Family Name: Raefu
Region (NA/EU): NA
Suggestions/Comments: With the upcoming changes to guild decs, karma etc., please create/implement some form of rewarding PvP system. The basic building blocks are there. There has been so much negativity around the PvP adjustments in this game recently, so I wanted to try moving in a different direction rather than the "leave it as it is!" and "remove it all!" voices. I believe the consensual war dec change can move in a positive direction by bringing PvP guilds together for rewarding progression.
PvP System Idea
Dec'd guilds opt in when dec'd against each other- Killing players not in a guild you are dec'd against gives zero points benefit and karma system applies, unless both players are flagged up for PvP.
- Killing players in a rival dec'd guild rewards pvp points and varies depending on gearscore difference.
- Killing a flagged player, while flagged yourself, rewards pvp points and varies depending on gearscore difference.
- Death to PvP player subtracts points (At a lower rate than gained due to server lag issues/class imbalance etc.)
- Add limited protections that guild staff can distribute to specific players to avoid the ability to be attacked for a time. (So everyone isn't forced to pvp 24/7, Marni's makes this a little redundant, but it would be beneficial for group grinding spots and lifeskilling)
- Add crystal protections for 20 seconds after being attacked by a player if death from PvE happens, refreshing each time you are hit.
- Point trading/swapping in systems like these are common problems. Treating it as abuse, while including a diminishing returns system on points obtained from the same person in a specific time window would help remedy/avoid this.
Points Exchange System
- New gear trait "vs. Player" on gear- stats that only activate against player characters.
- Points are spent on upgrade/enchant items for existing gear. Such as new methods to obtain existing cups(examples):
- Cup of Abyssal Starlight: Critical Hit Damage +3% & vs. Player: Special Attack Damage +5%
- Cup of Abyssal Tide: Damage Reduction +7 & vs. Player: Special Attack Evasion Rate +5%
- Cup of Abyssal Clouds: HP +125 & vs. Player: Damage Reduction +10
- Cup of Abyssal Sorrows: Hidden AP +3 & vs. Player: All AP +15
- Possible armor/weapon buffs? Should have stuff like this for PvE too.
- Abyssal cup for Gloves: vs. Player: Accuracy +20
- Abyssal cup for Gloves: vs. Player: Special Attack Evasion Rate +15%
- Abyssal cup for Sub Weapons: vs. Player: AP +20
- Add special point exchange shops for meme frags, caphras, artisan's memories, PvP crystals etc.
- Add PvP reward points to existing PvP mechanics including AoS, RBF, Node/Siege Wars.
Multiple example ways to reduce the impact of point trading:
- Diminishing point returns tied to the family name: 100% points on 1st kill, 50% on 2nd, 10% on 3rd, 0 points on 4th etc. Make it a weekly reset.
- Gearscore value determines points: if there is a large gap difference in gear score, no points rewarded to avoid season char/new account farming.
- Scale the points to the gearscore. If you are 550, killing 475s, you won't get many points at all, and the family point cap would make it redundant to point trade.
- Make it an "abuse" mechanic, and yes PA would need to monitor it. They monitor tamers afk farming, they'd need to find a way to have a system monitoring it.
This gives PvP players a way to obtain certain PvE items via direct PvP gameplay, while allowing PvE players to remain completely free of the PvP griefing and doesn't force a PvE player to have to participate in PvP content for PvE only items. PvP players can still flag as normal, but they face the Karma system at that point.
All discussion is welcome.
One I really want is the addition of new mode of large scale pvp
300v300 but please make it so its not just lagfest
One I really want is the addition of new mode of large scale pvp
300v300 but please make it so its not just lagfest
This goal of my proposed idea isn't to create a new "mode" like a 300 vs 300, but to add a system to existing PvP modes/mechanics that rewards PvP play and creates an incentive to participate in it for direct character progression.
- Killing players in a rival dec'd guild rewards pvp points and varies depending on gearscore difference.
- Killing a flagged player, while flagged yourself, rewards pvp points and varies depending on gearscore difference.
It would be extremely exploitable and palyers would trade it 24/7.
And don't come with "just ban them", they don't ban AOS wintraders either...
It would be extremely exploitable and palyers would trade it 24/7.
And don't come with "just ban them", they don't ban AOS wintraders either...
There are multiple ways they could reduce the impact of point trading, such as:
- Diminishing point returns tied to the family name: 100% points on 1st kill, 50% on 2nd, 10% on 3rd, 0 points on 4th etc. Make it a weekly reset.
- Gearscore value determines points: if there is a large gap difference in gear score, no points rewarded to avoid season char/new account farming.
- Scale the points to the gearscore. If you are 550, killing 475s, you won't get many points at all, and the family point cap would make it redundant to point trade.
- Make it an "abuse" mechanic, and yes PA would need to monitor it. They monitor tamers afk farming, they'd need to find a way to have a system monitoring it.
Point trading would not be able to be completely avoided, but it can be controlled and as long as the rewards aren't something that would be considered "mandatory", it shouldn't be a big enough issue to warrant shutting the whole idea down. Many games have had this same system and it's worked perfectly fine, even with the point trading going on.
Also, please upvote to encourage more discussion/visibility. This may not end up being the best system for BDO, but if it helps get discussion going on ways to advance the PVP scene forward in a healthy way, then it's helping.
There are multiple ways they could reduce the impact of point trading, such as:
- Diminishing point returns tied to the family name: 100% points on 1st kill, 50% on 2nd, 10% on 3rd, 0 points on 4th etc. Make it a weekly reset.
- Gearscore value determines points: if there is a large gap difference in gear score, no points rewarded to avoid season char/new account farming.
