Update History

2020

Added two new Guild positions

Added two new Guild positions.

*The new "Advisor" position was added to assist the Guild Master. Most of the Guild Master duties will be granted to the Advisor.

The Advisor will have all rights excluding Disband Guild, Guild Auction House, Request the Final Battle (or to accept it), Reset Guild Skills, and rights to destroy Guild Mounts.

There can only be one Advisor in a Guild, regardless of the Guild size.

The Advisor can use Guild Crafting.

The Advisor can distribute Allowance and Bonuses.

The Advisor can increase Guild Protection Capacity, and can also enable or disable it.

The Advisor can carry out Guild Contract Renewals for himself/herself and also for the Guild Officer, Quartermaster, and normal Guild Members.

Excluding Command to Gather, the Advisor can obtain and use all Guild skills and can also use Battle Command to Gather. However, if the Guild Master is online, they can only be used within the same server.

*The new "Cannoneer" position was added to actively play a role in starting Guild Wars, as the position is intended to be specialized in Node/Conquest War rights.

There can be multiple Cannoneers in a Guild, regardless of the Guild size.

The Cannoneer can install annexes during Node/Conquest Wars just like the Quartermaster.

The Cannoneer can purchase Node/Conquest War goods at the Guild Shop using the allowance provided by the Guild.

The rights for the following Guild positions were changed.

The rights to destroy Guild Mounts (Galley and Elephant) used to be given to Guild Officers or higher positions. These rights will now only be given to the Guild Master.

The rights to equip/unequip gear for Guild Mounts used to be given to Quartermasters or higher positions. These rights will now only be given to the Guild Master and Advisor.

*However, repairs for the equipped gear will only be possible through Guild Officers or higher positions like before.

 

Revised Rights by Positions

 

Master

Advisor

Officer

Quartermaster, Cannoneer

Normal, Apprentice

Appoint Master

 

O

O

   

Disband Guild

O

       

Change Guild Name

O

       

Destroy Guild Mount

O

       

Reset Guild Skills

O

       

Request/Accept Final Battle

O

       

Appoint Position

O

O

     

Set Allowance

O

O

     

Change Guild Emblem

O

O

     

Use Guild Skill Points

O

O

     

Use Guild Crafting

O

O

     

Distribute Bonus

O

O

     

Set Guild Protection Capacity

O

O

     

Increase Guild Member Capacity

O

O

     

Apply/Reserve AOA

O

O

     

Ban Guild Member

O

O

O

   

Install Guild Mount Equipment

O

O

     

Promote Guild/

Recruit Members

O

O

O

   

Guild Boss Subjugation

O

O

O

   

Declare/Withdraw from War

O

O

O

   

Post Guild Notifications

O

O

O

   

Collect Guild Support Funds

O

O

O

   

Hire War Hero

O

O

O

   

Set Guild Member Protection (On/Off)

O

O

O

   

Renew Guild Member Contract

O

O

O

   

Accept/Complete Guild Missions

O

O

O

   

Use Guild Skills

O

O

O

   

Hire Guild Members

O

O

O

   

Edit Guild Description

O

O

O

   

Edit Saying of the Day

O

O

O

   

Repair Guild Items

O

O

O

   

Install/uninstall annexes for nodes

O

O

O

O

 

Use Guild Storage

O

O

O

O

O

Guild Processing

<

O

<

O

<

O

<

O

<

O

<

Use Guild Shop

<

O

<

O

<

O

<

O

<

O

<

 

The Appoint Master button becomes available to the Advisor and Officer(s) if the Guild Master hasn't logged in for 15 days.

Any guild member can deposit into the Guild Storage, but only certain guild positions may retrieve from the Guild Storage.

Any ranking guild member may install/uninstall annexes for nodes, but Guild Officers or higher positions may use the annex's function to begin the process.

Guild members of Advisor or higher positions may summon the guild boss Khan for Guild Boss Subjugation, while other bosses require guild Officer or higher positions to summon.

Any guild member can purchase in the guild shop within their set allowance, but specific items will be restricted to certain conditions.

 

We've added the new Advisor and Cannoneer guild positions.

The Advisor position is granted even greater authority than the Guild Officer position, as the Advisor can even renew Guild Officer contracts. Guild Masters can appoint their most trusted Officer as an Advisor, and so we've added this position in hoping that it will allow for more flexible and convenient guild management.

Cannoneers are quite important for a guild that enjoys Node/Conquest Wars. We've added the Cannoneer position not only to identify that appointed guild member as the Cannoneer, but to grant them some bragging rights, too. At the moment, there are no special powers specific to this position. However, we are currently in the middle of preparing something.

We plan on developing even more positions to diversify the roles of guild members in their respective guilds. We are especially taking into consideration how to make each position unique, so we ask for much of your suggestions and feedback as well.