechanic which maxes out the amount of bartering you can do in a day.
Value Pack gives you 50 more refresh points, -10% required parley and remotely checking and skipping special barters. The first one of those 3 benefits have huge impact on the amount of bartering you can do. Reducing the required parley as well as remotely checking and skipping special barters are both neat and desirable, but not that impactful.
Bartering is profitable because of the item refreshes. Getting one extra refresh per day means 50% more profits, no matter how much silver/coins you can get in those refreshes. That is 20% more than the usual benefits of the VP (30%), which makes it extremely impactful in bartering. And that's not even considering the parley reduce (which you can mitigate with coupons for extra 250K parley).
It's no lie that bartering is semi-afk activity which has also been nerfed a lot since it came out. It's also no lie that players who barter spend tons of their time on that activity - fully exhausting parley, upgrading their ships, etc. What I'm suggesting, can not only balance the benefits of VP, but also can give flexibility to the player to make a choice to either go for money or material refreshes.
Here's my suggestion:
1. Make the default refresh points 110, but restore only 100
2. Save the refresh points from the previous day (that cap at 110)
Let me explain how this is beneficial. The current bartering mechanic doesn't save points for the next day, instead it just maxes them out. Saving the refresh points is crucial for the flexibility of this change.
Let's see what you can get from this: 110 points means 3 item refreshes, instead of 2, but not every single day. Instead if you spend all your points on item refreshes for profit, the next they you get the usual 100 points for 2 item refreshes. After you exhaust those 2 refreshes, you're left with 40 points, which you can either use for material refresh, or save them for the next day in order to get 3 item refreshes. If you don't use up the third item refresh, but instead you go for the material refresh, those 10 points you have left are saved for the next day, so you can get to 110 and have the choice again. This gives flexibility to the player to decide which route they want to take - profits or ship upgrade, while not making the VP benefits irrelevent. This change overall puts the VP profits benefit on bartering at 25% instead of 50%, while not considering the barter reduce, which the player can mitigate with coupons and the higher flexibility that 150 points give you.
If you are concerned about the VP vs no VP, pony up and buy a VP and stop being a leech.
If you are concerned about the VP vs no VP, pony up and buy a VP and stop being a leech.
For someone who openly claim as an ocean content hater and avoid everything about it, I don't think you should say much about this issue.
Also calling someone a leech just because of not paying VP while the game monetize so many stuffs is just wow, just wow
As for OP, I actually think this is a really brilliant suggestion. VP is really OP for bartering and just adding this simple mechanic is really sharp idea ngl
This is a P2W game.
EIther fork in dem $$$ or leave. PA don't need leeches.
For someone who openly claim as an ocean content hater and avoid everything about it, I don't think you should say much about this issue.
Also calling someone a leech just because of not paying VP while the game monetize so many stuffs is just wow, just wow
As for OP, I actually think this is a really brilliant suggestion. VP is really OP for bartering and just adding this simple mechanic is really sharp idea ngl
Me liking or not liking ocean content has nothing to do with it. If you want something that is a premium service, pay for the premium or don't cry about it being a premium item.
Guru in bartering ship max out only thng left is the money so want the 3 barter aday and the higher you get more money you will get along with doing guild quest witch are easy out at sea. So leave it alone it working find they already made it easyer to get a better ship and add life skills that was not there when bartering first started.