- Scale the points to the gearscore. If you are 550, killing 475s, you won't get many points at all, and the family point cap would make it redundant to point trade.
- Make it an "abuse" mechanic, and yes PA would need to monitor it. They monitor tamers afk farming, they'd need to find a way to have a system monitoring it.
Point trading would not be able to be completely avoided, but it can be controlled and as long as the rewards aren't something that would be considered "mandatory", it shouldn't be a big enough issue to warrant shutting the whole idea down. Many games have had this same system and it's worked perfectly fine, even with the point trading going on.
Also, please upvote to encourage more discussion/visibility. This may not end up being the best system for BDO, but if it helps get discussion going on ways to advance the PVP scene forward in a healthy way, then it's helping.
1, So you need multiple characters/accounts to exploit ok.
2, You need to take off your gear if you want to trade, ok.
3, Same.
4, Yeah surely when they are already severely undermaned they going to start looking for randoms at all the 40 or so channels 24/7 just to find someone out in the absolute nowhere in the map is farming these points.
Point trading would not be able to be completely avoided, but it can be controlled and as long as the rewards aren't something that would be considered "mandatory", it shouldn't be a big enough issue to warrant shutting the whole idea down. Many games have had this same system and it's worked perfectly fine, even with the point trading going on.
Do you even realise what you suggest? You talk about non-mandatory, but only the accuracy what you listed alone have a value close to a 150 Billion worth of item swap. Not to mention how broken would be the 15%spec eva.
Unless it would be some insignificant like 1 human damage on the items, it would be mandatory.
Great idea!
1, So you need multiple characters/accounts to exploit ok.
2, You need to take off your gear if you want to trade, ok.
3, Same.
4, Yeah surely when they are already severely undermaned they going to start looking for randoms at all the 40 or so channels 24/7 just to find someone out in the absolute nowhere in the map is farming these points.
Do you even realise what you suggest? You talk about non-mandatory, but only the accuracy what you listed alone have a value close to a 150 Billion worth of item swap. Not to mention how broken would be the 15%spec eva.
Unless it would be some insignificant like 1 human damage on the items, it would be mandatory.
1: This is able to be combated by the gearscore difference, family cool down and scalable points obtained. If you need say, 2 million points for a PvP cup- killing a 647 as a 702 rewards say 70 points, but killing a 550 (roughly full Tuvala) as a 640 could reward like 15. 100 gearscore difference would reward nothing. This system should be designed for poeple past the season gearing session, so maybe something like under 600 gearscore, no points obtained or something.
2: Again, removing gear lowers gear score, thus lowered points and eventually, no points at all.
3: ?
4: Unless you have any real insight into PA, this comment is baseless. They are doing massive system updates, content released, and still are able to track people like tamers abusing systems to the point of a GM spawning in and watching them.
If someone wants to make a new account, finish season, grind to 600+ gearscore for 3 to 4 kills a week of points, go for it... If PA says its a an abuse of mechanics and they want to take that risk, that's on them.
I simply gave examples for the stats. The bonuses ONLY affect "vs player" and are pointless to a PvE only player, so adding this would not affect a PvE players gameplay/progress at all. My mandatory comment was directed at the entire playerbase. None of this would be mandatory for PvE only focused players. If you want PvP stats/gear... you should have to PvP, like every other PvP game out there, so making this stuff mandatory for PvP players is kind of the point. It's progression, for PvP.
edit: Also, Garmoth's Heart gives +10% Spec Evasion, and 20 accuracy is 1 crystal currently. Those stats on 1 extra piece of gear is not 150 billion, lol.
1: This is able to be combated by the gearscore difference, family cool down and scalable points obtained. If you need say, 2 million points for a PvP cup- killing a 647 as a 702 rewards say 70 points, but killing a 550 (roughly full Tuvala) as a 640 could reward like 15. 100 gearscore difference would reward nothing. This system should be designed for poeple past the season gearing session, so maybe something like under 600 gearscore, no points obtained or something.
2: Again, removing gear lowers gear score, thus lowered points and eventually, no points at all.
3: ?
4: Unless you have any real insight into PA, this comment is baseless. They are doing massive system updates, content released, and still are able to track people like tamers abusing systems to the point of a GM spawning in and watching them.
If someone wants to make a new account, finish season, grind to 600+ gearscore for 3 to 4 kills a week of points, go for it... If PA says its a an abuse of mechanics and they want to take that risk, that's on them.
I simply gave examples for the stats. The bonuses ONLY affect "vs player" and are pointless to a PvE only player, so adding this would not affect a PvE players gameplay/progress at all. My mandatory comment was directed at the entire playerbase. None of this would be mandatory for PvE only focused players. If you want PvP stats/gear... you should have to PvP, like every other PvP game out there, so making this stuff mandatory for PvP players is kind of the point. It's progression, for PvP.
edit: Also, Garmoth's Heart gives +10% Spec Evasion, and 20 accuracy is 1 crystal currently. Those stats on 1 extra piece of gear is not 150 billion, lol.
Bro are you even aware that anyone with some brain can just adjust his gearscore by removing gear? :D You can try to play with random numbers, but ultimately that is something the players themself can controll as they wish, and since we are talking about trading(do you even know what it means?) here, an afk standing 700gs gear palyer can be killed by even an 550gs gear player, it doesn't matter how you try to make it up...
4, Yeah kappa, we all see with the distos how well they perform lmao
Lot of players already have multiple accounts, and it's not like you would not team up with other guilds where one "accidentally" farm the other one untill they get all the points and then they switch....
Yeah not usefull for PvE players:
- Add special point exchange shops for meme frags, caphras, artisan's memories, PvP crystals etc.
as some1 who doesnt pvp, id like PA to do Pve stuff instead, you cant please the pvp rats